Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    I also have this issue that you can see posters poking through walls of any sort

    That will be fixed with the next update ;)


    I am still having this problem, any time frame on a hotfix?

    Originally we intended to release a fix for this issue with the next update, but I guess it makes more sense to release a hotfix. It will be ready within the next days^^


    I"m at the point where I feel the game is unplayable for me because of the whole sound & soundmemory thing

    I'm sorry to hear that :| We're working on these issues. There were so many changes under the hood that some stuff apparently is still causing problems. All these issues should be sorted out very soon.


    Also, yeah... I knew tanning rack racks removed stuff, yet bones and such? I still saw bones, skulls,and chests.

    Yes, bones were lost unfortunately. All item id's changed with this update, unfortunately these items which act as a placeable object (torch mounts, bones) caused some trouble during world conversion. Of course these items are still in the game, but they got lost during conversion. The easiest solution is to spawn the lost items via command.

    Do you really have to read the text file line by line (e.g. because it's an extremely huge text file)? Or do you just want to check the lines individually and look for a specific line? In this case you could read the whole file by using the Utils.FileUtils.readStringFromFile(file); function, and split the text by the newline escape sequence \n, for example:


    Output:

    Code
    Line 0: I'm a text
    Line 1: I'm another text
    Line 2: I'm just another text


    Of course you could grab a specific line directly, e.g. if you want to access line 53, you could just access it from the lines array: String line53 = lines[52]; (it's array index 52 ofc)


    However, if you really want to read every single line individually without having to load the rest of the text (this makes sense if it is a really huge text file), you can use a BufferedReader, like in the code you've posted.

    I assume this is not your intended behaviour for this command

    Oh indeed, thanks for letting me know! There was apparently something wrong when checking the block size (since construction element sizes are handled differently internally, a size of 1 was considered as a size of 0.01, which was too small). This issue will be fixed with the next update :)

    Can anyone tell me, when in Creative Mode, when pressing F6 then choosing #2 (Blocks), when you open your inventory to select the block type, is Block 218 (Sand) now shown? Under the previous version, which I still need to use for a time, Block 218 is not available for selection in this feature.

    That issue should be fixed with the next update :)


    Could this feature be added as a group permissions setting (unless it is already there and I missed it) so that it can be "denied" even while in creative mode (a "semi-creative" configuration)?

    Oh, yes, sure. With the next update, there will be a new creative allrecipes permission ^^


    I noticed that if you place a poster on a wall and then walk behind the wall. When you reach about 30 meters away, you can see the poster on the opposite side of the wall. Then if you walk closer again it disappears. There seems to be an exact distance when the poster switches to the other side of the wall.

    We will check out what's going on there!

    It's indeed a strange issue... It looks like it only affects a few Windows servers, at least I have seen another person (who runs a Windows server) who ran into the same issue (on the other hand, other Windows server owners apprently don't suffer from this issue) ?(


    It appears to me that it depends on the order how the game definitions were loaded... I've prepared another server version, please have a look if you still run into the same issue with this version ;)


    https://download.rising-world.…?type=server&filetype=zip

    It's the final version of the 0.9 API now ;) There seems to be some events not working as intended, that should be fixed soon. If you experience any issues with the API, please let us know!

    Sorry, dass ich damals nicht auf diesen Thread geantwortet habe... ist irgendwie untergegangen =O


    @red51 mir ist hierbei aber noch aufgefallen im Terang (oben) habe ich den Interakt Mauszeiger, bei meinem Fußboden aus Planken (unten) sieht es so aus als kommt die Maus nicht an das Objekt ran (innerhalb des interaktions Radius).

    Das ist leider noch ein Problem auf Holzplanken... das betrifft nicht nur die API, sondern auch den Rest des Spiels (bspw. wenn du ein Item auf Planken dropst, ist es manchmal schwierig, es wieder aufzuheben). Das muss auf jeden Fall noch geändert werden :)

    Sorry for the late response! Unfortunately the permission files only cover some of the commands (basically only commands which involve the client and server). I've updated the permissions topic to cover all new commands which were added in the meantime ;) Permission system


    The "size" command is part of the creative mode permissions. You can set it with the freescaling key:


    Code
    creative:
    allow:
    - freescaling


    However, basically the size command is always available and cannot be restricted. Only if a size greater or smaller than the max/min size is set, the player has to be in creative mode (and the freescaling permission needs to be true) ;)

    Yeah right now the beard and your haircut are batched, and headgear doesn't only remove parts of the hair, it removes the full hair. This will be changed soon :)

    Danke für das Feedback :)


    Hier ist der Report.

    Danke für den Report! Was merkwürdig ist: Windows liefert keine anständigen Informationen über die Hardware oder den verfügbaren Arbeitsspeicher... da steht nur T/O... verwendest du eine Home-Edition von Windows? Falls nicht, könnte das auf Treiberprobleme hindeuten...
    Wieviel Arbeitsspeicher hast du insgesamt? Das Spiel reserviert sich insgesamt 3 GB, falls bei dir mehr zur Verfügung stehen, wäre es eine Option, dem Spiel manuell via Startoption mehr RAM zuzuweisen.


    Was mir gar nicht gefällt, ist das horizontale Spiegeln von Bildern. Wieso wurde das geändert?

    Das wurde von mehreren Personen so gewünscht. War aber auch ein nachvollziehbarer Wunsch, denn Dinge wie zB Vorhänge oder auch Schriftzüge auf Scheiben könnten vorher nicht korrekt dargestellt werden. Zwar sind auch jetzt ein paar Dinge nicht mehr ganz korrekt (zB Schilder), aber das kann immerhin gelöst werden, indem zwei Bilder entgegengesetzt hintereinander platziert werden ;)


    Update ist geladen. Beim Starten des Standalone Launcher muss ich immer neuladen. (siehe Bild). In der selbigen Version kommt es immerwieder zu Zuckungen (Knicks machen) ist das normal?

    Stimmt :huh: Da prüfen wir mal nach, woran das liegt!


    Ist in naher Zukunft ein Rucksack geplant?

    Schwer zu sagen... es gab darüber mal eine Diskussion... ein Rucksack hätte Vor- und Nachteile. Was definitiv geplant ist: Für die späteren Reittiere separate Taschen, sodass die auch einen Stauraum mit sich herumschleppen. Natürlich werden auch Züge und sonstige Fahrzeuge einen Stauraum bieten.
    Über Rucksäcke für den Spieler müsste man nochmal reden. Am besten in einem eigenen Thema zu der Sache :)


    Die Klamotten lassen beim weiblichen Char Haut durchscheinen. Die Hose guckt teilweise durch das Hemd, oder auch das Hemd durch die Hose

    Ja, leider scheint der Körper stellenweise durch die Kleidung hindurch, oder Kleidung scheint durch andere Kleidung. Das wird auf jeden Fall demnächst noch geändert :)


    und man kann entweder nur Socken oder nur Schuhe tragen. Beides geht nicht.

    Das ist wahr, aber tatsächlich waren die Socken als eigenständige Kleidungsstücke vorgesehen. Kombiniert mit den meisten Schuhen würde man sie eh nicht sehen.
    Natürlich werden wir aber generell dem typisch deutschen Modegeschmack gerecht werden indem wir zumindest die Kombination "Weiße Tennissocken + Sandalen" anbieten werden :D


    Was mich mal interessieren würde @red51 wie Schaut es mit eigener Kleidung aus. So das Server zb die Möglichkeit haben ein Teil der Kleidung mit den Worten "Team","Crew" oder so damit Spieler da gleich sehen könnten das da ein Admin oder so da ist

    Also es ist zumindest geplant, eigene Bilder auf manche Kleidungsstücke zu legen. Darüber könnte man auch Texte realisieren ;)


    wenn ich im wasser geschwommen bin sah es für frauchen aus als wenn ich immer unter wasser bin

    Ja, leider ist die Position der Schwimmanimation noch nicht ganz korrekt, das wird noch geändert^^


    Keine Ahnung ob das wirklich er erst seit der 0.9 funktioniert: Aber das Raster auf Holzbalken legt sich sehr genau an. Konnte so wirklich in praktisch jedem Winkel passend ansetzen.

    Danke fürs Feedback! Das wurde tatsächlich mit der 0.9 angepasst und es freut mich, wenn es funktioniert :)


    Zwischendurch sind nur hin und wieder die Vorschaubilder der Blockbank komplett Schwarz in der 3d-Modell-Vorschau (die rotierenden Blöcke auf der rechten Seite). Nach neustart des Spiels aber sofort korrekt wieder voll texturiert da.

    Das ist komisch, die Sache müssen wir mal beobachten. Ich erinnere mich noch, dass es zumindest damals in der Anfangszeit so ein Problem mit den integrierten Intel HD Grafikkarten gab... ?(

    Thanks for the feedback! :)


    Suggestion on the smaller stack sizes for harvesting purposes this could be solved if were could craft bags or boxes to carry in our inventory.

    Well, at least once we have ridable animals and vessels, they will have a separate storage room. E.g. some bags that can be carried by the animals, or some chests that can be placed on your boat. Same applies to trains and vehicles (once that's implemented).
    Still not sure about backpacks for the player... it has some pros and cons... we really need to discuss this matter.


    hey red51, I run the rosalia server and my people are now loosing there personal inventory when they enter the server without opening chests or doing anything. They do some stuff then log out then log back in later and there stuff is gone again

    Does this still happen after the latest hotfix? If so, this indicates that the chest or the inventory is broken... to fix a broken inventory, one can use the command "clearinventory". If a chest is broken, I guess removing and replacing it is the only way to solve it =/


    I have 8 gig total and around 7.2 free when starting the game. I know this game isn't chewing that much because when I alt-tab to desktop it currently shows total system memory used is 2.9 gig with Skype and Firefox running as well.

    That's really strange oO Does this issue still occur? In this case, please create a new topic about that and maybe post the full hs_err_pid file there :)


    red51 does not like me very much

    This is definitely not true =O


    the half block on block nr. 167 won't line up like the "full" block.

    Oh indeed... that needs to be fixed!


    everytime i spawn, i get shorts. is this intended or is it a bug?

    If you carried shorts before you died, you still respawn with it. We will change this behaviour in the near future^^


    me too, he ignores me

    Why do you say that, that's not true =O


    When I run down the stairs, I fall down the stairs, so bad, I died. After my reincarnation I only got a map and “blank”. So I have a bit of a problem, as I can’t get any new resources with my bare hands.

    Probably the "spawninventory" is broken. You can change it by typing "setinventory" (requires admin permission), then your current inventory will be set as new spawn inventory.


    The text on the ore detector's screen is displayed off-centre. It is only partially visible.

    The ore detector is still broken, that needs to be sorted out ^^


    Holding down the button to collect ingots from the furnace currently is a bit hit/miss

    This used to work better before the update 8| We'll check out what's going on there


    apart from the upside down piano

    The upside down piano is on our list^^ As a workaround, you can type "lookdown" into console to fix the camera view


    if you are talking realistic, who flies?

    Flymode is just a debug feature in survival mode. By default it's now disabled, but can still be activated in the game settings. In the long run, we will fully remove it (although you can still activate it via config.properties file then) ;)


    as for the stack sizes.. this is a huge no for me.
    Our invent is small enough and would fill easily before
    single hide stacks.. god no

    Well, changing the stack sizes had different reasons. Especially when it comes to pelts/hides... these are quite big items, but before the update, you was actually able to carry up to ~ 1200 pelts in your inventory =O


    food.. no

    Before the update, you could just grab 1-2 stacks of tomatoes and you were good to go, no need to worry about starvation/dehydration ^^ This made the whole hunger/thirst thing more or less pointless.
    In the near future we also want to implement things like food spoilage, this requires us to reduce the food stacks even further 8| Although there will be other options then I guess, like putting food into stackable tin cans or something like that^^


    maybe the stack sizes should be modifiable. selectable for server modification

    Basically that would be an option, although it would be quite confusing if every server has different stack sizes out there ?( Maybe we need another solution for that... there could be two possible options for that... either a separate game mode (something like "survival lite", or just "Freeplay mode"), which is a mixture of creative mode and survival mode (no creative modes, no flying etc, but easy survival gameplay, not much limitations in terms of building or stack sizes). Or a customizable game mode, which allows you to set up exactly what features you want to enable or disable.


    Alternatively that could be handled by the level of difficulty. That feature was planned anyway, so when setting an easy level of difficulty, you could get big stack sizes, when selecting a hard level of difficulty, the stack sizes will be limited...


    We definitely need more discussions about the stack sizes thing. Maybe it's recommendable to create a separate topic about that :)


    is there a way to solve this? or is the file corrupted?

    It looks like the world conversion went wrong... when did you load the world the last time?


    If Red messes with the core and makes the people and server owner do things that will no longer be the case.

    Since the game is in early access, we sometimes even have to change certain core mechanics ^^


    Perhaps a way to override default stack sizes via API or even better, in the permissions file

    Allowing the API to do that might be an option. Not sure about the permission file though, since it might be a bad thing to change the stack sizes on the fly (e.g. when you change the permission group). When changing the stack sizes, old stacks will stay untouched, although they behave differently (cannot stack any more items on them, removing items from them feels strange etc)... some people would say the old stacks feel buggy. If the permission files change the stack size on the fly, people may consider this as a bug :whistling: