Oh, sorry for my late response! This bug is on our list, I'm currently checking out what's causing this. Most likely it will be fixed with the next update 
That said though, there is a lot of system println commands with format:
Oh, that's not intended, they will be removed with the next hotfix 
(The NullPointerException on de.kiw.gui.core.Screen.destroy line 244 also seems to stop you using the rp command)
True oO Nevertheless, the next hotfix will fix this issue.
yeah i spawned a pouch and tried to open it and every time i've tried it has disappeared and not opened any interface
Pouches don't have an interface, they're just supposed to hold a certain item and they despawn once they're opened. However, if you want to spawn in a pouch with items, you can use the command itembag <itemname1> <itemname2>.... For example, "itembag goldingot" spawns a pouch which contains a gold ingot etc 
most of the times there is no servers on the list
This either happens if you're using an outdated version of the game (and the "Same version" box is checked), or if there is an issue with the connection to our servers (e.g. either an av program or a firewall interfering with the connection, or a very high latency [afaik servers with a ping higher than 1000 or 2000 will be discarded])...
Currently there are around 145 servers online.
fishing looks good (but it would be a must to do that in the boat or on chairs. but I guess we will need to wait until the mounted combat system ?)
Yes, indeed, basically it's the same limitation that prevents you from using tools/weapons while sitting on a mount, or using items while sitting on a chair. This will change in the future 
as we can't pick it up, do they work like mounts (owned by the crafter) ? and only the crafter can mount them ?
Well, basically vehicles can have an "owner", but this doesn't have any effect at the moment (like mounts, they can have an "owner", but other players can still ride on them). Not sure how far this "owner thing" goes in the future. For vehicles, there will be at least an option to lock them (at least certain vehicles, like cars), so only the "owner" can unlock them (or someone who has a key)^^
The hot/cold : nice addition ! but we have not so much info except the icon in bottom right. Did the clothes makes difference ?
Yes, clothes actually make a huge difference, every piece of clothing has a different insulation value. It even makes a difference if you wear a hat or not^^
But I agree, there needs to be a better way to find out which clothes will actually keep you warm (as well as more information about your current temperature).
for the new rifle, I have the same « problem » with the repeater : we don't know exactly how many bullets we have in a magazine
This will be added in the near future 
The broken motor issue is tied to that error, only happens if I crash while trying to get in
Thanks for the info!
I guess I found the issue, please have a look if this issue still persists after the next hotfix (will be either ready today or tomorrow I guess)
The server has been updated but it seems the world still doesnt load for me and I waited 5 minutes until the game logged me out. There is other people online on that server so that proves the issues is not a reset on the server.
Can you load worlds in singleplayer? If it works fine there, this indicates that there is a connection issue
Also, it seems that our PNB is not working properly, it seems we cant resize pnb
If you're using lshift to resize elements: the default key is now rshift (actually rshift was the default key from the beginning, but lshift also worked). However, we changed the way how controls are handled, so every key can have a "secondary binding" now. You have to set up lshift as secondary keybinding now in the settings (settings -> controls, scroll to the bottom to get to the building bindings) 
and it seem everyone is getting stuck on stairs and ladders, and we have the assumption that we have grown taller
Yes, the character is slightly taller now, or more precisely, it requires more space now. Previously it was possible to walk through a corridor with a height of 3 blocks (although the character was already bigger than that, resulting in being able to look through the ceiling etc), now that doesn't work anymore.
However, there is a small issue which prevents you from going downstairs in certain situations. This will be fixed soon^^
This is a really awesome update. Except the worms. i hate worms. Ugh!!! Ugly, slimy, gross little things so essential to our ecosystem yet gross to look at! I guess I wont be fishing anytime soon.
Hehe, well, you can still use the fishing rod without bait, it just takes longer until you catch a fish 
I realize there have been fewer updates but they were big
This is true: we came to a point now where we cannot wait any longer to implement the "bigger features". In the past, there were quite a lot of "smaller features" on our list which could be added in the meantimes. Actually we couldn't really work on the "big stuff" while we still had the old player models in place. Fortunately this changed with the player models update in December (this update was really crucial for most of the stuff that was added recently), and it feels like the time has come to focus on the important features (which actually have an impact on the gameplay) 
Now that all the basics are in place, there really needs to be number indicators on our player on the inventory screen to see how different articles of clothing affect insulation
That's true, we will definitely add something like that in the near future
In this case, it read "you ate a slice of pumpkin" which I imagine didn't taste very good in real life
Who knows, maybe the taste actually plays a big role, and this message is more like a reproach
Jk, this bug will be fixed shortly^^