A friend asked, there it is!
![](https://www.rising-world.net/images/avatars/55/736-55174d31687e48c7b0889e36e82cbd986f031212.jpg)
Belgdevania Area Temples Added
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- Java Version
- English
- WalterDasTrevas
A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.1 (2024-09-02)
Latest hotfix: 0.7.5.1 (2024-09-02)
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You are v the best!! They will get a good place inmy world
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This is pure Art
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Wow, great imagination in these. These will work great.
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These are so cool! I'd love to see more locations like the cemetery by you too. Some ruins would be a blast to explore, especially now that we have bandits, skeletons, and spiders.
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Thanks, people!
I did not test the blueprints yesterday, but today, I decided to test and the BattleGods did not work, the game stopped responding. Has that happened to anyone else?
Another question: I could not move the graveyard to fit the ground, is not it possible? Or am I doing it wrong? -
Haha, @WalterDasTrevas you really managed to crash my PC. I just tried to place the BattleGods...
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But finally i can confirm that all your Terraprints are working and look awesome.
BattleGods and BigFuckinMonster seem to cause the biggest lag. When you select it from the Blueprints, just have patience. Don´t Alt-Tab the game, don´t click again, just wait. It can take several minutes until the Blueprint is loaded but finally it will work.
Also have some patience when placing them. They are damn huge and might also take another minute or two -
Wow what an nice idea
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Very good work with terrain and design.
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I particularly wanted to put in the cemetery but the blueprint does not show up in my journal. It seems to lack the full code all the other end with the name blueprint. Am I doing something wrong? Great pictures
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I particularly wanted to put in the cemetery but the blueprint does not show up in my journal. It seems to lack the full code all the other end with the name blueprint. Am I doing something wrong? Great pictures
I do not know.
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Awesome!
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red51
Added the Label Java Version
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