Oh the key in the config.properties is not used at all..
Maybe the slash or backslash key works for you? If not, you should try other special characters on your keyboard.
Posts by red51
-
-
I no longer started in the set location but somewhere totally different I saw no bases and spent about 60 odd minutes hoping to find my base., I think when the prima server was updated all buildings were wiped
Either the owner of the server did something wrong (accidentally deleted the worlds-folder, changed the properties etc.) or he deleted the world on purpose (to have a fresh start for example). Note that this has nothing to do with the game, no update since Steam release has ever forced an admin to delete their world (that will not happen so quickly).Maybe they should just have the one option start a game and a button to allow multi player
That is already possible. When you start a singleplayer game, it automatically serves as a multiplayer game as well. Just let your friends either connect to your internet IP (in this case you need to forward your ports of course), or use a program like Hamachi or TunngleI will now stop playing until they sort out these major problems
Nothing we can do about it when an admin decides to delete the world. As mentioned, maybe it was an accident, only the serverowner knows what he did -
Falls du den dedicated Server meinst: Du kannst die Weltparameter in der server.properties Datei einstellen, die Einstellung für Höhlen heißt "server_world_generatecaves"
-
Ist ein bekannter Fehler, dass die Vorschau für umgedrehte Rampenecken um 90° versetzt ist. Wird behoben
-
@Nova hat in dem Fall recht: Besser geeignet ist in der Tat das "erweiterte Bausystem" mit Balken und Brettern. Demnächst werden da auch noch Metall- und Steinelemente hinzukommen, das sollte eigentlich weitestgehend großen Spielraum schaffen
-
Indeed I am an admin on that server. Now that you mentioned it, I was giving myself some lumber using the 'item' command when it crashed. Maybe we could make the program "Ivan-proof" so this doesn't happen to others, or have a more user friendly fix?
Yeah we will definitely do it soon -
Glad to hear it's working now!
Adding the serverversion to the filename makes sense, thanks for the suggestion!(Freut mich, dass es jetzt klappt! Die Serverversion dem Dateinamen hinzuzufügen macht Sinn, vielen Dank für den Vorschlag!)
-
-
We are aware of this problem
It happens when the items are outside of the collision area. To avoid that they fall out of the map, they are simply freezed in that case.
We will find a solution for that in the future, but it currently has a low priority. -
That would make sense! But there are indeed a few textures which use the alpha channel, especially plant textures
Another problem about using the alpha channel for displacement or specular maps is, that the creation of texturepacks would be a little bit more complicated (simply replacing a texture is obviously easier than baking the information into the alphachannel^^).We will have to see in the future how we will handle this
-
Either you used the "item" command (do you have Admin rights?) wrong, or an Admin gave you an invalid Item (via "give" command).
Only an Admin can fix it by wiping your inventory (he has to access the worldfile via a sql program, navigate to the "inventory" table and clear the "inventory" field related to your playerid)... -
-
Ein findiger Modder sollte einfach ähnlich zu einem MCedit ein Export Tool coden mit dem man die Voxelinformationen exportieren und am besten auch wieder importieren kann. So wäre es möglich Gebäude in einer neuen Welt zu platzieren.
Das planen wir eigentlich schon von Haus aus für den Creative Mode (aber die Baupläne sollen prinzipiell auch diesen Zweck erfüllen) -
Ja so eine Option ist geplant. Über die Art, wie das von der Steuerung her gelöst wird, machen wir uns noch Gedanken
-
Did you try reinstalling the game? Otherwise, is a speaker or headset connected to your computer, and/or is your sound device enabled (this was causing the same error in the past for some people)?
-
@green777: Thanks for the nice words
We could change the behaviour of the compass, so that it will always point to your spawn. It depends on what other users think about it
Locks for doors and chests are definitely planned. Currently the best way to protect your land and chests in multiplayer is to use the AreaProtection script (or in other words: Join a server with LUA scripts enabled, and ask the admins, what their script does exactly)^^ -
Can you perhaps post me a screenshot of your keyboard layout (just google for it)? Then I can eventually show you which key(s) could open the console.
-
The problem I can see with a 'step ladder' is that it's a fixed height, and requires 2 anchor points.
How about an 'extension ladder'? It can be extended (within reason) way beyond what a step ladder can reach, and only requires 1 anchor point.
Yes it's true, the stepladder will have a fixed height. It's mainly intended to help you when building rooms with a regular height (so that you can always reach the topside of a wall).
Something like an extension ladder would also make sense, we will put it on our todo-list -
Thanks for the log!
Unfortunately nothing specific in it, it just says you cannot connect to the server
Maybe there are more useful hints in the serverlog?
-
@Quezax is right. If you want to allow connections from outside, you can leave the field "server_ip" blank (so the server binds to all ip's).