Posts by red51

    [...] but make sure that you can find out if water is clean or not [...]


    Maybe the contaminated water can be a little bit darker or look more muddy, or you may hear flies or something like that. Anyway, the safest way will be to boil water before drinking ;)


    [...] will the whole ocean become undrinkable?


    Saltwater is undrinkable all the time, isn't it? :whistling:


    However, if an animal dies in water, I think it's reasonable to limit the area that becomes contaminated. Now if the water starts flowing, it can be mixed with clean water of course. If contaminated water flows into a lake or ocean, only the water around the entry point can be contaminated.


    But we will see, since it's still a long way to go until water is in the game ;)

    Yes, both is planned! Temperature will be more dependent of the current biome, in the desert you quickly become thirsty, and in polar regions you start freezing unless you have warm clothes or make fire.


    Deseases are also planned, for example you can get sick when eating raw flesh. The idea of water contamination sounds really interesting, we keep that in mind and will come back to it when animals and water are implemented ;)


    We also want to implement something like stamina, which will be affected by temperature and deseases.

    The thing about an age tree, where each branch has an individual limit, sounds pretty cool, but that means that there are many sub ages/movements (e.g. steampunk) and our items and objects in the game don't have enough variation to "fill" those individual ages. For example the furniture: The current chair or table look simple, with an old wood material they fit into medieval times, and with a new wood material they fit into modern times. But there is for example no typical victorian chair.
    I'm afraid it could be difficult to have individual items and objects for each age.


    I guess we should stick with a line, and reduce it to just the most important ages. Perhaps we can extend it in the future ;)

    That's good to hear! ;) The world has a total height of 1152 blocks (a block has a size of ~0.5 meter), the surface has a total height of 256 blocks, so on average there are ~1000 blocks under the surface. On the bottom, you reach the hell (but it's quite an empty hell, we haven't worked much on it yet).
    We're planning to make caves longer and deeper (too many caves are just too small), and in the future, we want to implement dungeons. Some of the dungeons should become really large, for example reaching from surface to hell or something like that.

    Thank you very much for your understanding and patience! :) I guess it's just a delay, perhaps some server is busy or something like that. We will look into that. But don't worry, your money is definitely not lost ;)

    Hi,


    I'm really sorry about that issue! That never happened before. We did not receive the final notification from PayPal yet, that's the reason you can't login. I would ask you to wait perhaps another 30 minutes or so, if we haven't received the notification then, we activate your account manually. We have an eye on it, and I'll report back here as soon as this problem is solved.

    Sounds great :) Please keep always in mind that buying the game now in alpha state also supports development. Of course the game still lacks of some important things, but we're working tirelessy on it.
    And if there is anything in the game that needs to be changed in your opinion, simply tell us. We're glad to receive feedback and suggestions, and we do our best to fix bugs as fast as possible.


    About animals: That will be the next big update when the current one about the extended construction system is finished ;)

    The main problem will be the graphics card. The CPU also only fits to the minimum requirements... So I guess the game will run, but unfortunately I'm afraid it will not run very smooth :/

    Thanks for letting us know! There was already someone else having this problem, but I thought, that is just an exception. We will look into this problem! :)

    Was this really intended to be in 'Media & Presentation'? ^^ Or do you just want to point out that the floating tree is an issue?


    We discussed the matter with floating objects, and we came to the conclusion, that we will think about a solution in the future, but this currently has a low priority ;)

    Important: This topic is outdated :!:

    If you're looking for information about playing multiplayer, please have a look at this topic:
    Multiplayer


    To find more information about setting up a dedicated server, please see this topic: Dedicated Server Setup



    ___________________________________________


    If you want to play multiplayer, and host the game on your computer, there are two possible ways doing it:


    • Go to the singleplayer menu, select a world and hit the green "Play with friends" (Steam) or the red "Open for LAN" button. This starts a multiplayer session, so other people are able to join your game (please note that your server will not appear in the serverlist, so your friends have to connect via friend list or via IP).



    • Download the Rising World Dedicated Server from Steam and run it. SteamCMD and anonymous login are supported. It's highly recommended to have Java 8 installed in order to run the server. Java 9 is currently not supported.


    In short: If you simply want to play with some friends, it's recommended to start a LAN game. If you want to run the server in background (or you don't want to join the game), it's recommended to start a dedicated server.


    You should be aware that when hosting a server on your machine, it's usually only reachable inside the local network. In order to give your friends the ability to connect over the internet, you need to forward your ports. You find plenty information about port forwarding on Google, it always depend on the type of router you have etc.
    Note: If you and your friends have an IPv6 address, you usually don't have to forward your ports, and can connect directly. You can find out if you have an IPv6 address by visiting this site: http://whatismyv6.com/ (your IPv6 address should look like this, for example: 2b08:314:cd22:7950:696f:1c4e:1h32:5af2). When running the Steam version, it may be necessary to add +ipv6 as launch option (rightclick on Rising World in your Steam Library -> Properties -> Set Launch Options).


    The default port the game uses is 4255, the internal Http-Server uses the serverport-1. This can be changed for the dedicated server, but when using the default setup (or when starting a singleplayer game), you need to forward the ports 4254-4259 TCP and UDP (both protocols are required) :!:
    As you see, the server port as well as the following four ports need to be forwarded (so when using 5600 for example as your server port, you must forward 5599-5604).


    Now the final step to let your friends connect to your server is to give them your IP. If you want to play in a local network, you give them your local network ip (or when playing over hamachi, accordingly your hamachi-IP). But when playing over the internet, you need your internet IP, which you can - for example - get here: http://www.whatismyip.com/


    That's it! By the way, it's recommended to restart the server periodically. Usually a daily restart is sufficient.


    Please keep in mind that the flag "server_hive_verification" is enabled by default for dedicated servers. It ensures that everybody who connects to the server will be validated through our HIVE, it is highly recommended to keep this setting enabled.

    Hi,


    I'm sorry to hear that! The errorlog indicates that the game does not use a dedicated graphics card, it only finds the integrated Intel HD. Do you also have a dedicated graphics card? In some cases (especially on Laptops) it's required to explicitly select the more powerful graphics card ;)


    If the Intel HD is the only one you have: What Intel HD is it? Is it a HD 3000? It looks like your graphics driver is outdated, that seems to cause the error. There is definitely a newer version available.