Thanks for the feedback! 
Suggestion on the smaller stack sizes for harvesting purposes this could be solved if were could craft bags or boxes to carry in our inventory.
Well, at least once we have ridable animals and vessels, they will have a separate storage room. E.g. some bags that can be carried by the animals, or some chests that can be placed on your boat. Same applies to trains and vehicles (once that's implemented).
Still not sure about backpacks for the player... it has some pros and cons... we really need to discuss this matter.
hey red51, I run the rosalia server and my people are now loosing there personal inventory when they enter the server without opening chests or doing anything. They do some stuff then log out then log back in later and there stuff is gone again
Does this still happen after the latest hotfix? If so, this indicates that the chest or the inventory is broken... to fix a broken inventory, one can use the command "clearinventory". If a chest is broken, I guess removing and replacing it is the only way to solve it =/
I have 8 gig total and around 7.2 free when starting the game. I know this game isn't chewing that much because when I alt-tab to desktop it currently shows total system memory used is 2.9 gig with Skype and Firefox running as well.
That's really strange oO Does this issue still occur? In this case, please create a new topic about that and maybe post the full hs_err_pid file there 
red51 does not like me very much
This is definitely not true 
the half block on block nr. 167 won't line up like the "full" block.
Oh indeed... that needs to be fixed!
everytime i spawn, i get shorts. is this intended or is it a bug?
If you carried shorts before you died, you still respawn with it. We will change this behaviour in the near future^^
Why do you say that, that's not true 
When I run down the stairs, I fall down the stairs, so bad, I died. After my reincarnation I only got a map and “blank”. So I have a bit of a problem, as I can’t get any new resources with my bare hands.
Probably the "spawninventory" is broken. You can change it by typing "setinventory" (requires admin permission), then your current inventory will be set as new spawn inventory.
The text on the ore detector's screen is displayed off-centre. It is only partially visible.
The ore detector is still broken, that needs to be sorted out 
Holding down the button to collect ingots from the furnace currently is a bit hit/miss
This used to work better before the update
We'll check out what's going on there
apart from the upside down piano
The upside down piano is on our list^^ As a workaround, you can type "lookdown" into console to fix the camera view
if you are talking realistic, who flies?
Flymode is just a debug feature in survival mode. By default it's now disabled, but can still be activated in the game settings. In the long run, we will fully remove it (although you can still activate it via config.properties file then) 
as for the stack sizes.. this is a huge no for me.
Our invent is small enough and would fill easily before
single hide stacks.. god no
Well, changing the stack sizes had different reasons. Especially when it comes to pelts/hides... these are quite big items, but before the update, you was actually able to carry up to ~ 1200 pelts in your inventory 
Before the update, you could just grab 1-2 stacks of tomatoes and you were good to go, no need to worry about starvation/dehydration
This made the whole hunger/thirst thing more or less pointless.
In the near future we also want to implement things like food spoilage, this requires us to reduce the food stacks even further
Although there will be other options then I guess, like putting food into stackable tin cans or something like that^^
maybe the stack sizes should be modifiable. selectable for server modification
Basically that would be an option, although it would be quite confusing if every server has different stack sizes out there
Maybe we need another solution for that... there could be two possible options for that... either a separate game mode (something like "survival lite", or just "Freeplay mode"), which is a mixture of creative mode and survival mode (no creative modes, no flying etc, but easy survival gameplay, not much limitations in terms of building or stack sizes). Or a customizable game mode, which allows you to set up exactly what features you want to enable or disable.
Alternatively that could be handled by the level of difficulty. That feature was planned anyway, so when setting an easy level of difficulty, you could get big stack sizes, when selecting a hard level of difficulty, the stack sizes will be limited...
We definitely need more discussions about the stack sizes thing. Maybe it's recommendable to create a separate topic about that 
is there a way to solve this? or is the file corrupted?
It looks like the world conversion went wrong... when did you load the world the last time?
If Red messes with the core and makes the people and server owner do things that will no longer be the case.
Since the game is in early access, we sometimes even have to change certain core mechanics 
Perhaps a way to override default stack sizes via API or even better, in the permissions file
Allowing the API to do that might be an option. Not sure about the permission file though, since it might be a bad thing to change the stack sizes on the fly (e.g. when you change the permission group). When changing the stack sizes, old stacks will stay untouched, although they behave differently (cannot stack any more items on them, removing items from them feels strange etc)... some people would say the old stacks feel buggy. If the permission files change the stack size on the fly, people may consider this as a bug 