oh.. right.. Germany is GMT+1. I'm as bad at time zones as I am programming: always off by one.
Posts by zfoxfire
A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)
Latest hotfix: 0.7.5.2 (2024-09-10)
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Red, it's 3am in Germany. Get some rest
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i had a similar problem of chunks not loading when I got the first update but it worked after i wiped my cache folder. Too bad that is only working for some.
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It's been reported by several people and is being looked into.
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Red51 found the problem. He replied to my issue on Steam. Basically if you rotate the grinder before placing it, it messes up like that. He's fixing it now.
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Oh nice! You reproduced the error with the grinder. For me, I could only push it from the opposite side of the lever. That caused the wheel to come off the axis. After I re-placed the grinder it worked fine afterwards. It seems like when you place it down, randomly the animation information gets messed up
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O.M.G!!! The resizable log items are a game changer for building (almost)! Sweet. A little rough when enlarged, but still. THANK YOU! Now how about a resizable arc? I thought you meant the block were resizable, but it's just the other elements. Anyway Thanks!
Looks like the new crafting stations will be fun in survival mode too. I'll be putting a spinning wheel in my creative build also,
Yeah, I was wondering what that was but I finally found the new construction object. I can finally build a log cabin!!
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nice changelog thanks @red51 for all the new items etc. Hope to see some wheat for the grinder in the near future
Or a larger one for the slaves like in Conan
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With the pickaxe, It should take 4 or 5 hits to break stone. Does the cracked animation eventually go away after that many hits?
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It is a mysterious update for sure. From past conversations, I'm gonna guess that there will be bark textures on the blockbench and more silly loading screen messages. Other than that, I have no clue what will be. But we will find out soon enough
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I understand the reason behind it.. I' mean there are youtubers that do video series where they check out sh**** games on greenlight. The problem is the fee... The fee could be up to $5,000 USD according to that article. That's a lot of money and might deter quite a few legitimately good developers out there.
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Any thoughts on this? Basically in place of Greenlight, developers will have to pay a fee.
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the only "family sharing" i've heard of is where a game is purchased once on steam and can be played by several different accounts in the same group. However, Rising World does not support this. You have to use the same account you purchased it with in order to play it.
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Perhaps if more ore types are added, we can eventually craft solar panels and battery systems for overnight needs. We need some kind of chemistry station first I'd imagine.
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skip assault rifles .... let's bring a bazooka to hunt rabbits with
Now that we have dynamite in the game, we need fish, fishing boats, and a Crocodile Dundee hat
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hmm rotating directional light .....
yes.. we can use the API to rotate them and change colors, then whenever we have custom music implemented, drop the bass.
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We already have a special technical_smoke object. I'd love to see a water emitter added and definately a light object with an optional variable to control intensity and angle (omni would be full 360 and directional would be anything less than 360)
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i have patience i was just throwing out ideas for future updates. didnt mean to sound like i wanted it here and now sorry bogus.
You didn't sound impatient to me.
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Oil pockets are planned. There will be a type of Industrial Crafting system eventually so i imagine running pumps from oil wells would eventually happen. Probably need dynamic water first before we can drain oil wells however.
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What a lovely idea to spruce up the gloomy dungeon. Perhaps add some flowers, grass, and a plant a few bones in the ground for decor. We need some skeleton hands. Those would be perfect for planting a small garden