Option To Disable Models For Lights

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Latest Hotfix: 0.9.2.1 (2026-05-13)
  • It would be aesthetically useful to disable visibilty for light source models because there are some instances where you would want to fake light emission from a Light Block Construction. I guess an invisble block would be used for raycast detection to access the light after disabling the model visibilty.

  • It would be aesthetically useful to disable visibilty for light source models because there are some instances where you would want to fake light emission from a Light Block Construction. I guess an invisble block would be used for raycast detection to access the light after disabling the model visibilty.

    If I understand your question correctly, there’s already a solution for this, especially if you want to work with the light blocks (ID 800): You can place a light of your choice inside the light block (even scaled down to 0.1 or even 0.01), and it will shine through the 800 RGB block without you seeing the light source. This works, for example, with the lantern or the oval light.

    You can also shrink a lamp down to 0.01, at which point it’s practically invisible - but I prefer to place them inside light blocks. You may need to switch to Creative mode (gm 1) to do this.


    FantasieFabrik (German Creative) - Server IP: 85.14.192.132:4255

  • You can't access the lights properties without destroying the Light Block which is not ideal. And some instances you might want to do ring light block and have the light source at the center, in which case having the model non visible whould be good.

  • You can't access the lights properties without destroying the Light Block which is not ideal.

    It is possible to adjust the light source without destroying the light block: To do this, you need to enable the "noclip" function, reduce your flight speed in flight mode, and then you can simply fly into the block and make the adjustments.


    In the example with the ring light and the light source in the center, I agree with you- that isn’t possible right now, except for the workaround of scaling the light source down to 0.01 and placing it in the air. However, since the light source isn't directly visible when you install it in light blocks (ID 800), no one will likely notice that it wasn't placed in the center of the ring.


    When it comes to lighting, I think it would be much more interesting to be able to adjust the beam range of individual lamps. The warm light from the red lantern, in particular, doesn’t reach very far, and you need a lot of light sources to properly illuminate buildings. I quickly reach the limit with the 100 light sources within sight, which then triggers the “motion detector effect”

    FantasieFabrik (German Creative) - Server IP: 85.14.192.132:4255

  • When it comes to lighting, I think it would be much more interesting to be able to adjust the beam range of individual lamps. The warm light from the red lantern, in particular, doesn’t reach very far, and you need a lot of light sources to properly illuminate buildings. I quickly reach the limit with the 100 light sources within sight, which then triggers the “motion detector effect”

    Yes that would be great, especially for big rooms like this:


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