Difficulty: Intermediate
This plugin disables the ingame music and plays some custom music tracks instead.
Please note: If you run this plugin on your public multiplayer server, make sure that no copyrighted music is used
Difficulty: Intermediate
This plugin disables the ingame music and plays some custom music tracks instead.
Please note: If you run this plugin on your public multiplayer server, make sure that no copyrighted music is used
Difficulty: Very easy
This plugin creates a small label at the bottom of the screen showing the current coordinates (X, Y and Z) of the player.
Difficulty: Very easy
This plugins works in a similar way to the TeamSpeak plugin, but instead it connects the player to a discord server once he types "/discord" into chat. Currently this plugin only uses the browser to join the discord server.
Difficulty: Very easy
This is a rework of the old ConnectToTeamspeak plugin. Instead of hard coded server data (ip, port, channel), this plugin uses a config file.
If a player enters "/ts" into chat, he will be connected to the target TeamSpeak server (as long as the TeamSpeak client is installed on his machine).
Rifles seem to not be able to hit bandits, and if they can it's fairly rarely. I keep trying to hit bandits time and again, just can't. I have better luck with muskets, but not bandits.
Thanks for the video! Maybe this could be related to some sort of desync... you obviously hit the bandits in the videos, but apparently this hit wasn't processed by the server for some reason
I will check out what's going on there!
Just wanted to note that when I place stone in the crusher it tends to get clumped up in a section refusing to be picked up
There is indeed an issue with picking up gravel from a grinder... this definitely needs more fine-tuning ![]()
red51 it would not be bad to have some educational videos, so that you can understand approximately how the API plugin works. At least on the simplest example, then to try to repeat these actions yourself.
Well, basically the API requires at least some basic programming knowledge. The documentation should be a good starting point: https://javadoc.rising-world.net/
A bunch of example plugins should be ready shortly, they can give a good impression about how various things work in the API ![]()
I really hope that in addition to weapons you can upload for example chairs, statues, plants, stones, blocks and so on. This will be possible?
Unfortunately you cannot add new blocks or plants through the API atm... and when it comes to furniture, there is at least no convenient function to create custom furniture, e.g. a working lamp or a working bed (although you can load your own 3d models).
PSS still wanted to ask, and you can insert your downloaded objects and music on other servers? Or will it work only in a single and on its own server?
It's up to the admin to decide which plugins he installs. Plugins are always running "server side", so if you join a server, you cannot use or upload your own plugins (otherwise that feature could be easily abused), instead you can only use the plugins which are installed on the server.
I am noticing that my npcs are moving around when I log on my server but the name tags placed by ABM are separating from the animals when they walk away
Hmm... this seems to be a result of the new way how npcs are handled (sync is now interpolated on the client, instead of on the server). I'll see if we can minimize the problem.
While the NPC logic has greatly improved it does not seem to account for player mining underneath it thus removing any path to travel, including straight down.
That's strange
Maybe the ground was too far away for that chicken (in order to minimize the "falling through ground" issue there are a few specific situations which prevents an npc from falling down)... I will check out what's going on there ![]()
I can't even kill bandits properly with a rifle (repeater) with muskets being far more reliable here
Actually the repeater is supposed to be much more accurate than the musket... maybe there was some sort of desync going on in this particular case? I'll take a closer look at the problem^^
Wir können das in Zukunft hinzufügen, aber zwischenzeitlich kannst du diesen Code dafür verwenden ![]()
When using the "report" command, the report file is only stored in your local game directory. You have to upload it here (or alternatively post the full content, i.e. open the text file, copy the content and paste it here), otherwise we can't access it unfortunately ![]()
However, can you maybe post a screenshot of the "white line"? It isn't visible on the screenshot you've posted, is it?
Sorry for the late response! This issue seems to be related to some desync, although it shouldn't be a big problem (the "SEVERE" keyword is indeed misleading here). However, we released a mini update which should fix this issue ![]()
Nevertheless, this doesn't seem to be related to any "stuck while connecting" issues. Do you still get stuck after a restart? Could you maybe send me the whole server log?
Danke für das Video und die Infos! Ich werde mir das mal genauer ansehen. Ich denke das Problem mit dem Ungenauigkeiten lässt sich wohl nur beheben, wenn wir die Genauigkeit erhöhen (klingt irgendwie banal, ist aber nicht ganz so trivial): Momentan wird nicht die exakte Position des Bauelements gespeichert, sondern stattdessen werden die Koordinaten umgerechnet. Auf diese Weise können wir pro Element immerhin 18 Bytes an Daten sparen, was zwar nach nicht ganz so viel klingt, bei extrem vielen Bauelementen aber durchaus nennenswerte Datenmengen einsparen kann. Ich denke aber, dass das für diese verschiedenen Szenarien von Ungenauigkeiten verantwortlich ist.
Das Bausystem muss ohnehin einmal überarbeitet werden, bei der Gelegenheit werden wir diese Probleme auf jeden Fall ausmerzen ![]()
No problem, I'm glad to hear it works now ![]()
I was playing on someone else's server, and there was no one around. I actually have no idea what the timeout is/was. I still find it cheap to have the inventory lost. Anyway. Perhaps this is out of your control, but still pisses me off, and does not encourage me to launch the game to waste my time like this.
Unfortunately it's up to the server admin to decide which despawn time he uses or whether or not players should keep their inventories upon death. We can't enforce any rules... the server files are available for free and basically everyone can host a server. Even if a server admin sets the spawn for new players in hell right above lava (so you constantly die if you join the server or everytime you respawn), that's extremely annoying (and obviously that's a bad server), but ultimately it's the decision of the server owner...
If you want full control, you either have to run your own server, or play singleplayer / LAN / P2P ![]()
I was cooking some meat and there are absolutely NO WAY to tell if the meat is ready, but to look at it until it is cooked. And the time period between "cooked" and "burned" is very small
It's true that the period between "cooked" and "burned" is very small. Originally it was actually intended that cooking meat shouldn't be too easy, since cooked meat restores more hunger and also more health than other foods. It's still not perfect and needs more fine tuning, that's definitely on our to-do-list, but we haven't touched the cooking part in a long time.
And when will it be possible to load their models into the game?
Loading models into the game is already possible through the Plugin API: https://javadoc.rising-world.n…lements/World3DModel.html
However, we will release a few example plugins shortly which allow you to load custom items and models without having to write a plugin for that ![]()
What formats will the model installer support? What restrictions will be? What is the maximum number of polygons? Will it be a separate program? Where can I download it? Will it be possible to prescribe animations to these models? (For example, a door function).
Main format is wavefront .obj, but there is also experimental .fbx and .blend support. When it comes to the textures, we highly recommend to use DDS textures (but jpg/png are also supported).
There is no hard-coded maximum number of polygons, but the more polygons, the bigger the impact on performance. It really depends on what you're planning to do. I'd recommend to keep the polygon count as low as possible. If you want to create a new item or object, I'd recommend to keep the number of triangles (not quads!) under 10k
To create a model, you can use any modeling software you want, e.g. Blender (available for free), Cinema4D, Maya, 3DS Max etc.
Currently you can't load animations unfortunately...
how to add item and custom music ?
If you want to load a custom item, you can check out this class. For custom sounds, check out this one.
However, there will be a few example plugins available very soon (including a custom item loader and a "jukebox" plugin) which allow you to load custom items (and play custom music) without having to write a single line of code
The example plugins are almost ready.
Hmm... unfortunately I wasn't able to reproduce this issue
Does the blueprint preview (before placing the blueprint) contain blocks? Is the "Include Blocks" checkbox ticked when creating the blueprint?
Momentan können eigene 3D Modelle nur über die Plugin API eingebunden werden
Wie @noci schon erwähnt, das GuestBook-Beispielplugin verwendet zB ein eigenes 3D Modell.
Wir werden in Kürze aber ein paar neue Beispielplugins hochladen, welche u.a. auch das bequeme Laden von 3D Modellen erlaubt (ohne dafür ein eigenes Plugin bzw. überhaupt irgendwelchen Code schreiben zu müssen)^^
Lol... how did that happen? ![]()
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Ok I found it but am kinda nervous to do anything to it lol. Could you please tell me what to do to this?IMG_1157.jpg
Sorry for the late response
The screenshot you've posted look like a raw text representation of the database... unfortunately you cannot really modify the database that way (changing any values there could break the database). You have to open the database file with a proper SQL editor (e.g. Navicat).
However, the latest hotfix introduced the function enablenpc, which allows you to re-enable an npc that has been disabled before ![]()
Muss ich trotz Steam nochmal Java installieren ?
Ja, beim Spiel (zumindest über Steam) wird eine JVM zwar mit ausgeliefert, aber beim Server nicht, d.h. hier muss Java 8 auf dem System installiert werden (64 bit).
Und welche IP muss ich in die server conf eintragen, die interne oder die externe IP ?
Wenn das ein lokaler Rechner bei dir hinter einem Router ist, dann musst du das Feld server_ip leer lassen. Normalerweise müsste die externe IP eingetragen werden, aber dein Rechner kennt die nicht, daher kann der Server nicht darauf binden. Wenn das Feld leer ist, bindet der Server auf alle Adressen ![]()
Eine IP muss bzw. kann nur eingetragen werden, wenn der Server entweder nur im lokalen Netzwerk laufen soll (dann kannst du hier eine LAN IP oder localhost eintragen), oder es sich um einen "richtigen" Server handelt der nicht hinter einem Router sitzt.
Normal müsste doch RW den Server selbst finden oder findet er ihn nur, wenn er auf dengleichen PC läuft wie RW-Game ?
Solange der HTTP Port des Servers (Serverport-1) von außen erreichbar ist, taucht der Server in der Serverliste auf. Wenn nun auch alle anderen benötigten Ports (Serverport-1 bis Serverport+4 TCP und UDP) von außen erreichbar sind, kann man auch übers Internet auf den Server verbinden.
Maybe it shows up if Plugins are installed also?
This is true: As long as Lua is still supported, we don't have a separate "plugin" indicator in the server browser (otherwise it might just bloat the list)
So if a server runs any plugins, the "Lua" icon will show up in the server browser
Hab es jetzt am morgen getestet und es geht wieder.
Freut mich, dass es jetzt funktioniert!
sobald man irgendwo sitzt, kann man via 'druck' keinen Screenshot anfertigen.
Oh, das ist wirklich eine dämliche Einschränkung, das werden wir bei der nächsten Gelegenheit ändern ![]()
Behind me is the ocean but also what we are looking at is the ocean cutting through a bank and into a plains biome before going up hill again to a forest biome
Oh, thanks for the screenshot! This is indeed a bug in the world generator, but unfortunately we cannot fix it without breaking old worlds
Nevertheless, it's on our to-do list!
I hadn't played this game for a while, so I fired it up about three hours ago.
Thanks for your feedback! ![]()
I spent a while figuring out how I could craft a chest (it was a basic crafting thing before if I remember correctly)
Actually we didn't change the crafting recipe for the chest. AFAIK in the early days (2014) the chest was also available at the workbench, but since then it's only craftable at the sawbench.
I actually have ideas about that, but considering how my ideas felt in deaf ears before, meh
Just because something is not implemented straight away does not mean it fell on deaf ears
Sometimes there are good reasons why something is not implemented immediately, instead we put it on the back burner.
The crafting mechanic and everything that's related to it date back to the early days. It is our intention to rework it, but unfortunately we have no ETA for that yet.
When I came back (2 minutes later) my body was NO WHERE to be found. I lost everything. (I did quit at this point)
In singleplayer, the despawn times can be changed in the settings (see "Miscellaneous" -> "Corpse Despawn Time"). In multiplayer it can be changed in the server.properties file, as mentioned by @yahwho
The default value is set to 30 minutes (1800 seconds), but around 1 year ago, we had a much smaller default value (5 or 10 minutes). If you still have an old "config.properties" file in your game directory, there is probably still that low value set (while we may change certain default values with a new update, we usually never touch existing settings).
Alternatively you can check the "Keep Inventory" box in the settings, then you won't lose your inventory upon death ![]()
but by the time I went empty my inventory I came back (about 3 minutes)... the damn bear's body was gone!
Npc bodies are also affected by the "Corpse despawn time" (as mentioned above), so if it's set to a very low value in your case, that may be the reason why the body was gone...
It takes too long to craft some damn storage!!!
I agree that it would be a good thing to have some sort of very basic chest / primitive chest (or maybe a "stash"), however, basically it doesn't take that long to craft a storage. Both the workbench and sawbench just require lumber. Once you have the sawbench (which requires you to cut down 3-4 trees in total, which is manageable with the starter tool), you can craft most chests with lumber (you only need iron for the metal chest).