Hi Guys,
I'm trying to write my first plugin, It's literally just a framework at the moment. I added my jar file to a created directory "plugins" in the server root and then typed in reloadplugins into the in-game console.
I got a message saying that it had failed (or something along those lines) and then on the server log I got tons of errors (as in repeatedly until I restarted the server).
Code
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1359)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.nio.AbstractNioMessageChannel$NioMessageUnsafe.read(AbstractNioMessageChannel.java:93)
From that can anyone see what I was doing wrong? I Appreciate you may need more info!