Posts by RunAndHideGamer


    Red........ bears appearing in grass fields is realistic...... they do not appear in just forests alone........instead of removing the bears from the grassfield maybe the way to do this is to reduce the chance of bears generating there.

    When the issue was seen on Medieval Realms where the table "biomes" was being read from the local computer, Red changed it so the table was read from the server.


    Couldn't Red do the same thing with the table recipes_objects....... that table is the only thing stopping me now from carrying on with modifying Rising World.


    From what I see, only 2 tables are needed to be read from the server and not from the local computer.

    To test what is happening, I went on the Medieval Realms server as seen in the picture below where it shows Medieval Realms in the bottom left corner.


    Despite the recipe for camp fire being a recipe for my Run And Hide Gamer Server this recipe is now also been shown for Medieval
    Realms as this is being read from the gaming PC and not from the Run and Hide Server server.


    Sorry Yahwho.......was on your server for a minute to show this was happening for a change made on my server.



    Hi Red,


    For almost a year I think, I have modded Rising World by using DB Browser for SQLite to modify the database and give Rising world a different look with more trees, etc and African wildlife in the default Rising World biome...... not the Savannah. . Was playing a new look Rising World as Single Play for some time and then hopped on to Medieval Realms last year and played on that server for a while. Then Yahwho for Medieval Realms saw one of my youtube videos and I think contacted you when he found out that my changes to my single play were being seen on his Medieval Realms server.... I think you then changed it so that the table biomes was read from the server not the local computer when accessing Medieval Realms.



    2 weeks ago I set up a Ping Perfect server on the multiplayer side of Rising World with a more advanced African version of the Grasslands... what I call now the African Grasslands. Intending that everyone who went on my multiplayer server would see the new world I had created for Africa.


    In SQlite I modified the table biomes and changed the data to give the default Grasslands a new look as seen here





    So checking with the people using my online server, they can see this too which means they are using the tables biomes in the file Definitions.db on the server.......



    Then I started getting people saying they were unable to craft things on my server such as the camp fire.


    By default the camp fire needs 8 stones and 2 pieces of log and what they were seeing on their computer was the camp fire needing 8 stone and 2 pieces of logs... however despite having these they were not able to craft a campfire.


    Now apparently the reason for this is that on the server in the file definitions.db in the table recipes_objects I have this in the recipes column for campfire

    8x stone, 2x g(treelog), 10x grass, 1x coal


    Instead of the default

    8x stone, 2x g(treelog)


    So this is what I see with my changes to definitions.db on the server adding grass and coal is as shown here




    As you can see with my changes, to make the campfire as I see it I now need to also find 10 times grass and 1 times coal. Happy with that and it works for me on the server....note...this is the same file of definitions.db on my computer as it is on the server



    The problem is with people who go on my server with the modified recipes for campfires....... they do not see the picture as I have it above...all they see on their computer is that the campfire needs 8 stone and 2 logs and despite them having those 2 things, they cannot make a campfire because the recipe in the database for campfire states they also need grass and coal but this information does not appear to them as all they see is what is shown below which does not show anything about grass or coal required.


    Other players do not see the recipe showing they need grass and coal




    So I know that when players using multiplayer server see the world I created they are seeing the data in the biomes table on the server.


    However, when they go into the crafting to see how they make something like a campfire, they are not looking at the recipes_objects on the server which shows grass and coal in the recipe but they are looking at the recipes_objects on their pcs which does not show grass and coal in the recipe.


    However to make the campfire it stops you making the campfire if you do not have grass and coal..... even though it does not show it on screen.


    I also changed my server so that snakes and spiders are shy and will escape... I found out a few hours ago that my friend who has a snake phobia is chased by snakes even though when I am on the server, the snakes escape me and don't attack. This means the table npcs on the server which has behaviors and attackreaction fields has also not been read from the online file so she is seeing them attack because that is how it is on her laptop...despite what is on the server.


    Is this something that can be fixed as people stopped going to my server as they couldn't do things as simple as making a campfire.


    Is this a similar thing as what happened with Medieval Realms where the server was looking at parts of the SQL database from my PC to show online.


    When playing online, should the players not all be looking at the whole definitions.db stored on the server and not the one stored on the local computer.


    I know for multiplayer servers the biomes table is read from online but not sure why the rest of the file isn't.

    On my server I have allowed people to cut down trees when they are outside their area.... what I see is when they pick up the timber messages appear in white on the left side saying they need to own the land to do that...but they can still pick up the wood.


    A message for each piece of wood they pick up.... can the messages not display if the area is unlocked allowing people to do things outside of their areas.

    tri this version https://drive.google.com/file/…1kuCSlP2/view?usp=sharing <----- this version has had lots of the bugs removed and gives you far more options



    Feedback I was getting from the plugin was that when players on the server go underground in a mine , they need to be purchasing all these areas just digging for ore or trying to dig their way back to the surface.


    What they had been saying was it was fine to have the local home area locked down, but could the rest of the world be left as open and unlocked.


    I think the main issue was having to add so many protection areas when they were digging the mine underground.



    If I understand it correctly, what I can do is change the recipes on the server to the default vanilla ones so people on the server will have the original crafting system.


    For me, I can have the modified recipes on my computer so when I go online to my server I will see the modified recipes because they are being read from my local computer.

    I modified the SQL file definitions.db with new scenery and new recipes but it appears that people playing on the server are not seeing the changes I made.

    I think Rising World is looking at definitions.db on their local computer instead of the modified definitions.db that is saved on the server.


    At this stage people on my server cannot build a campfire or build torches as they cannot see the new recipe on the server needed to build those items.