Creative Mode

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
  • Note: The creative mode is still work-in-progress, in other words, it does not contain all features yet, and there might still be technical issues. It's recommendable to use the creative mode in singleplayer only, or when using it in multiplayer, just for a certain group of people :!:


    The new creative mode was introduced with update 0.6.3 Alpha. The first release only contains terrain tools, which can be accessed by pressing F5 (when you are in creative mode, either by setting the parameter during world creation, or by using the "setgametype 1" command).
    Pressing F4 enables the "semi-creative mode", i.e. no special tools, just instant digging and godmode. But in this mode, you also have access to your items and your inventory (which are disabled when you're in terrainedit mode). You are also able to craft items for free at the workbenches (depending on your permissions).


    When you are in terrain edit mode, you see a red square in front of you. That's the area your actions will affect. You can resize it by pressing + and -.


    You will notice that you have three tools available: Add/Subtract, Smooth and Paint. Below your tools you can see a material selector (can be changed by using your mousewheel).

    • Add/Subtract: Left mousebutton adds terrain, right mousebutton removes terrain. You can also press your Return key ("selector modular") to enable the "flattening mode": You will see a "limitation", and as long as it's active, you cannot fill terrain above this border or remove terrain below this border. Very useful for creating flat areas or plateaus. You can change the level of the flattening border by pressing PageUp/PageDown
    • Smooth: Basically the same as the rake does in regular mode, but without turning everything into dirt automatically, and also with no limitation (works on all materials). Very useful to fix broken chunk transitions, or to create nice hills or mountains after using the Add/Subtract tool
    • Paint: This tool "paints" the currently selected material onto the terrain. So no terrain will be added or removed, just the existing terrain will be replaced by the new material. Nice for turning large dirt areas into grass again, or vice versa. Also quite useful for creating paths of dirt or gravel


    As usual you can use the flymode (F2) and the magical light (L).


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    Add/Subtract and Paint tool in action:



    Flattening mode enabled and Plateau created easily with the flattening mode:



    A strange sculpture and a nice man-made cave (just took 2 minutes :!: ):

  • Great! :)


    Some suggestions :

    • When selecting textures (paint), it would be nice to have a sort of a caroussel, with the previous and next texture on each side (no need to be animated :) )
    • The selected texture name should be visible
    • Make the creative toolbar a little smaller, at at least scale it to the user resolution (icons should be self-explanatory, no need to put labels on them)
    • Change tool shape (i.e. square or sphere)

    Cheers!

  • Quote: Paint: This tool "paints" the currently selected material onto the terrain. So no terrain will be added or removed, just the existing terrain will be replaced by the new material. Nice for turning large dirt areas into grass again, or vice versa. Also quite useful for creating paths of dirt or gravel.


    Trying to turn large dirt area into grass again but the paint tool does not include grass in the pallet. So how do I do it?


    Thanks


    Akeel

  • This is amazing. I know I have been excited for the biomes and water, but this is one of the things the game needed for people that just wanted to create things. I completely overlooked creative mode and the fact that it was released now I personally believe was a great time to do it. This will give people some time to mess around with things before the biomes comes out.


    Also good job sneaking this one in. The merits in not reporting when an update is coming if effective. I found myself more excited when I saw that there was an update to Rising World and read what it was.

  • I'd love to know how to also paint in grass. I see ores, dirts, rock, sand, even snow. It even explains in your tutorial you could add the grass, how? Nevermind, it's fixed, thanks.

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