Posts by RunAndHideGamer

    Was ist in the Java version? The Java version had no built-in area protection at all unfortunately, so anything there was either done with a Lua script or a plugin^^


    If it was in the new version, it was probably also a plugin. There is unfortunately no area self-claim in the game yet (but it's on our to-do list) ;)



    I saw where you had replied that this is something I can do on the server in creative mode but is bnot something other player can do.....


    Doing some testing to see if allocating more memory to plugins in server.properties fixes the issue with Area Protection.

    the show and hide areas buttons are in the wrong area oO have you updated your game/server, we had gui problems on the new update but the first hotfix for that update should have fixed it.



    As per this image ^^^



    We have the same issue on our server..... for some reason the show and hide buttons appear at the top.... but not all the time.... one player on the server could not get out of it so I told her to logout and log back in which fixed the problem.


    But yes,.... seeing the same thing as Paks but not all the time.

    Thanks Red........ I do remember being on old servers back in the day and the admins there telling me to pick an area and they will create a huge protective area around my area....... never knew how they were doing that.


    Will look further into it and see what I do on the server.......

    I am confused in how deep I been mining. So far no natural tunnels or anything. Outside is level 418. When I am underground that number is all over the place. When I step in the tunnel I have dug, the level goes up to 527. Near the end of my tunnel is level 490, depth 191. When I climb up and go up in the tunnel. Level goes up but depth jumps to 218. Trying to find ores and any underground forts like in the java version. Plus like to see what spiders and lava wolves look like. Look like a gentle slope to going down in my tunnel in parts.


    Be sure you have plenty of torches on you..... I went into the caves earlier and it got dark and I got trapped in there... it was brutal lol

    Hi Yahgiggle


    I have been looking at an issue with our server where we would have 4 or 5 people on the server and after 10 minutes or so everyone would be kicked off. When we try to get back on the server the percentage meter gets as far as 5% and then goes back to menu. The only way for me to get people back on the server is to do a restart of the server.


    We have been using Area Protection on the server since March and when everyone was being kicked from the server I had assumed it was due to the new update we got from Red.


    Unfortunately, tests I did yesterday showed the server does not have an issue if I do not have Area Protection added to the server plugins folder.


    As soon as I add Area Protection back into the plugins folder, we have people being dropped from the server and a restart required.





    This is what the the extended log showed at the time where people were disconnected from the server yesterday with the text in red being the error causing the players to be disconnected from the server.

    .....................................................................................................

    [Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db

    [09:09 18:20:13] DestroyVegetation: Littlelamb (DbID: 21, UID: 76561198341802932 element: 3808868(type: 903, tex: 0, ownerDbID: -1) @ chunk 113 0 61 (3640.5, 204.31, 1982.5)

    [Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db

    [Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db

    [Java] SQLite: C:\Pingperfect\Users\royj\7338816\Plugins\WorldProtection/RunAndHideServer/database.db

    [09:09 18:20:17] DestroyVegetation: Littlelamb (DbID: 21, UID: 76561198341802932 element: 3808867(type: 902, tex: 0, ownerDbID: -1) @ chunk 113 0 61 (3638.5, 204.53, 1978.5)

    [DB] Saved 3 players in database (0 ms)

    [DB] Saved 11 storages in database (0 ms)

    [DB] Saved 1 chunks in database (0 ms)

    SERVER: Updated 12 growing plants!

    [DB] Saved 1214 npcs in database (3 ms)

    SERVER: Updated 22 growing plants!

    [DB] Saved 3 players in database (0 ms)

    [DB] Saved 11 storages in database (0 ms)

    [STEAM] Validate auth ticket (76561198341802932) -> k_EAuthSessionResponseAuthTicketCanceled

    [STEAM] Validate auth ticket (76561199133254936) -> k_EAuthSessionResponseAuthTicketCanceled

    [STEAM] Validate auth ticket (76561198337454361) -> k_EAuthSessionResponseAuthTicketCanceled

    SERVER: Despawn 1 world items...

    SERVER: Updated 10 growing plants!

    [DB] Saved 3 players in database (0 ms)

    [DB] Saved 11 storages in database (0 ms)

    [DB] Saved 80 npcs in database (0 ms)

    SERVER: Updated 8 growing plants!

    [DB] Saved 3 players in database (0 ms)

    [DB] Saved 11 storages in database (0 ms)

    SERVER: Updated 12 growing plants!

    [DB] Saved 3 players in database (0 ms)





    Below is the last comment from Red about what he was seeing with this error.

    ---------------------------------------------------------------------------------------------------------------

    Thanks for the serverlog! It looks like the server didn't crash at all actually... according to the log, it still ran for quite some time after you've lost connection? In fact the server didn't really get a full connection loss: Steam lost the connection (that's why the k_EAuthSessionResponseAuthTicketCanceled message showed up in the log), but ENet (our underlying network framework) didn't even see a connection loss / timeout :thinking:


    The k_EAuthSessionResponseAuthTicketCanceled message comes from a Steam callback btw. The server just prints that, but doesn't take any action when this happens (i.e it doesn't kick the client, for example). As far as I can tell it's not the reason for your timeout, instead it is just a result of the timeout.


    After taking a closer look at your second last report, you get a timeout. However, according to the log, you also get a timeout to our server at the same time - but our server is not related to the multiplayer server in any way. A connection to our server is also not required, but since you're getting a timeout to both servers (and also to Steam), this indicates that this is probably not related to the server and instead seems to be a clientside issue. You mentioned somewhere that the server still thought that 1 player is only, while in fact you lost connection, is that correct? This seems to be in line with ENet not detecting a connection loss. It's hard to tell what's causing this, but it could be possibly a firewall or av program which interfers with the connection. Honestly this does not look like to be caused by the game directly :silenced:

    After losing connection to the server, did you keep it running for a few minutes? Maybe it just takes a bit longer until the server detects the timeout (it could take up to 30 seconds or even longer).


    If you take another attempt at this and you get a timeout again, maybe also send a report at the same time (when you get the timeout message). Wait for maybe 1-2 minutes before grabbing the serverlog (to see if it maybe gets a timeout then).





    I have attached the server log here if you want to look at it. Unfortunately something with the update of Rising world end of August seems to have some conflict somewhere with Area Protection.



    serverlog.log

    I added the following to the steam forum to let players know what I am doing to try and resolve the connection issues. I also need to check with Yahwoo from Medieval Realms server to see if he is still having to restart his server as well at times.




    "Doing some testing of the server to try and identify why at times people are being disconnected from the server.


    At this stage our server uses just one plugin, so what we are doing is testing the core game without that plugin enabled to see if players remain connected to the core game.


    If a few days pass and no one is disconnected from the server requiring a restart, then we concentrate on testing the plugin and contacting the plugin author as needed..


    The plugin has been backed up so all data in that plugin from the last 10 days will return once the plugin is re-enabled."

    Was away at work for 5 hours and came home and logged into Rising World and saw the following screenshot below........ 3 people on the server...great. checked the scrolling log file and it was still scrolling showing the server was still up but there was no mention of the 3 player activity.


    Tried logging into Steam and onto the server and it stopped at 5%.


    We had one plugin on the server.... Area Protection....... have temporarily removed it to test if the plugin is causing the problem..........


    After updating the server with the update, let people on the server...... there were about 3 of us on.... then 10 or 15 minutes later we lost the connection needing a restart.


    Error message in the logfile below was [15:02:02] [STEAM] Server connection failed! k_EResultNoConnection (attempt: 1, still retrying: True)


    Logfile attached and the copy of my database attached with changes made to the tables


    - Biomes

    - Biomes_npcs

    - npcs.



    serverlog.log



    definitions.zip



    I have returned home from work and seen messages from people which were hours old which said the server tries to connect.....reaches 5% in the bottom right and then fails to connect....... the only way for me to get the server back on is to restart it.


    I have also looked at multiplayer servers where there was one player one.... I tried connecting to some of them and the server only got to 10% before timing out.


    I have my antivirus off when gaming so I know the av is not an issue.


    So looking at the live logs the server is still running... just no one can reconnect to it once kicked off.


    This has only started happening since the big update end of August.

    There is a setting in server config for how long an item stays in the world before ot despawns. I'll see if I can find it when I get home

    The bandits do not drop the swords......... in single play you can see the swords lying next to the bandit after killing the bandit.... on the server you do not see the swords on the ground at any stage.

    then it might be because of this server.properties entry which is not set to true,

    or is not present at all in an old properties file?!


    # If true, killed npcs will drop their equipped item

    Settings_NpcDropEquippedItem=True

    That was the first thing I checked.....


    On my server


    Settings_NpcDropEquippedItem=True


    but they do not drop their equipped items