Hi,
I seem to have some kind of texture glitch in my client. For the record I'm running on a mac. I'm guessing it probably has something to do with my graphics card. I have the graphics turned all the way down as well to ultra-low, but turning the graphics up also does not seem to fix the problem. The lines are present in all materials but most noticeably items like stone bricks. I don't seem to notice it as much with wooden blocks. A pic is below to help show what is occurring.
Black Lines Visible
- Fireicedude
- Closed
- Thread is marked as Resolved.
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Weird problem Haven't seen it before... Can you perhaps try to update your graphics drivers?
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Can you tell us which graphic card you are using? I have an idea but depens on your hardware
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Weird problem Haven't seen it before... Can you perhaps try to update your graphics drivers?
Hmm yeah that would probably be the best option. I will note that I haven't yet updated to Mac OSX 10.9. I'm still on 10.8.5, unsure if that would be the cause of this, but i plan on updating soon.Can you tell us which graphic card you are using? I have an idea but depens on your hardware
I've got an Intel HD Graphics 4000 512 MB -
Hm kay my idea was to turn off all antialias settings in your management tool, nvidia has this autosettings break up some game settings and cause weird errors too. (I remember Minecraft...). But ok, maybe reinstall? Or are there any error files in your game directory?
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Hm kay my idea was to turn off all antialias settings in your management tool, nvidia has this autosettings break up some game settings and cause weird errors too. (I remember Minecraft...). But ok, maybe reinstall? Or are there any error files in your game directory?
I've actually had all of those settings off, but that was a good idea. I just now have reinstalled and it seems to be doing the same thing as far as the black lines. There actually are 8 error files in my game directory, as it turns out. They seem to be pretty similar and most seem to be referring to some full screen error.
I've placed one of the error files in a spoiler here if anyone wants to take a look.
/////////////////////////////////////////////////////////////////////////////////
Report of 02.01.2015
OS: Mac OS X Version: 10.8.5 Java version: 1.8.0_25 JVM architecture: x86_64
CPU cores: 4 Executor poolsize: 8
Memory used: 121.33 MB reserved: 225.38 MB max: 778.50 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 4468
(b: 2298 f: 1499 i: 9 s: 662 d: 0)
Total heap memory held: 118487kb
Total direct memory held: 342765kb
(b: 341950kb f: 747kb i: 0kb s: 67kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1152x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 5 (LOD: 10)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(10)/0/0/0/1/0/0/0/0/0/
/////////////////////////////////////////////////////////////////////////////////
Graphics: Intel HD Graphics 4000 OpenGL Engine Vendor: Intel Inc. OpenGL version: 2.1 INTEL-8.16.78
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 4096
GLMaxVaryingFloats: 60
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, Multisample]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (263.70953, 102.6537, 281.79083) Camera rotation: (0.11327241, 0.02166552, -0.0024705979, 0.99332464)
Total running time: 44.111317/////////////////////////////////////////////////////////////////////////////////
Error details:
java.lang.reflect.InvocationTargetException
sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
java.lang.reflect.Constructor.newInstance(Constructor.java:408)
content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:625)
content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:594)
an.Q.call(SourceFile:487)
com.jme3.app.AppTask.invoke(AppTask.java:142)
com.jme3.app.Application.runQueuedTasks(Application.java:583)
com.jme3.app.Application.update(Application.java:596)
commons.JIWApplication.update(SourceFile:58)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Thread.java:745) -
I know on the windows side, you need a newer driver for the intel card than that for it to work properly.
Since video drivers are bundled with the OS on MAC you may have to upgrade past 10.8.5 to 10.9 or 10.10 to get it to a version that the game will work without issue. -
I know on the windows side, you need a newer driver for the intel card than that for it to work properly.
Since video drivers are bundled with the OS on MAC you may have to upgrade past 10.8.5 to 10.9 or 10.10 to get it to a version that the game will work without issue.Yep try this.
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I know on the windows side, you need a newer driver for the intel card than that for it to work properly.
Since video drivers are bundled with the OS on MAC you may have to upgrade past 10.8.5 to 10.9 or 10.10 to get it to a version that the game will work without issue.I updated to 10.10 earlier today, and that fixed the problem. Now all of the textures look fantastic! Thanks for the help everyone.
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