White line across the game that expanded to most of the screen

  • White line across the game that expanded to most of the screen

    Two of us were in the game in different locations. At the same time we both got a white line across the screen. My partner jumped out I went to get a report if possible and the white expanded from where it started to fill almost the entire screen. Funny thing about the white line it never affects the sky so the sunset was still happening off in the distance.
    report_15539986121289_log!
    gyazo.com/f875551a79d46b823710270aaebd120c


    I also used gyazo to take a screen shot of what my screen looked like when the report came up.

    These white lines used to appear and if you crossed them your game would lock. We did not cross or attempt to cross this line just exited and neither one of us have been able to get back into the game. We hang loading at about 10%...gonna go bump the server and see if that will help the loading problem. :/
  • When using the "report" command, the report file is only stored in your local game directory. You have to upload it here (or alternatively post the full content, i.e. open the text file, copy the content and paste it here), otherwise we can't access it unfortunately ;)
    However, can you maybe post a screenshot of the "white line"? It isn't visible on the screenshot you've posted, is it?
  • Yes the screen shot does show what my screen looked like at the time. The bar across the bottom hides a bit of the screen (sorry as I have not figured out the best way to stop the short video when recording to still get a clear picture) However at the right side of the screen you can see a portion of the ground which is in a desert area. That bit of desert stretches across the bottom of my screen but because of the direction I am looking the size of it decreases but it does extend all the way to the left side.
    I opened the number that matched what I posted...hope this helps

    /////////////////////////////////////////////////////////////////////////////////
    Report of 2019/03/30 09:16 PM by 76561198859213419 Version: 0.9.5.5_39 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_131 JVM architecture: amd64
    CPU: [T/O, T/O, T/O, T/O] (Cores: 8)
    Mainboard: [HP, 8408]
    GraphicsAdapter 0: [Advanced Micro Devices, Inc., Radeon(TM) 530, 20170410000000.000000-000, 22.19.157.3, C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\amdxc64.dll]
    GraphicsAdapter 1: [Intel Corporation, Intel(R) UHD Graphics 620, 20170602000000.000000-000, 22.20.16.4691, C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igd12umd64.dll]
    Total Systemmemory: 12750 MB
    JVM Memory used: 1173.30 MB reserved: 1702.42 MB max: 4225.24 MB
    Direct Memory: used: 2514.67 MB max: 3221.23 MB
    ARGS -H: 4096 -D: 3072

    /////////////////////////////////////////////////////////////////////////////////
    JVM Arguments:
    -XX:+UseConcMarkSweepGC
    -XX:+UseParNewGC
    -XX:-OmitStackTraceInFastThrow
    -Xms512m
    -XX:MaxDirectMemorySize=3072m
    -Xmx4096m
    -DMemDirect=3072
    -DMemHeap=4096

    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 216313
    (b: 78109 f: 93719 i: 9890 s: 34595 d: 0)
    Total heap memory held: 1145798kb
    Total direct memory held: 2455903kb
    (b: 770845kb f: 1252579kb i: 306863kb s: 125615kb d: 0kb)

    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1482x881 (Windowed)
    Frequency: 60 Vsync: off DepthBits: 24 BitsPerPixel: 32
    MaxFrames: 200
    Anisotropic: 1
    Resizeable: on
    ViewDistance: 15 (LOD: 50)

    LS(Q)/AO/REF/GM/WP/WR/LG: 0(50)/0/0/1/1/0/0/
    LOG/INST/TEX/G/F/W: 0/1/0/1/1/1/

    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) UHD Graphics 620 Vendor: Intel OpenGL version: 4.4.0 - Build 22.20.16.4691
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 64
    GLMaxVertexAttribs: 16

    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]

    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Speaker/Headphone (Realtek High Definition Audio..., STEREO, 2, 48000

    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (-8902.052, 77.921486, 1407.457) Camera rotation: (0.0036686053, 0.9962908, -0.06513293, 0.056115437)
    Total running time: 2900.255 IngameState: true Type: DedicatedServer Avg. Fps: 29
    Plugins: false (0)

    /////////////////////////////////////////////////////////////////////////////////
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    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (bb7d2b170bbb90ffdb4626c68a345e39)
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    /////////////////////////////////////////////////////////////////////////////////
  • Hmm... do you mean the white area in front of you? This is just the horizon, it looks like the world didn't generate any new chunks. This can have various reasons... when playing multiplayer, this could happen if the "host client" (i.e. the one who started the P2P session) did not send any new chunks, or maybe the packets got lost or blocked (e.g. by a firewall or an antivirus program).

    There is also another issue, according to the report file: Currently the game only uses the integrated Intel HD graphics adapter, while there is also a secondary, dedicated graphics card available. Usually this happens if no proper drivers are installed for the main graphics card. In order to update the AMD graphics card, go to this page, download the driver and install it :) amd.com/en/support/graphics/ra…eon-500-series/radeon-530
  • the world was all there the. The white line showed up like a crack in the world. The graphics were fine except for this 2-4mm break across the screen, below the center line. As I said above that white area expanded from the white line towards the sunset not across the screen from e to w or from the sunset towards the white line. When the expansion started & finished the sun had been higher in the sky than when I took the screen shot.
    I do not generally have a problem with the the screen going white. (Just letting you know in case that would make a difference) Appreciate the response greatly. I am having a great time playing and learning the game.

    Thank you for the graphics issue information.