It's working fine. Just one thing: I can NOT make a name for my item, when i try to use spaces in the name. Is this intended?
	 
	
	
Yes and no. Basically this is just a limitation of the CustomItemLoader, to keep the code as simple as possible (since the main purpose of this plugin is to serve as an example plugin)  But if you create a custom plugin, you can change the name with this function (which supports spaces as well as multiple languages): CustomItem.setLocalizedNames()
 But if you create a custom plugin, you can change the name with this function (which supports spaces as well as multiple languages): CustomItem.setLocalizedNames()
	
	
	
	
	
		Oh one more: is there a way to copy the text from the console?
	 
	
	
Unfortunately that's not possible, however, if you want to copy the coordinates from the debugitem or debugplayerbody commands, you can just press Return (press Shift+Return to copy the rotation to clipboard) 
	
	
	
	
	
		Can we get some more documentation so we can add in food items, among other things?
	 
	
	
Unfortunately this can't be done with the CustomItemLoader. This plugin only works for very basic tools and weapons. If you want to create food or more complex items, you have to create a new plugin for that. You could use the Backpacks plugin as a reference, since it works in a similar way (instead of opening the backpack, you just have to remove the food item from the inventory, update the health/hunger/thirst of the player and maybe play an eating sound effect).
You can also check out the documentation, it also contains some example code: https://javadoc.rising-world.n…ts/custom/CustomItem.html
	
	
	
	
	
		A list of animations currently in Rising World, and etc. How do we consume the candy, what animation do I use, and etc?
	 
	
	
The CustomItemLoader plugin contains a list of all animations (as a txt file)  Alternatively you can find all animations here: https://javadoc.rising-world.n…/api/utils/Animation.html
 Alternatively you can find all animations here: https://javadoc.rising-world.n…/api/utils/Animation.html
	
	
	
	
	
		yes right and how can we add another bow,crossbow or rifle? Maybe new clothes too?
	 
	
	
Unfortunately clothes cannot be added through the API at the moment, since they would require some additional preparation (you have to set up proper rigging / skin weighting, which would only work if you have access to the player model skeleton)...
However, if you want to add firearms, you can check out the potato cannon example plugin. Instead of firing a potato, you can use the World.spawnProjectile() method to fire an actual projectile 