Either I am overlooking something too obvious to find it mentioned or there something strange in how planks and beam rotate with the New Construction System.
It seems to me that:
A) With the [Up] and [Down] arrows, the element rotates around its own X axis
B) With the [PgUp] and [PgDn] arrows, the element rotates around its own Z axis
C) With the [Left] and [Right] arrows, the element rotates around the World Y axis
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[ I ] Steps to reproduce B) and C):
1) Start with a beam at reset rotation ([BackSpace]) and default setr
2) Rotate it of 45° around the Y axis (3 x [Left]): the element rotates around the World vertical, with coincides with the element Y axis (no other rotation yet)
3) Rotate it with the [PgUp] or [PgDn] (Z axis): the element rotates around its own Z axis
4) Reset the rotation ([BackSpace])
5) Rotate the element of 45° around the Z axis (3 x [PgDn])
6) Rotate it with the [Left] or [Right] arrows (Y axis): the element still rotates around the World vertical (World Y axis) as in 2), and not around its own Y axis.
By replacing [PdUp]/[PgDn] (Z axis) with [Up]/[Down] (X axis), one can see that also A) above is true.
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[ II ] Another example:
1) Start with a beam at reset rotation ([BackSpace]) and default setr
2) Rotate it of 90° around the Z axis (6 x [PgDn])
3) Rotating it with either [Up]/[Down] (X axis) or [Left]/[Right] (Y axis) rotates around the same axis: the object X axis and World Y axis.
Now, rotation around two different axes should not be the same, should it?
My mistake or an inconsistency in the code?