Posts by red51

    I was playing on someone else's server, and there was no one around. I actually have no idea what the timeout is/was. I still find it cheap to have the inventory lost. Anyway. Perhaps this is out of your control, but still pisses me off, and does not encourage me to launch the game to waste my time like this.

    Unfortunately it's up to the server admin to decide which despawn time he uses or whether or not players should keep their inventories upon death. We can't enforce any rules... the server files are available for free and basically everyone can host a server. Even if a server admin sets the spawn for new players in hell right above lava (so you constantly die if you join the server or everytime you respawn), that's extremely annoying (and obviously that's a bad server), but ultimately it's the decision of the server owner...


    If you want full control, you either have to run your own server, or play singleplayer / LAN / P2P :|


    I was cooking some meat and there are absolutely NO WAY to tell if the meat is ready, but to look at it until it is cooked. And the time period between "cooked" and "burned" is very small

    It's true that the period between "cooked" and "burned" is very small. Originally it was actually intended that cooking meat shouldn't be too easy, since cooked meat restores more hunger and also more health than other foods. It's still not perfect and needs more fine tuning, that's definitely on our to-do-list, but we haven't touched the cooking part in a long time.


    And when will it be possible to load their models into the game?

    Loading models into the game is already possible through the Plugin API: https://javadoc.rising-world.n…lements/World3DModel.html
    However, we will release a few example plugins shortly which allow you to load custom items and models without having to write a plugin for that ;)


    What formats will the model installer support? What restrictions will be? What is the maximum number of polygons? Will it be a separate program? Where can I download it? Will it be possible to prescribe animations to these models? (For example, a door function).

    Main format is wavefront .obj, but there is also experimental .fbx and .blend support. When it comes to the textures, we highly recommend to use DDS textures (but jpg/png are also supported).


    There is no hard-coded maximum number of polygons, but the more polygons, the bigger the impact on performance. It really depends on what you're planning to do. I'd recommend to keep the polygon count as low as possible. If you want to create a new item or object, I'd recommend to keep the number of triangles (not quads!) under 10k


    To create a model, you can use any modeling software you want, e.g. Blender (available for free), Cinema4D, Maya, 3DS Max etc.


    Currently you can't load animations unfortunately...


    how to add item and custom music ?

    If you want to load a custom item, you can check out this class. For custom sounds, check out this one.
    However, there will be a few example plugins available very soon (including a custom item loader and a "jukebox" plugin) which allow you to load custom items (and play custom music) without having to write a single line of code ^^ The example plugins are almost ready.

    Hmm... unfortunately I wasn't able to reproduce this issue =O Does the blueprint preview (before placing the blueprint) contain blocks? Is the "Include Blocks" checkbox ticked when creating the blueprint?

    Momentan können eigene 3D Modelle nur über die Plugin API eingebunden werden ;) Wie @noci schon erwähnt, das GuestBook-Beispielplugin verwendet zB ein eigenes 3D Modell.
    Wir werden in Kürze aber ein paar neue Beispielplugins hochladen, welche u.a. auch das bequeme Laden von 3D Modellen erlaubt (ohne dafür ein eigenes Plugin bzw. überhaupt irgendwelchen Code schreiben zu müssen)^^

    Ok I found it but am kinda nervous to do anything to it lol. Could you please tell me what to do to this?IMG_1157.jpg

    Sorry for the late response :/ The screenshot you've posted look like a raw text representation of the database... unfortunately you cannot really modify the database that way (changing any values there could break the database). You have to open the database file with a proper SQL editor (e.g. Navicat).
    However, the latest hotfix introduced the function enablenpc, which allows you to re-enable an npc that has been disabled before ;)

    Muss ich trotz Steam nochmal Java installieren ?

    Ja, beim Spiel (zumindest über Steam) wird eine JVM zwar mit ausgeliefert, aber beim Server nicht, d.h. hier muss Java 8 auf dem System installiert werden (64 bit).


    Und welche IP muss ich in die server conf eintragen, die interne oder die externe IP ?

    Wenn das ein lokaler Rechner bei dir hinter einem Router ist, dann musst du das Feld server_ip leer lassen. Normalerweise müsste die externe IP eingetragen werden, aber dein Rechner kennt die nicht, daher kann der Server nicht darauf binden. Wenn das Feld leer ist, bindet der Server auf alle Adressen ;)


    Eine IP muss bzw. kann nur eingetragen werden, wenn der Server entweder nur im lokalen Netzwerk laufen soll (dann kannst du hier eine LAN IP oder localhost eintragen), oder es sich um einen "richtigen" Server handelt der nicht hinter einem Router sitzt.


    Normal müsste doch RW den Server selbst finden oder findet er ihn nur, wenn er auf dengleichen PC läuft wie RW-Game ?

    Solange der HTTP Port des Servers (Serverport-1) von außen erreichbar ist, taucht der Server in der Serverliste auf. Wenn nun auch alle anderen benötigten Ports (Serverport-1 bis Serverport+4 TCP und UDP) von außen erreichbar sind, kann man auch übers Internet auf den Server verbinden.

    Maybe it shows up if Plugins are installed also?

    This is true: As long as Lua is still supported, we don't have a separate "plugin" indicator in the server browser (otherwise it might just bloat the list) ^^ So if a server runs any plugins, the "Lua" icon will show up in the server browser

    Behind me is the ocean but also what we are looking at is the ocean cutting through a bank and into a plains biome before going up hill again to a forest biome

    Oh, thanks for the screenshot! This is indeed a bug in the world generator, but unfortunately we cannot fix it without breaking old worlds :S Nevertheless, it's on our to-do list!


    I hadn't played this game for a while, so I fired it up about three hours ago.

    Thanks for your feedback! :)


    I spent a while figuring out how I could craft a chest (it was a basic crafting thing before if I remember correctly)

    Actually we didn't change the crafting recipe for the chest. AFAIK in the early days (2014) the chest was also available at the workbench, but since then it's only craftable at the sawbench.


    I actually have ideas about that, but considering how my ideas felt in deaf ears before, meh

    Just because something is not implemented straight away does not mean it fell on deaf ears ;) Sometimes there are good reasons why something is not implemented immediately, instead we put it on the back burner.


    The crafting mechanic and everything that's related to it date back to the early days. It is our intention to rework it, but unfortunately we have no ETA for that yet.


    When I came back (2 minutes later) my body was NO WHERE to be found. I lost everything. (I did quit at this point)

    In singleplayer, the despawn times can be changed in the settings (see "Miscellaneous" -> "Corpse Despawn Time"). In multiplayer it can be changed in the server.properties file, as mentioned by @yahwho


    The default value is set to 30 minutes (1800 seconds), but around 1 year ago, we had a much smaller default value (5 or 10 minutes). If you still have an old "config.properties" file in your game directory, there is probably still that low value set (while we may change certain default values with a new update, we usually never touch existing settings).


    Alternatively you can check the "Keep Inventory" box in the settings, then you won't lose your inventory upon death ^^


    but by the time I went empty my inventory I came back (about 3 minutes)... the damn bear's body was gone!

    Npc bodies are also affected by the "Corpse despawn time" (as mentioned above), so if it's set to a very low value in your case, that may be the reason why the body was gone...


    It takes too long to craft some damn storage!!!

    I agree that it would be a good thing to have some sort of very basic chest / primitive chest (or maybe a "stash"), however, basically it doesn't take that long to craft a storage. Both the workbench and sawbench just require lumber. Once you have the sawbench (which requires you to cut down 3-4 trees in total, which is manageable with the starter tool), you can craft most chests with lumber (you only need iron for the metal chest).

    Another very small hotfix is now available which fixed a few smaller issues. Update is optional for servers but it's recommendable to update them as well.


    Changelog 2019-03-26:

    • [Bugfix] Fixed npcs sometimes being invisible in multiplayer
    • [Bugfix] Fixed "goto" command
    • [Bugfix] Fixed sitting position on some seats

    The goto console command is not working for me anymore, such as "goto -1400 -102" just me or is this the same for everyone?

    Unfortunately the goto command is broken, it will be fixed with the next hotfix :saint:


    When I started Season 5 it was on a new world before the enemies were added. Since then I've noticed that in some locations the ocean cuts into plains instead of the generation flowing with it

    Hmm... what do you mean exactly with "the ocean cuts into plains"? Can you maybe post a screenshot of the issue?


    3) Enemies - Are they restricted to a specific biome?

    Currently bandits only spawn in regular forests (pine forests and mixed forests). But they only spawn if there is no other bandit or animal in close proximity.


    Okay I love this herd mentality, but I want to ask if there's a possibility if pigs, boars & piglets could be added as their own faction? What I mean by faction is they live together but can be aggressive towards one another if one adult boar comes in contact with another pack and wants to assume leadership role?

    Currently we have no plans for that unfortunately, but something like that may be added in the future ;) There is at least something similar planned for human npcs.

    Ein kleiner Hotfix ist jetzt verfügbar welcher ein paar kleinere Probleme behebt. Multiplayer Server müssen nicht zwangsläufig geupdated werden, es ist aber empfehlenswert.


    Changelog 26.03.2019:

    • [Behoben] Behoben, dass NPCs im Multiplayer in manchen Situationen unsichtbar waren
    • [Behoben] Konsolenbefehl "goto" funktioniert nun wieder
    • [Behoben] Sitzposition auf manchen Sitzflächen korrigiert

    Bei meinem Holzbalkenproblem steht links manuelles Platzieren und zwar mit geschlossenem Schloß

    Solange das Schloss angezeigt wird bedeutet das, dass das "manuelle Platzieren" aktiv ist (was normalerweise mit der STRG Taste aktiviert wird). In dem Moment bewegt sich das Brett nicht mehr mit der Maus, sondern nur noch über die Pfeiltasten. Wenn du STRG nicht bewusst (oder unbewusst) drückst, könnte möglicherweise eine andere Taste oder eine Funktionstaste oder ein Hintergrundprogramm dafür verantwortlich sein, dass das Spiel eine "STRG Eingabe" erkennt. Im Zweifelsfall kannst du ansonsten die Taste dafür umbelegen (im Menü ist es "Element einfrieren" genannt).


    Nach dem Spawnen von Dummies ist die Zeit um "locknpc 1" einzugeben viel zu kurz

    Du kannst den Befehl spawnnpc dummy locked eingeben, dann spawnt der Dummy direkt gelocked ;)

    (In der Konsole bekomme ich auch bei 'game_time_speed=1.75' die gleiche Fehlermeldung)

    Der entsprechende Konsolenbefehl lautet settimespeed <wert>, gilt aber dann nur temporär für die aktuelle Session (wohingegen eine Änderung in der config.properties dauerhaft ist) ;) Das Tages-/Nacht-Verhältnis kannst du leider nicht ändern, nur wie schnell die Zeit voranschreitet.


    Wölfe sind übrigens geplant ;) Was den Nachthimmel angeht: Hier ist definitiv noch eine Menge Spielraum (auch auf den Sternenhimmel an sich bezogen). Ich kann allerdings nicht sagen, wann genau das umgesetzt wird.

    Unfortunately I can't say much about how updates work for Vilayer, they probably have their own system for that. I'd recommend to contact their support regarding the update issue :/ In general, SteamCMD should only download the default server files (so it should not overwrite any settings, worlds or permissions).

    how would the permissions for teraign in the blueprint section look?

    Oh, sorry for the confusion! Actually the permission key is only called "placeterrain", but it belongs to the "blueprints" section, e.g:

    Code
    blueprints:
    use: true
    create: true
    placeterrain: false


    I think the furnace might be bugged. It doesn't seem to be consuming fuel at a consistent rate. It seems like if I walk away from the furnace for a while to go mining, I come back and hardly any fuel has been consumed

    Hmm... that's strange oO Did it happen in singleplayer or multiplayer? Maybe the fuel indicator is just wrong? Is the fuel level still the same when reloading the world / reconnecting to the server? Basically the fuel consumption should always be update, no matter where you are. But the consumption always fluctuates a little.

    seit dem letzten Update kann ich ab und zu an stellen keine NPC sehen, wo andere Spieler sie sehen können.
    Ich sehe nur, wie andere Spieler im Muliplayer auf Luft eindreschen!

    Meinst du seit dem letzten Hotfix vor wenigen Stunden, oder generell seit dem 0.9.5 Update?


    @red51 Kann man die Motorboote auch ganz abschalten oder bleibt der Motor immer an ?

    Es gibt eine eigene Taste um den Motor zu starten/stoppen, dieses kann in den Einstellungen geändert werden. Standardmäßig ist es die Taste i


    Admin kann auch keine Befehle eingeben.

    Es gibt tatsächlich ein Problem mit dem Teleport-Befehl (goto), oder meinst du einen anderen Befehl?


    Manche Spieler melden, das ihre Helmlampe flackert!

    Das konnte ich leider bisher noch nicht reproduzieren... handelt es sich um ihre eigene Helmlampe, oder um die von anderen Spielern?


    Ich habe mir den neuen NVIDIA Treiber runtergeladen. Jetzt ist es noch schlimmer mit dem Hängenbleiben meiner Holzbalken

    Ich glaube nicht, dass das "Hängenbleiben" mit dem NVIDIA Treiber zusammenhängt (es sei denn, das ganze Bild hängt)... mit dem letzten Update gibt es jetzt Anzeigen auf der linken Seite, die angeben, ob "Modulares Andocken" oder "Manuelles Platzieren" aktiv ist. Wenn ein Bauteil hängen bleibt, prüfe bitte mal, ob eine dieser beiden Anzeigen aktiv ist.

    Unfortunately the version file wasn't updated properly. It did not affect gameplay and people should still be able to join the server, you just get that false warning when starting the server... Nevertheless, this issue should be fixed now :)