Posts by zfoxfire

    One of these days Alice; Bam! Zoom! Straight to the moon!


    Anyways personally I like the idea of teleporting between worlds. i have this draft proposal on the API suggestion section I need to finish on seamless transitioning of a player session from one server to another. It should be possible to write a plugin to handle teleporting a player to that other server (assuming there is a trust between those servers and the player is not banned. Then the player's inventory can be transferred and filtered for any unapproved items on the destination. Everything we need is in the API except for a session transfer. or maybe connect/disconnect API calls.


    It's your Stargate, Daniel.

    It shouldn't be too hard to put the map under Steam's sync software but I would recommend making cloud sync optional (not automatic like it is now). I tend to create and destroy lots of worlds as tests and only have one world I want to retain. I also re-use names when creating temp worlds so I imagine I'm confusing the hell out of Steam. Not sure what the storage limitations are with Steam but the map information I've noticed can easily be 5 or 6 times greater in size than the game itself.


    And +7 on @Jon_Miner's suggestion of clickable hyperlinks in the Journal.

    Looks like a good build but I only have a few criticisms


    (1) that power supply sounds dirt cheap. So much other expensive hardware is relying on reliable voltage from your PSU. cheap power supplies do a poor job delivering a consistent voltage over a variety of load or household AC conditions and also keeping the lines free of noise. I've used cheap power supplies in the past and have had them die early due to burning out a 12V rail because they do not load balance between rails, or a few too many brownouts or spikes, or busted motherboard capacitors which took too much abuse due to the quality of the incoming power.


    Spend the extra money and get an intelligent PSU. I have a Corsair RM800i
    The RMi series are very good quality. Other brands have intelligent power supplies as well. Check newegg and look at a few and study the feedback. If you don't mind spending an extra $100 on a PSU, then do it. Your system will last longer and be happier.


    (2) This is kind of a moot point for many but since I have a dedicated GPU card, i see no point having a CPU with an integrated GPU. Its wasted die space that could be used for more cores. When I built my PC more than a year ago now, i went with a Xeon processor instead of the mainstream line. Xeon's are not super ridiculously expensive anymore but you can get a processor with 6 cores (12 threads) for a little more money than a quad core ( 8 threads) with an gpu built in that you'll never use. Now Xeons for 7th gen core processors just came out this January. But I assume that the fact that you're going for an i7 processor tells me that you do more with computers than just play games so for me the extra two cores (4 extra threads) is well worth it. Looks Xeon now shares the same socket type as the consumer series so that simplifies motherboard hunting probably but still check with the motherboard manufacturer to see if both processor series are supported.


    (3) Unless Seagate has redeemed themselves, I wouldn't buy anything from them.. I've heard plenty of negative reviews of hardware failure or bad customer service. Consider Western Digital. They're slightly more expensive but considering how dirt cheap mechanical storage is nowadays its negligible.


    (4) is that Samsung Evo in M.2 form factor with a PCI-e 4x bus? M.2 drives are finally dropping in price. SATAIII bus is limited to 500MB/s but the PCI-E 4x bus(in M.2 form factor) lets you run SSD drives up to commonly 2500MB/s (maybe higher is possible but the price would be stupid crazy). I can get a 500GB M.2 drive that fast for about $200 last I checked. The cheaper M.2 drives are about as fast as 500MB/s like the SATAIII bus even though they're usin an PCI-e 4x bus.

    I did wipe the Worlds folder because I didn't know it was necessary as the game is using mysql. Normally backups of the game folder average about 45MB compressed. The last backup was nearly 1/2 GB so I thought they might be temp files (normally I exclude cache from backups). But those files were generated from the last version 0.8.2.0 so I assumed (famous last words) that they were old temp files from the last world conversion and not important since everything is in mysql. Has this behavior changed? That Worlds folder has always been empty for me in the past.


    Anyways, I took a full backup (including Worlds) since I wasn't sure so I'll recover from that and see what happens

    So I updated the libs folder and the server.jar and started the server. I noticed that my server and a few others on the multiplayer server list are showing up in red. When I try to enter mine I get a message that the connection was refused. Also unable to connect with RCON. the server log shows a normal server start.

    Just thought of something while watching the latest video by Radioman03


    I noticed that without a compass, you still get a pointer that shows you your direction facing. Perhaps without a compass equipped, the pointershould be simply a red dot.

    Honestly, I find the attack rate much better now. But stalking sounds like a good idea for sure. Anything that makes me die more often in this game is a good thing. I started a new world and spawned in a forest where I was shortly after ambushed by wild boars, one after another. After fighting them off with a pickaxe, I crawled out of the forest, leaving a trail of blood, looking for anything to boost my health. I died before I could eat a tomato. There's a bit of a crafting gap now for aquiring bandages (first bandages were introduced, then the crafting process to make them increased). You need to craft a workbench, then a spinning wheel and a loom. If you saw the latest video by Radioman03 then you'll see what I mean. It was actually quite hilarious (sorry Radio) watching him chop wood and craft stations in a panic after being mauled by boars to make a bandage as he's bleeding to death! ;-p


    We really need those primitive tools and bandages that do not require crafting stations. Like in 7D2D we should be able to makeshift bandages from grass (and cotton) to help stop bleeding. Then I'd be all for significantly increasing the bleed rate and the amount of damage that tigers do for example. i just downed 8 tigers in a desert effortlessly in a desert with a battle axe and only took about 10% of damage. Yes, meat should increase aggro radius of predators. Also, perhaps something to mask our scent would be a good way to reduce aggro radius :)

    Ok, just a small criticism on the maze dungeons. I just raided a large one and I ended up with 8 full stacks of gold, 4 stacks of silver, and 10 stone chests.The stone chests are fine but the treasure probably needs to be toned down considerably. That's the kind of treasure I'd expect from some massive hell fortress and would be my reward for fighting off strong demons and dragons or something similar.


    And +1 to the idea of bones and cloths being in the chests. perhaps a few different rooms should be added to the maze such as one with a sacophagus which could have the bones and cloths in it (or rags now that we have them). It would be like doing some grave robbing. perhaps this would trigger an angry ghost for disturbing the grave. This is contrast to the idea I posted months back about a friendly spirit asking you to help find peace by collecting his bones and giving him a proper burial. Thinking longer-term, if we get a karma system, this would be a negative point on your spiritual karma for disturbing the dead.


    Ghost town / Burnt forest biome

    I've notied that sometimes the pickaxe sound on stone or dirt sometimes doesn't play but the sound of the chunk breaking apart does play.


    I'm raising the item sound and master sound volume meter and noticed that the faintness of the picking is still there. It should be getting louder. It seems to be fine when above ground, underground is where its very faint or non-existant.


    Also, regarding the biome arrangement, I've noticed deserts are very rare now but the one I did find was very large compared to the tiny ones I would find in the past where you could stand in the middle and see grass in any direction. Not sure if this is chance or intent but it is an improvement in my opinion.

    not sure if woodworking or wall clocks are planned but pretty much everything else on that list is planned or atleast being considered.


    The API does support importing custom static 3d models. So if you want to import some wooden models you could use the Static Models plugin.


    StaticModels

    - I can't really tell, yet somewhat testing out if biome arrangement has been appropriately tweaked.

    Personally I've started a few new worlds and flew around at max speed for a while and was unable to find a desert. The beaches seems to be shaped a little better. Instead of being a large circle of water in a square of sand, they seem to have more variation in how the beach is shaped. i even found one where part of the beach obtruded out into the ocean a bit. i'd love to see sea rocks do that instead but its a step in the right direction.


    I found one pyramid in a pre-discovered desert on my server . There was just a stone chest below a passage underneath. I haven't found a maze yet. Personally i was hoping the pyramids would vary in size. But its good that we finally have a "surface" category of dungeon. I'm assuming the pyramid is of that category. I'd still love to eventually find a surface entrance to an underground dungeon spawn.


    I know that the plan is to make all the really nasty and dangerous stuff underground and just hostile animals and human NPCs and the environment to deal with above ground. So if we choose to go underground there's greater risk with greater reward. But it would be nice if on rare occasion a surface entrance was visible to an underground dungeon to sort of lure those of us not up to the task of spelunking. I remember hearing that dungeons are planned to eventuall go super deep. Perhaps a "surface to hell" super dungeon could be a new dungeon type which would also be an option in the world creation options. This dungeon would be massive and have the strongest of enemies and descend to hell from the surface.


    Speaking of, I really hope we get ropes and anchors soon so we can go spelunking. Maybe after the player models this will come since we can have some sort of rope climbing animation. :thumbsup: