Can't create world 10/12% bug

  • Hi, i prefer prevent you guys, my English suck (I’m french) but I’ll do my best for describe my problem.
    I just bought the game from steam like two hours before, i can't launch a new world or even connecting to a multiplayer server.
    The loading stops at 10% and the game shut off.
    I’ve try some change in graph configuration but nothing work.
    I even try to virtualize a win7 and install the game on it but still don't work :(
    I would try to use my other graphic card to run the game but i cannot even launch the game console (Tried the keys given even F12 but no one work)
    Im on Ubuntu 14.04
    Got a Nvidia GTX850M and a chipset intel
    Intel i7-4710HQ
    and 6Gb memory
    Thanks a lot for any answer. :)



  • with your spec's the game should work!! have you got updated java and video card drivers installed?

    Yahgiggle Steam Signature, real name Deon Hamilton :thumbsup: Server @ ip 139.99.136.76:4255 Name (The Federation of territory) Unity :thumbsup:

    If at first your code does not work call it version 0.1 with the odd bug :thinking:

    My Own Website




    31245-logo-png
  • I’ve done all my updates so i thought i okay with that.
    I found one errorlog and different hs_err_pid...
    Here's the errorlog
    /////////////////////////////////////////////////////////////////////////////////
    Report of 29.04.2015 by jeremybrdx
    OS: Linux Version: 3.13.0-49-generic Java version: 1.8.0_25 JVM architecture: i386
    CPU cores: 8 Executor poolsize: 16
    Memory used: 124.45 MB reserved: 217.46 MB max: 2093.81 MB

    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 8587
    (b: 3488 f: 4066 i: 222 s: 811 d: 0)
    Total heap memory held: 121540kb
    Total direct memory held: 424835kb
    (b: 349343kb f: 67083kb i: 7747kb s: 660kb d: 0kb)

    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1024x768 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2

    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)

    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/

    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2 Vendor: Intel Open Source Technology Center OpenGL version: 3.0 Mesa 10.1.3
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 16384
    GLMaxFragmentUniforms: 16384
    GLMaxVaryingFloats: 128
    GLMaxVertexAttribs: 16

    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]

    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (256.0, 144.86125, 256.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 227.01085

    /////////////////////////////////////////////////////////////////////////////////
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/risingworld.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-core.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-effects.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jinput.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jbullet.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/lwjgl.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/stack-alloc.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/core/vecmath.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/server.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/commons.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/lib/mariadb-jdbc.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/lib/luaj.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/assets/interface.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/assets/materials.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/assets/models.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/assets/music.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/assets/sounds.jar (null)
    home/jeremy/.steam/steam/steamapps/common/RisingWorld/data/assets/textures.jar (null)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    LWJGL Renderer Thread
    java.lang.OutOfMemoryError
    at java.util.zip.Inflater.inflateBytes(Native Method)
    at java.util.zip.Inflater.inflate(Inflater.java:259)
    at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:152)
    at java.io.FilterInputStream.read(FilterInputStream.java:133)
    at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:284)
    at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:326)
    at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
    at java.io.InputStreamReader.read(InputStreamReader.java:184)
    at java.io.BufferedReader.fill(BufferedReader.java:161)
    at java.io.BufferedReader.readLine(BufferedReader.java:324)
    at java.io.BufferedReader.readLine(BufferedReader.java:389)
    at com.jme3.shader.plugins.GLSLLoader.loadNode(GLSLLoader.java:86)
    at com.jme3.shader.plugins.GLSLLoader.loadNode(GLSLLoader.java:102)
    at com.jme3.shader.plugins.GLSLLoader.load(GLSLLoader.java:180)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:288)
    at com.jme3.asset.DesktopAssetManager.loadShader(DesktopAssetManager.java:410)
    at com.jme3.material.Technique.loadShader(Technique.java:217)
    at com.jme3.material.Technique.makeCurrent(Technique.java:201)
    at com.jme3.material.Material.selectTechnique(Material.java:928)
    at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:508)
    at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
    at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
    at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
    at aa.k.postQueue(SourceFile:120)
    at com.jme3.post.FilterPostProcessor.postQueue(FilterPostProcessor.java:215)
    at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
    at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
    at commons.JIWApplication.update(SourceFile:121)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    at java.lang.Thread.run(Thread.java:745)

  • Oh and i try to run the game with open-source version of Java and the Oracle version, no one work, same error :/

  • Oh and i try to run the game with open-source version of Java and the Oracle version, no one work, same error :/



    Graphics: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2 Vendor: Intel Open Source Technology Center OpenGL version: 3.0 Mesa 10.1.3 Accelerated Memory: Indeterminate



    its using the intel gpu that might be your problem you need to set the game to play using your Nvidia GTX850M gpu also it looks to be out of video memory i think the game may run on that gpu bad but it might run the only problem is in bios you may have set the video memory far to low for the game witch needs 1gig or more


    heres a link to help switch cards http://www.webupd8.org/2014/01…s-you-quickly-switch.html

    Yahgiggle Steam Signature, real name Deon Hamilton :thumbsup: Server @ ip 139.99.136.76:4255 Name (The Federation of territory) Unity :thumbsup:

    If at first your code does not work call it version 0.1 with the odd bug :thinking:

    My Own Website




    31245-logo-png

    Edited 2 times, last by yahgiggle ().

  • Due to lots of problem in my first install I cannot switch my graphics card so i format evrything an run a proper install of ubuntu 15.04,
    Now my Nvidia GTX is used but still got an error, now i cannot launch the game. He fail when the white screen "Jiw Games" Pop.
    Here's the log file
    /////////////////////////////////////////////////////////////////////////////////
    Report of 01.05.2015 by jeremybrdx
    OS: Linux Version: 3.19.0-15-generic Java version: 1.8.0_25 JVM architecture: i386
    CPU cores: 8 Executor poolsize: 0
    Memory used: 74.02 MB reserved: 181.71 MB max: 2093.81 MB

    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 5379
    (b: 3115 f: 1586 i: 14 s: 664 d: 0)
    Total heap memory held: 72283kb
    Total direct memory held: 341063kb
    (b: 340353kb f: 650kb i: 1kb s: 58kb d: 0kb)

    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1366x768 (Windowed)
    Frequency: 50 Vsync: off
    DepthBits: 24
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2

    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)

    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/

    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 850M/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 346.59
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16

    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]

    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 15.611662

    /////////////////////////////////////////////////////////////////////////////////
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/risingworld.jar (null)
    usr/share/java/jayatanaag.jar (null)
    usr/share/java/jayatana.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jinput.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jbullet.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/core/vecmath.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/server.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/commons.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/lib/mariadb-jdbc.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/lib/luaj.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/assets/models.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/assets/music.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (null)
    home/jeremy/.local/share/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (null)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occured during application-update()
    java.lang.IllegalStateException: Framebuffer has erronous attachment.
    at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1327)
    at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1606)
    at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200)
    at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:281)
    at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:294)
    at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:987)
    at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
    at commons.JIWApplication.update(SourceFile:121)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    at java.lang.Thread.run(Thread.java:745)


    and thanks for the response :)

  • this is a problem ive seen before i think it might be to do with steam running this game in 32bit it needs to be 64bit



    ///////////////////////////////////////////////////////////////////////////////// Report of 01.05.2015 by jeremybrdx OS: Linux Version: 3.19.0-15-generic Java version: 1.8.0_25 JVM architecture: i386 CPU cores: 8 Executor poolsize: 0 Memory used: 74.02 MB reserved: 181.71 MB max: 2093.81 MB /////////////////////////////////////////////////////////////////////////////////



    did you install 64bit java or 32bit ? 64bit java link for ubuntu https://www.java.com/en/download/help/linux_x64_install.xml


    also what ubuntu did you install the i386 or the amd64 if you did i386 i would reinstall this with the amd64 with 64bit java the amd64 works fine on the intel cpu its just a naming thing that does not mean AMD only.

    Yahgiggle Steam Signature, real name Deon Hamilton :thumbsup: Server @ ip 139.99.136.76:4255 Name (The Federation of territory) Unity :thumbsup:

    If at first your code does not work call it version 0.1 with the odd bug :thinking:

    My Own Website




    31245-logo-png

    Edited 4 times, last by yahgiggle ().

  • Hey my friends! I have the same problem..
    When i want to create a world, it stuck at 0-5% and then it dont make anything. I cantop the process with ESC, so the game isnt freeze.
    But i can connect to servers without problems.
    Ps: you can make spoilers and copy the log in that!:) tu es bien en l'england, mais mon est... :)

  • I have to change my graphics drivers and the card used (Intel -> To Nvidia) it worked really bad with open-sources drives so i have to use Nvidia Drivers...
    I swaped my os (i386) to x64 but i think the graphic drivers made the game work.
    Maybe the swap of java version can made it too?

  • I have to change my graphics drivers and the card used (Intel -> To Nvidia) it worked really bad with open-sources drives so i have to use Nvidia Drivers...
    I swaped my os (i386) to x64 but i think the graphic drivers made the game work.
    Maybe the swap of java version can made it too?


    thanks for your reply solving this will help others with the same problem ;-D

    Yahgiggle Steam Signature, real name Deon Hamilton :thumbsup: Server @ ip 139.99.136.76:4255 Name (The Federation of territory) Unity :thumbsup:

    If at first your code does not work call it version 0.1 with the odd bug :thinking:

    My Own Website




    31245-logo-png

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