Posts by Ash_lee
-
-
Excuse the poor perspective photoshop edit, but in the future I would love the option to craft/spawn only the insides of a regular furnace. Also the ability to craft a coal-chute to place within a limited distance of the furnace insides. I made a few concepts as to what this could look like:
As for the first concept(the bricks) realistically you would not be able to place the furnaces so close due to the depth of both their insides colliding with each other. UNLESS There was a less deeper version of the furnace-insides?
-
red51 adding a door latch by the handle of glass doors would be a small thing to ask for. Would add more detail to modern builds. I would add my own latch to the door frame, however it would make no sense do to the door itself not having a visual latch Although I could use a glass door with the default frame, I rather have a frameless glass door look.
-
red51 when you do start adding player suggested content, what would be the first thing(s) you would add?
-
Chests made of glass! Items that are within the chest will be visible as well(As Shown)!
The transparent chests will be craftable within the modern workbench and also be able to hold more items. Thus, being a
higher tier chest!
Also, I have another suggestion: The ability to make item icons of all items within rising world(within the crafting menu) to place as posters. This could be used as another way of labeling!
-
Nice, Thanks!
-
This setting is already set to grassdefault within the client config file. I would think it would be something with the server settings...
I set superflat world type in the dedicated server settings. I also enable vegetation. Upon loading in, the terrain material is stone with no grass or vegetation. What is going on here? Is it a bug?
-
I want to make a flatworld with vegetation, but whenever I try to create one, it makes a world that is completely flat but instead, there is no vegrtation and the default terrain is stone instead of grass. Can someone help? Thanks!
-
Yea though about it but eh, I rather build on lower ground
-
Yea I guess its the space between the logs
-
They ran right threw the fence! Perhaps I didn't have it high enough? It was above their waist, so logically, they shouldn't be able to run through.
-
Looks good, man!
-
Skeletons can walk through building elements
Ore smelting duration setting seem to not work. Before the update, 100 took 6min, and 50 took 3min. Now 50 takes longer than 3min...
hot ingots will not cool down quicker after you sleep, yet plants grow faster, etc.
-
Smoothing tool now does not smooth the top layer but a layer under. Is this a bug? Or am I not doing something right?
-
My palisade is finished
Update: Mobs go through building elements!
-
Yeah but I wanna be able to trow it not drop it
-
So, I would love to be able to hold and throw down wooden boxes. My plan is to record myself throwing down the box, then cut the recording until I build a house in same position that I dropped the box to make it look like I instantly spawned a house 😁
-
You know what would be really cool?! A hallow-graphic map display unit(HMDU)! The default unit size would be 1x1 block and will hollow-graphically display a selected region of the map.
The player will use an electronic hand tool called the Region Selector(RS Tool) that will allow the player to select a 64x64 region of the explored map for the HMDU to display! The RS Tool will also tell the player what regions have already been selected so that the map can be expanded with more units!
3D Waypoints can also be shown on the hollow-graphic map! Perhaps a new electronic tool for adding waypoints, or maybe the player can use the RS Tool to also make waypoints?
Next month, I will photoshop a concept of the hollow-graphic display of the map itself, along with a custom-made Unit built by in-game building elements! Stay tuned!
-
Ah ok! Thanks
-
Yes, the next update will indeed also introduce bones and bone furniture
Do you only refer to bandits, or also to monsters like skeletons?
That would be interesting, we will take this into consideration
both skeletons and bandits!