Posts by RunAndHideGamer


    I just remembered after Red released the NPC update that I had problems with starting the game. I had to do a windows update to pick up a recent update..... once that happened Rising World played OK.


    You may want to check you have Windows Updated to date.

    I noticed you had some additional folders in there that I don't have on my machine.


    eg


    Index-files
    Net
    Steam-Shader-Cache


    I assume this is something you have installed.


    When you do a clean install of RisingWorld , uninstalling from Steam and then deleting the folder, can you play the game before adding anything in.


    I also see additional files in there that I assume are from javadoc...... they dont need to be there. Before adding them in have you tested if you can play with just the vanilla game files in the folder and nothing else?


    This is what my folder looks like



    Have you tried downloading the plugin API for 0.9.5.5 again as the messages indicate something is missing.


    If a new download still comes up with an error have you tried going back to 0.9.5.4 ?

    In my case after reinstalling I had no world files and started a brand new world..... still had the issue.
    Is not a big issue for me though as I don't go into the sea any way and lakes appear normal.

    I uninstalled and removed the folder....... and then did a complete reinstall of the game ..... however I still have the problem after doing a fresh install of game files.


    I think this issue is somewhere else.

    Hi Red


    I am working on the Prehistoric mod for Rising World and am needing some help with coding.


    When the game starts instead of chopping down a tree, which early caveman would not have been able to do, he would have pulled leaves, wood and bark from the tree.


    With apples and lemon trees you walk up to the tree and press F to pick the apples or lemons.


    Can you let me know if it is possible to put code in place so that fruit trees in the game will produce leaves, wood and bark instead of apples, lemons and cherries.


    Is there also a way via code to have the tree have fruit or honey say 10% of the time.


    I assume the coding is done for the specific tree that you walk up to.





    Also..... when the game starts the player has an axe. Can you let me know if there is a way that I can have the player start with nothing. I want the caveman to build the first tool.

    The mod is going to have a totally revamped food system......



    65 million years ago :


    Tomatoes were the size of berries;
    Potatoes were no bigger than peanuts.
    Corn was a wild grass with hard kernels in clusters as small as pencil erasers.
    Cucumbers were as spiny as sea urchins;
    Lettuce was bitter and prickly.
    Peas were so starchy and unpalatable and had to be roasted like chestnuts and peeled.
    Sea kale was a tough and tongue-curling leafy weed that grew along the temperate sea coasts.
    Carrots were scrawny.
    Beans were naturally laced with cyanide.