Red, it's 3am in Germany. Get some rest
That's exactly my plan, after squashing the "invsibile terrain/blocks" bug ![]()
Red, it's 3am in Germany. Get some rest
That's exactly my plan, after squashing the "invsibile terrain/blocks" bug ![]()
I've released another small hotfix, hopefully it fixes this issue (eventually you have to restart your Steam client to get the update). Does it work now?
@Saloben: Did it work prior the hotfix (but after the 0.8.1 update a few hours ago)? Are you running on Linux?
Does it help if you dig a hole maybe? Maybe try to load another world, does the issue still persist?
Das ist merkwürdig, besteht das Problem weiterhin? Seit dem neuesten Update können Schilder mehrmals beschriftet werden (nachdem es beschriftet wurde, einfach 2x die Interaktionstaste [F] drücken um das Beschriftungsmenü zu öffnen)
Der Fehler sollte nun behoben sein ![]()
Thanks for the feedback ![]()
Hope to see some wheat for the grinder in the near future
You can bet on it! ![]()
Or a larger one for the slaves like in Conan
Hehe, would be nice to see a bunch of people in multiplayer pushing a huge grinder ![]()
But what de you mean by "reset" key?
That's the key which resets the rotation of an element (by default it's backspace, but can be changed in the settings). If you hold the shift-key (or more precisely, the resize key) while pressing the reset key (backspace), you can reset the size ![]()
Now how about a resizable arc? I thought you meant the block were resizable, but it's just the other elements. Anyway Thanks!
Oh that's definitely planned, in the future, all block shapes will be resizeable.
Not sure what ambient occlusion is. It's been awhile since I've uploaded any Rising World because the lag got so bad I threw in the towel
Ambient occlusion is responsible for these small shadows in corners or edges. Although it has a noticeable effect on the framerate, so if you have performance issues, you can disable it. To improve the performance you can also set "graphic_logarithmic_depth_buffer" to false in your config.properties file. If the framerate only drops when it rains, you could consider to disable weather effects (by setting "game_weather_enabled" in the config.properties to false).
I encountered an odd bug, but when I quit the game, I noticed a 7:50 p.m. (Eastern Time) update was downloading, and when I got back into the game, I couldn't replicate it
This bug should be fixed now ![]()
The Up/Down arrows are working in reverse when navigating all the bench menus. Up goes down and down goes up.
Hmm... I will check out what's going on there!
I also noticed the log was actually a hexadecagon (16 sides), and not a true circle
Well, actually there are never "true circles" (because video hardware renders triangles only), so the only thing one could do to smooth the cylinder is to increase the amount of faces/sides. But increasing the faces has an impact on the performance, so it's important to keep the max. amount of triangles as low as possible (especially when it comes to construction elements). 16 sides seem to be sufficient in most cases, although I have to admit that some additional sides/faces might be preferable when enlarging the element^^
This issue should be fixed now, I just released a minor hotfix (eventually it's necessary to restart the Steam client to get the update). If this crash still occurs, please let me know ![]()
A small hotfix is now available which should solve this issue
Eventually you have to restart your Steam client in order to get the update. If this crash still occurs, please let us know
This error should be fixed now, sorry for the inconvenience, maybe it's necessary to restart your Steam client in order to get the hotfix ![]()
Changelog 2017-02-14 (Rising World 0.8.1):
Latest Javadoc: https://javadoc.rising-world.net/
Latest Download: https://download.rising-world.net/api/PluginAPI.zip
* The ModelInformation/ImageInformation constructor no longer throws an IOException, so it is not necessary to put it into a try-catch block ![]()
This error should be fixed now, sorry about that, eventually it's necessary to restart the Steam client in order to receive the hotfix ![]()
Wichtigste Voraussetzung für den Survival wird die Implementierung der neuen Spielerfiguren und Items sein
Diese sollten im Laufe der nächsten Monate endlich fertig sein, danach können wir uns sukzessive dem Survival widmen (was dann auch die höchste Priorität bekommen wird). 2017 werden wir auf jeden Fall noch große Änderung bzgl. des Survivals erleben, ob er allerdings vollständig "fertig" sein wird ist eine andere Frage (wobei das immer im Auge des Betrachters liegt - wer weiß, ob es jemals ein "vollständig fertig" geben wird, denn selbst nach der 1.0 des Spiels kann es durchaus sein, dass es mit den Features weitergeht^^).
Hey folks! A new update is available now, it introduces some new items and especially new crafting stations: a grinding station, a tanning rack and a spinning wheel. These are fully interactive crafting stations, i.e. there is no GUI, so you interact with them directly (like the smelting furnace).
The grinding station is used to crush stone to gravel (in the future it will be used to crush many other items as well), the tanning rack is used to turn rawhides (which can be obtained from animals) into leather (a hunting knife is required), and the spinning wheel is used to spin a yarn (from wool, cotton or hemp fibers).
In addition, we also did some smaller changes to the game (e.g. when destroying a chest full of items, these items will spawn in the world instead of disappearing), polished some existing features and fixed some bugs. As usual, find the full changelog attached ![]()
Stay tuned!
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Changelog:
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Bugfix (2017-02-14):
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Bugfix 0.8.1.1 (2017-02-14):
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Bugfix 0.8.1.2 (2017-02-17):
Hey Leute! Ein neues Update ist nun verfügbar, welches ein paar neue Items einführt sowie neue Craftingstationen: Ein Mahlwerk, ein Gerbgestell sowie ein Spinnrad. Diese Objekte sind interaktiv, d.h. es gibt für sie keine GUI, sodass man direkt mit ihnen interagieren kann (ähnlich wie beim Schmelzofen).
Das Mahlwerk kann benutzt werden, um Stein zu Kies zu zermalmen (später werden noch weitere Items damit bearbeitet werden können), das Gerbgestell wird benutzt, um Tierhäute und Felle zu Leder zu verarbeiten (ein Jagdmesser wird dafür benötigt), und das Spinnrad dient dazu, Wolle, Baumwolle oder Hanffasern zu einem Garn zu spinnen.
Abgesehen davon haben wir auch einige kleinere Änderungen vorgenommen (z.B werden nun beim Zerstören einer vollen Kiste die Items in der Welt gespawnt anstatt einfach zu verschwinden), ein paar bestehende Features aufpoliert sowie einige Bugs behoben. Wie immer findet sich anbei der vollständige Changelog ![]()
Bleibt gespannt!
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Changelog:
__________________________________________
Bugfix (14.02.2017):
__________________________________________
Bugfix 0.8.1.1 (14.02.2017):
__________________________________________
Bugfix 0.8.1.2 (17.02.2017):
As @Minotorious said, a log would be helpful to find out whats going on. There are currently no known bugs which cause a crash, so maybe it's a specific Mac issue, or something else is going on. When the game crashes, there should be either a file called "errorlog", or "hs_err_pid" in your game directory (rightclick on rw in steam -> properties -> local files -> browse local files). If there is such a file, please upload it here ![]()
Valve hat sich zu den Problemen geäußert und mitgeteilt, dass der Fehler gefunden und behoben wurde, sodass er jetzt eigentlich nicht mehr auftreten sollte
Tatsächlich scheint es jetzt zu funktionieren. Hoffen wir mal, es bleibt so, falls weiterhin Probleme auftreten sollten, lasst es uns bitte wissen. Danke für die Geduld!
It looks like the Steam API has been fixed
We'll keep an eye on that, hopefully this will not happen again
//Edit: According to Valve, the issue has been resolved now indeed! If you still run into any issues, please let us know ![]()