Thanks for the feedback 
Hope to see some wheat for the grinder in the near future
You can bet on it! 
Or a larger one for the slaves like in Conan
Hehe, would be nice to see a bunch of people in multiplayer pushing a huge grinder 
But what de you mean by "reset" key?
That's the key which resets the rotation of an element (by default it's backspace, but can be changed in the settings). If you hold the shift-key (or more precisely, the resize key) while pressing the reset key (backspace), you can reset the size 
Now how about a resizable arc? I thought you meant the block were resizable, but it's just the other elements. Anyway Thanks!
Oh that's definitely planned, in the future, all block shapes will be resizeable.
Not sure what ambient occlusion is. It's been awhile since I've uploaded any Rising World because the lag got so bad I threw in the towel
Ambient occlusion is responsible for these small shadows in corners or edges. Although it has a noticeable effect on the framerate, so if you have performance issues, you can disable it. To improve the performance you can also set "graphic_logarithmic_depth_buffer" to false in your config.properties file. If the framerate only drops when it rains, you could consider to disable weather effects (by setting "game_weather_enabled" in the config.properties to false).
I encountered an odd bug, but when I quit the game, I noticed a 7:50 p.m. (Eastern Time) update was downloading, and when I got back into the game, I couldn't replicate it
This bug should be fixed now 
The Up/Down arrows are working in reverse when navigating all the bench menus. Up goes down and down goes up.
Hmm... I will check out what's going on there!
I also noticed the log was actually a hexadecagon (16 sides), and not a true circle
Well, actually there are never "true circles" (because video hardware renders triangles only), so the only thing one could do to smooth the cylinder is to increase the amount of faces/sides. But increasing the faces has an impact on the performance, so it's important to keep the max. amount of triangles as low as possible (especially when it comes to construction elements). 16 sides seem to be sufficient in most cases, although I have to admit that some additional sides/faces might be preferable when enlarging the element^^