I already had increased my buffer memory weeks ago and had not had any problems until today. I was not adding anything to a previous build but was breaking construction and objects off of it. So not sure what changed about it. If you would rather have the error log from the game just let me know.
There is also a debug log (04/25 10:32) if you need that.
Thank you for all the time you take with this game.
Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.5.7_39 -H:4096 -D:3072 (Steam)
Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 8408, 12159 MB (4225 MB Heap)
AMD Radeon (TM) R7 M340 20190326000000.000000-000 25.20.15031.1000
Intel(R) UHD Graphics 620 20170602000000.000000-000 22.20.16.4691
______________________________________________________________________
Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
at java.nio.Bits.reserveMemory(Unknown Source)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme3.util.ReflectionAllocator.allocate(ReflectionAllocator.java:174)
at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:1000)
at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:136)
at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:183)
at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:192)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
at com.jme3.texture.Texture.read(Texture.java:614)
at com.jme3.texture.Texture2D.read(Texture2D.java:215)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:457)
at com.jme3.material.MatParam.read(MatParam.java:368)
at com.jme3.material.MatParamTexture.read(MatParamTexture.java:104)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
at com.jme3.export.binary.BinaryInputCapsule.readStringSavableMap(BinaryInputCapsule.java:667)
at com.jme3.material.Material.read(Material.java:1019)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:457)
at com.jme3.scene.Geometry.read(Geometry.java:685)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
at com.jme3.export.binary.BinaryInputCapsule.readSavableArray(BinaryInputCapsule.java:471)
at com.jme3.export.binary.BinaryInputCapsule.readSavableArrayList(BinaryInputCapsule.java:587)
at com.jme3.scene.Node.read(Node.java:755)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:242)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:125)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:109)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:416)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:420)
at A.d.a(SourceFile:66)
at A.p.a(SourceFile:15)
at z.a.a(SourceFile:92)
at z.b.<init>(SourceFile:208)
at w.a.b(SourceFile:382)
at content.Game.resetGameContext(SourceFile:3560)
at w.c.onButtonReleaseEvent(SourceFile:2176)
at de.jiw.gui.elements.Button.onMouseButtonEvent(Button.java:399)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1721)
at com.jme3.input.InputManager.processQueue(InputManager.java:833)
at com.jme3.input.InputManager.update(InputManager.java:909)
at commons.JIWApplication.update(SourceFile:313)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)