This may be related to an old bug from a former version, when loading the game without "threaded_loading" enabled. That's weird indeed, since deleting the materials.jar in the previous step should have caused the launcher to redownload all differing files.
Please try deleting the files "commons.jar", "concept-core.jar" and "server.jar" manually in your data folder and set the flag "game_threaded_loading" in the config to true, then start the game again. Please tell me if that works now.
Posts by red51
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Thanks for the errorlog! It seems that some gamefiles are out of date. Usually this should not happen. Please go to your game directory, then to "data", then "assets". Delete your "materials.jar" file and then start the game. Now the launcher will tell you that some gamefiles are corrupted, simply click yes to redownload the missing files.
If the error is fixed then, you can set 'game_threaded_loading' in your config to true again. This speeds up the startup time of the game.
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That's really spooky
Especially since this error only occured after the latest update. According to the log, the game either finds no soundfiles, some textures are missing, or it runs out of memory. The latest one could only happen if you made any changes to your system/java, but then an errordialog should be shown. But the missing sounds/textures scenario also makes no sense, since in this case the launcher would also bring up a dialog saying that gamefiles are corrputed or missing.
Anyway, we're really sorry for this inconvenience!
One last things you could try: Open your config file and set the flags game_threaded_loading and game_use_mxbean to false. Then start the game and if the error still persists, please provide us the logfile again.
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There will only be real life animals
But apart from animals, we also want bring monsters into the game, which are of course fantasy ones.
We will make an announcement about the upcoming animals within the next 1.5 weeks (apart from that, two small updates will come within the same time, but they have nothing to do with animals unfortunately ^^). We already have all models and animations, we're currently working on AI and multiplayer synchronization
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That's spooky... You could try opening the config.properties file in your game directory and change the flag "game_pause_on_lost_focus" to false. Then start the game and check out if it still hangs.
If that does not work, it might be helpful when you set the flag "game_debug_console" to true, then start the game and when it stucks, either copy the content of the debug window or shutdown the game and upload the latest log file from the "Logs" directory (it will only be created once you have shutdown the game).
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Another bugfix is available! This may help you especially when you had trouble loading an old world (this bug only occured in some cases). Please let us know if you still can't load a world, or when you encounter another problem.
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Changelog Bugfix 2014-10-22:- [Change] Application does not pause anymore when losing focus until main menu is reached (can be specified in config)
- [Change] Construction item is no longer freezed when you change your item and when it was freezed previously
- [Bugfix] Fixed error when loading an old world
- [Bugfix] Fixed preview material of construction element in crafting menu
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It may be related to the focus: If the game is not focussed, it pauses. If you play in window mode, try clicking the games window again so that it gains the focus. Otherwise, when playing in fullscreen, try alt-tabbing to desktop and then return to the game.
But we're also working on a small bugfix (fixing a problem when loading old worlds sometimes), it will be released within the next 1-2 hours. We will change some stuff related to the focus, maybe that fixes your problem
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Thanks!
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Does it happen only since the latest update? Any errorlog created?
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A small bugfix is available! Three of the bugs have nothing to do with the latest update, but have been there since a few versions.
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Changelog Bugfix 2014-10-20:- [Bugfix] Fixed grass removal when placing multiple blocks in a row
- [Bugfix] Fixed somtimes missing grass on distance when chunk was edited
- [Bugfix] Fixed lighting of custom images
- [Bugfix] Fixed SSAO effect for custom images
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This issue should be fixed with the latest version. Please check it out and let us know if the problem still occurs
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That would be a possibility, something similar was already planned for objects like a crew tent, which would be large enough to go inside. We wanted to introduce a camp bed for example, which has to be placed separately from the tent.
We will think about itCurrently the shelter should be more like a "temporary solution". In the future, it will probably collapse after a few nights. We simply wanted to give you the ability to spend the first night in it, since you won't be able to craft a house before nightfall, and objects like beds or tents will require wool or textiles for crafting that would be difficult to acquire the first day
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Yes, definitely. We want to introduce several different ores (e.g. coal, iron, copper, silver, gold) as well as different materials (e.g. marble, sand, sandstone). So it's currently just a placeholder that most stuff is made out of stone
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Thanks!
The tent is a single object, but in the future, we also want to offer such a "wall of leaves" also as construction element (for example for roofs), then it would also be possible to build something like the shelter by hand
With the exception, that you can't interact with it of course...
But apart from that, we want to add more objects like the shelter. I think they will also be the primary objects in the planned "Stranded"-Gamemode in the future. -
Hi folks,
finally the new update is available! As already mentioned in the previous news, this update mainly introduces the extended construction system. Currently only wooden planks are available as construction element, but more will follow shortly.
Since the extended construction system has a lot of functions, we introduced a new help overview for this which can be accessed ingame by pressing F1. This new help is currently available when placing constructions or objects. We want to expand it for everything else in the game, so that F1 becomes an universal help key.
Apart from the new construction system, we have a small suprise: Grass is now no longer visible through objects, items and trees. This feature can be disabled of course, since it does not come for free in terms of performance.
Another aspect of this update is a new object: A simple shelter, made out of sticks and leaves, serving as a sleeping place. A workbench is not required to craft it, so you should definitely be able to craft it before nightfall.
Last but not least this update contains as usual some minor changes and obligatory bugfixes.
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Full changelog:- [New] Extended Construction System
- [New] Grass is no longer visible through objects, items and trees (can be enabled/disabled in options, labeled as "Gras Masking")
- [New] New object: Shelter
- [New] When converting an old world, a backup of this world is created. Can be disabled in the config
- [Change] Now you only need 1 stone to create a block (instead of 2 stones)
- [Change] Removed slope blocktypes. When loading the world for the first time, you receive stome as a compensation for the removed slopes
- [Change] Removed planks and boards as resource for crafting, replaced now by "lumber"
- [Change] Objects can now be stacked in your inventory
- [Change] Changed default key for flying, it's now F2
- [Change] Disabled specular lighting for objects, since they became too bright when several lightsources were nearby
- [Change] Improved collision shape generation (slightly better performance)
- [Change] Game pauses now when it loses the focus
- [Change] Updated functionality of object selector
- [Change] Changed some recipes and updated a few categories
- [Bugfix] Fixed some problems with aiming at objects or items
- [Bugfix] Fixed ugly "black borders" on vegetations when SSAO is enabled
- [Bugfix] Fixed bug concerning collisions that won't be removed on minimum view distance
- [Bugfix] Fixed wrong rotationsteps for objects placement preview
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Is this the first gamestart? On the first start, the launcher downloads all required files, so if you was never able to login, all gamefiles are missing. The first start requires an internet connection, and you have to make sure that the game is not blocked by a firewall or something similar.
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