It appears that my animals will also wonder further than 10 blocks away even when I am logged on but go somewhere else in the world far from the "home" position. Is this expected?
This is not expected. And go they further away then 20 blocks (=10m)? You can try the following: Hit a cow f.e. with your axe. The cow will run more than 10m away and look if it returns then.
When I implement the list command I will investigate this issue. But I suspect an other issue with the server, because disappearing animals sounds very strange.
With @Miwarre kind of "out of pocket", I'm not sure the errors can be resolved. I think it may be a conflict between the "rwgui" used by /pnb and the /abm plugin when naming animals since it also uses a "GUI" interface to enter the name.
A main problem can be:
Several plugins may interfere with each other under certain circumstances,
because some API function calls for player or world interactions are changing states globally.
This can explain why not all players experience this issue. But otherwise I am at a loss.
The GUI implementation of the game is not mature yet. I suppose here we have an example of interfering plugins in changing global states.
(Of course, the error can also be on my side, but I exclude this for now! )
I wonder if it is possible to test the behaviour if:
- only pnb activated
- only abm activated
- both activated but only using the gui of one plugin exclusively