Posts by red51

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    Wenn ich den Stand alone benutze heißt es das ich das Spiel nicht gekauft habe.


    Die Standalone war eigentlich nur für Leute gedacht, die kein Steam verwenden wollen. D.h. der Kauf der Steamversion beinhaltet keinen Zugang zur Standalone, während der Kauf der Standalone auch keinen Zugang zur Steamversion beinhaltet ;)


    Geht wieder hab die confiq properties gelöscht


    Dann war es wahrscheinlich das Problem mit dem Vollbildmodus. Der funktioniert auf manchen Computern leider nicht, wir arbeiten aber an einer Lösung ;)

    You can increase the "Detail Distance" in your settings, it is responsible for the "detailed" area around you (which also contains objects, constructions etc.). The general "View Distance" is only responsible for terrain/vegetation, there are no objects or constructions visible in that area ;) We will change that somewhen in the future ;)

    Noch mal auf deutsch bitte kann das mein SendMessage Problem lösen.


    Das SendMessage Beispiel wird so in der Form wahrscheinlich nicht funktionieren. Welchen Wert hat denn die Variable "MaxPlayerSlots"? ID's werden momentan einmalig verwendet, auch nach dem Disconnect des Spielers wird die ID nicht wiederverwendet (was dazu führt, dass die ID's immer höher gezählt werden). Das wird später geändert.
    Es gibt eine Funktion, um alle Spieler als Tabelle zu erhalten, die muss allerdings noch korrigiert werden (voraussichtlich fürs nächste Update) ;)


    Are thoose attributes stocked somewhere ? Are they persistant ?


    Those attributes are valid as long as the server is running. If you shutdown the server, the attributes will be lost (but it's no problem to save the attributes, and load and set them on server start) ;)

    Inhaltlich ist es das selbe Spiel, die Standalone (also die Version von unserer Website) besitzt einen eigenen Launcher, welcher sich auch automatisch um Updates kümmert. Der "Nachteil" der Standalone ist derzeit, dass Java noch separat installiert sein muss, während die Steam-Version eine eigene JVM verwendet (sollte kein großes Problem darstellen, wird aber dennoch in Zukunft geändert).
    Solltest du keine Internetverbindung haben, oder unser Authentifizierungsserver nicht erreichbar sein, kannst du jederzeit offline spielen ;)

    EN: It is also possible to set player attributes directly (you use a key [has to be a string] and a value [can be any kind of object]):
    DE: Du kannst Spielerattribute auch direkt setzen (dazu muss ein Key [muss ein Text bzw. String sein] und ein dazugehöriger Wert [jeder Objekttyp möglich] gesetzt werden):


    [lua]event.player:setAttribute("Job", "Worker");
    event.player:setAttribute("Money", 420);


    local job = event.player:getAttribute("Job"); -- returns "Worker" as string
    local money = event.player:getAttribute("Money"); -- returns 420 as integer[/lua]

    Momentan wäre es "relativ" einfach, bestehende Möbel/Gegenstände durch neue Modelle zu ersetzen (einfach die entsprechenden Modelle in den Assets austauschen).
    Neue Möbel hinzufügen erfordert schon deutlich mehr Aufwand (Definitionen hinterlegen, eigene Klassen dafür erstellen die das Verhalten definieren etc.), ist aber vom Schwierigkeitsgrad auf jeden Fall auch auf vertretbarem Niveau.
    Das Hauptproblem beim Modden ist derzeit eher, dass (je nach Umfang der Mod) ein neues Update dafür sorgen kann, dass deine Mod inkompatibel wird. Deshalb sind alle umfangreicheren Projekte - die über das Ersetzen von bestehenden Texturen, Sounds oder Modellen hinaus gehen - wahrscheinlich erst dann sinnvoll, wenn sich das Spiel im Beta Stadium befindet ;)

    First of all, thanks for your feedback and your suggestions! :)


    I'm not sure how the modes operate, are they each exclusive ie manual mode on disables the other two.


    No, they are only partly exclusive (e.g. when manual positioning - via your arrowkeys - is enabled, it no longer snaps to grid, but we will change that). Otherwise there are no such interdependencies.


    Here I've placed a plank and am laying planks right to left, however when i select {LMB} the planks to the right are highlighted and i can't drag the mouse leftward in the direction I want. i'm not sure if it's dependant on the snapping/placement setup perhaps, if it is then the mode status box suggested above would help.


    This part probably needs some rework, we will look at it once we have some time for that ;) The constructionsystem anyways still needs some tweaks.


    3) Grid Query


    That's not intended, we will fix that^^


    4) Multiple sizing templates.


    Hmm... originally we decided against this behaviour (determine the size of the plank when crafting), since we were afraid that it could be annoying when you maybe craft a stack of the wrong size (26x100cm vs. 27x100cm for example). It could also bloat your inventory when having too many stacks of different sized planks.
    Maybe we can add a way to adapt a constructionelement to the size of an already placed element ;)


    6) Ramps/roof blocks.


    That's in the works ^^ But the corner element of the ramp should fit at this marked location, at least for the lower element there:


    7) Block Size


    It's technically not intended to have such a system in Rising World. We will add more blockshapes, as half blocks, but it's not planned to have a way to further reduce the size of the blocks. Alternatively we will add more construction elements in the future, which should help in that matter ;)


    What's the best software for creating movies of gameplay, building tours etc.,
    I've seen some games that incorporate such software in game are there any plans to add this feature to Rising world.


    Maybe a Youtuber could give a good answer on this, I really can't recommend a specific software, since I simply don't know ;) It seems to depend on your system and many more aspects how good a particular capturingsoftware works. Make sure it has a good OpenGL and Java support.
    But we will add some kind of cinematic mode in the future, allowing you to capture ingame videos and - for example - define a flyroute for the camera (the functionality for that is already implemented, and was used for our trailer, but it needs a more user-friendly way to handle it) ;)


    Is there any mileage in adding a load/save feature for creative play.


    We will think about it, for creative mode it could make sense.


    is it possible to have an undo button to be effective in building mode


    Yes, Undo/Redo is planned for the creative mode ;)


    Just found the flashlight, shouldn't this be equipment rather than inventory. surely it's like a compass and clock.


    Well, since you can't use the flashlight together with another item (e.g. the pickaxe is intended to be a two-handed item, that would be much more obvious when we have better animation [and hands xD]), it's not intended to be a equipment item (I doubt there are many situations when you have to use the flashlight for a few seconds only, like the clock). However, we will add other types of lights, like a helmetlamp for example, and they will be equipment items (i.e. you can use them together with other tools) ;)

    Es wird natürlich viel gewünscht....seit ihr selbst drann Schuld wenn ihr ein Spiel mit soviel Potenzial auf den Markt schmeißt... :D . Ich bin auf jedenfall durch Euch weg von Minecraft. Aber auch ich reihe mich ein in der Wunschliste. Im Mittelalter einen Jeep zu fahren würde mir nicht gefallen. Hätte man auch die Möglichkeit sich irgendwann auf einem Pferd zu bewegen? Wenn das Minecraft hinbekommen hat ihr doch erst recht...oder?


    :thumbsup: für das Team von Rising World


    Gruß Wolle


    Hehe, danke für die netten Worte :D Jedenfalls werden reitbare Pferde noch deutlich früher ins Spiel integriert als Fahrzeuge ;) Und für alle, die mittelalterliches Gameplay bevorzugen, wird eine Möglichkeit zur Verfügung stehen, quasi die "Zeitalter" zu begrenzen (sodass bspw. nur mittelalterliche Dinge im Spiel zu finden sind).

    well, that's sad.
    Maybe someone should put warning to system requirements that ATI is not supported.


    It has nothing directly to do with ATI (ATI/AMD is supported as well as Nvidia or Intel). It has more to do with the card itself. On our homepage, we have listed an Intel HD 4000 as minimum requirement. According to different benchmark sites (for example this one, but it's only referring to the mobile version of this card), the Radeon HD 3200 is even weaker than an Intel HD Graphics adapter (Radeon HD 3200 < Intel HD < Intel HD 2000 < Intel HD 3000 < Intel HD 4000) :/

    You need to replace DIRECT and HEAP with the amount of ram you want to use as directmemory and as heapmemory (e.g. +memory 4096 2048 [to use 4gb directmemory and 2gb heapmemory]). But using this may cause other problems, or assigning too much memory can also cause the game to crash =O


    About the version: The game is since Steam release in 0.5 ;)

    Wie häufig werden die Server neugestartet? Ein vollständiger Serverlog wäre hilfreich (besonders wenn diese Probleme auftreten, bzw. wenn Sachen nicht gespeichert wurden etc.). Der Fehler in deinem Log, @Diesel, ist halbwegs "normal": Es kann unter Umständen auftreten, wenn ein Spieler den Server abrupt verlässt. Normalerweise sollte das keine Konsequenzen mit sich bringen.

    Is the "Radeon HD 3200" your only graphics card? Unfortunately this adapter is not officially supported by the game. You can try to install the latest drivers for that card, I'm afraid that's the only thing you can try :/

    You are using the Steam version I guess? It already allocates a sufficient amount of ram (I think it was a total of 4 gb when 8 gb are installed). There is a way to assign more memory to it (using launch options "+memory DIRECT HEAP" [without quotation marks]), but be careful with that ;)
    Which version caused lower fps for you?

    "Skin exchange" is not as easy as in Minecraft for example ;) The character consists of several meshes and textures, so it's not easily exchangeable (like in Mc, where the character only consists of a few blocks, and nearly all different kinds of skins work fine).
    However, we are planning to implement a clothing system (as @Geneo mentioned), once we have reworked our character model. Then it will be possible to adjust your appearance (e.g. you can change your haircut, skincolor etc., but ofc also wear different types of clothes) ^^


    About mods/plugins: The game supports serverside LUA scripts, i.e. you can write your own scripts which influence the gameplay (e.g. you could create a pvp area). We are always extending the possibilities of LUA scripts, and are also preparing our wiki (which will have an overview of all functions and events).

    What's the problem exactly?^^ I must admit, the vase on the second image looks much bigger than the first one, but I guess it's just an optical illusion ;) Checked it myself ingame, but the size of the vase was always the same. Or if the second vase is really bigger, how can I reproduce it?