Hallo,
seit dem neuen Update, stürzt das Spiel ziemlich oft ab. Damit hatte ich sonst überhaupt keine Probleme. Es wird mir dann promt nach dem Absturz auch ein Fehlermeldungsfenster angezeigt, wo von einem schwerwiegenden Fehler die Rede ist. Da ich davon keine Ahnung habe, hier mal der Fehlerbericht:
Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
at java.nio.Bits.reserveMemory(Unknown Source)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:978)
at com.jme3.export.binary.BinaryInputCapsule.readFloatBuffer(BinaryInputCapsule.java:1273)
at com.jme3.export.binary.BinaryInputCapsule.setContent(BinaryInputCapsule.java:142)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:337)
at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
at com.jme3.export.binary.BinaryInputCapsule.readIntSavableMap(BinaryInputCapsule.java:684)
at com.jme3.scene.Mesh.read(Mesh.java:1450)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:457)
at com.jme3.scene.Geometry.read(Geometry.java:558)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
at com.jme3.export.binary.BinaryInputCapsule.readSavableArray(BinaryInputCapsule.java:471)
at com.jme3.export.binary.BinaryInputCapsule.readSavableArrayList(BinaryInputCapsule.java:587)
at com.jme3.scene.Node.read(Node.java:688)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:242)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:125)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:109)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:262)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:376)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:419)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:423)
at Q.x.a(SourceFile:301)
at Q.x.b(SourceFile:170)
at Q.x.a(SourceFile:291)
at q.f.update(SourceFile:224)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at commons.JIWApplication.update(SourceFile:106)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
at java.lang.Thread.run(Unknown Source)
Danke im Voraus für die Hilfe!
Liebe Grüßle
Fobsily