I'm just getting ahead of myself again while being hyped for the potential of Rising World. Just hoping to come across Star Wars, KanColle, & mecha mods if we can get the right compatibility going, more so in seriousness when the came hits a more complete state. I'm continuously analyzing the game hoping to see appropriate points I could see mods pushing their way in, modders willing.
- War Boat hard-points: Basically something along the lines of moving turrets on their joints. Think both patrol boats with the mini turrets on them up to battleship sized turrets for the modding side of things. I'm curious how these would fair when trying to add them to the multiplayer side of things. Being able to shoot, move them independently, and etc. Granted, Rising World isn't about naval combat yet modding is free game for allowing actual naval combat from whatever era (WW2 mostly) by allowing hostile naval units into the mix. Even a simple pirate ship of colonial era would go a long way in forcing people to adapt on the high seas.
- Mecha Movement [Legs]: This one has me worried because Rising World currently isn't AT-AT (Star Wars), nor Anime mecha friendly. Thinking of how a realistically moving & acting AT-AT, AT-ST, and all those sorts would behave in a world such as this. Any oddities would quickly ruin the fun. The second part to this thought would be allowing mechas to behave somewhat realistically without spazzing out. Just worried about the whole kneeling, standing, damaged, and all sorts of such from both a 'Mechwarrior' & avatar to things like Gundam, Macross, & Aldnoah.Zero. I've been itching for a Gundam Wing open-world game for nearly two decades now that it's outright idiotic for none to have been made by now. Just simply desiring myself building a Gundam, using it to combat other mechas, and to repair & upgrade it to then continue the fun. [Space Engineers may be my best bet, as with Empyrion, yet nobody took the bait because it's all parts building that easily gets ruined when you want to add mechs into the mix.]
- +18 Immersions: I'm not going to lie. I want to see a tasteful & classy 'nudity' mod, yet nothing grotesque as on Skyrim mod. Something more along the lines of 'Defeat', or the '0Sex' of Immersion mods with it all being 'consensual', or at least 'normal' or 'immersive in some way. Ya, it's stupid right now but there are times where nudity is 'Just normal', or it used to be in Europe when I was there back in 2003 (2008 still had topless beaches) that I'm constantly facepalming when people refuse nudity because other people have to ruin things for other people. I'm unsure how pampered & sheltered the European society is now, yet wouldn't mind seeing a casual 'nudity' mod, if Red51 wills it.
- KanColle: Ya, I'm trying to push for a KanColle mod (Japanese warships in humanoid female form) because there's only so much you can do with card art form. Rather see them in person doing combat with the enemies they see in the actual world. This mod is basically waiting on three things 1) Skilled Japanese modders - 2) Water biomes in all forms - 3) Game being considered 'complete'. This also cycles back to the first bullet point of me desiring to nudge a skilled modder to add in some combat boats into the game for that oddly missing naval combat stuff that only European & Japanese game developers are able to do properly. Think Silent Hunter 3 & the recent 'World of Warships' for actual boat combat.
I'm worrying too much because there are also game developers not really hitting on people's desires & sweet spots. I'm wishing the modding community for this shall be strong to also fill any gaps of missing open-world naval combat, mecha sims, and just be something you can mess about with in either single or multiplayer. Even stupidly saying this prematurely in hopes that Red51 or modders would somehow 'anticipate', or "think ahead" in their coding in one manner or another.
[Thoughts may be rehashed, yet now finally in a place it belongs to sit & wither away with time.]