Some ideas

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  • Water fountains, maybe they can work from just pouring water into it with a bucket and then be able to turn it on and off. I suppose we don't need to over think realism so much.


    Maybe a piping system to move water here and there.

    Air conditioners for houses built in the hell regions which would make a sealed off construction be comparably cooler. If a door is open or a window is not sealed with glass then it would not work. Perhaps construction could be using: 50 Aluminum sheets, 10 iron sheets, 5 tungston wire, 1 circuit board.


    Ability to plant flowers and other bushes.


    Ability to add spin functionality to constructions, requires circuit board. Can set axis, spin speed and direction. Perhaps have a limit of spinnable constructions per area.


    Flags that slowly flap in the wind. A long triangle type of flag that you can put a color too, and a rectangle flag that you can put an image onto.


    Spot lights with an adjustable cone falloff.


    Sell blueprints in game.

  • Rising world make constant and steady progress, but at a moderate rate because the dev team is very small. Most of your points have already been raised by others peoples:


    - Water things (fountains, piping sytem) are a much anticipated but problematic feature. Liquid physics in video games can lead to plenty of very bad issues :/ However, Red has clearly stated on several occasions that it is planned (but probably not for soon). More realistically, we can perhaps hope for more conventional solutions without waiting years, such as fake water jets, waterfalls, static water blocks...


    - Plants flowers & bushes. Its clearly on the list and very much expected too.


    - Movable construction (spin and maybe more ...). Its a big improvment that could be on the long term list. It would significantly improve the game, but we will have to wait, as it's probably almost as complex to implement as liquid physics.


    - Blueprints enhancement. First thing is that blueprints must have a resource cost. This point seems to be on the short-term list (few months???). Secondly, blueprints must be tradable between players directly in-game. This isn't currently the case. Finally, it will likely be up to the servers to implement their own trading systems, which already exist on some of them.

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