Durch herumexperimentieren sind wir auf einen größeren Bug gestoßen Wenn man den "arcticfox" spawnt, zerschießt man sich die Singleplayer-Welt / den ganzen Server (nach Neustart der Welt, des Servers).
QuoteDisplay MoreWindows 10 (10.0.19044) 64bit (Desktop) Direct3D 11.0 [level 11.1]
AMD Ryzen 7 3700X 8-Core Processor , 16 Cores, 3600 MHz
To Be Filled By O.E.M. (To Be Filled By O.E.M.) 32693 MB RAM
NVIDIA GeForce GTX 970, 4043 MB VRAM, 2022-07-21, 31.0.15.169
Commit: 4c5f8e8e5078d2d1a1757904592c7a317c5fe20b
Branch: master JobID: 11191
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EntryPointNotFoundException - No constructor available for npc "arcticfox" (type: 65, variant: 0, globalID: 3988)
at RisingWorld.Common.Definitions.NpcDefs+NpcDefinition.CreateInstance[T] (System.Int64 globalID, System.Int32 variant, System.Int32 groupID, System.Int16 health, System.String name, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Single scale, RisingWorld.Common.Npcs.BaseNpc+Flags flags) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Content.Managers.NpcManager.SpawnNpc (RisingWorld.Network.Packets.Npc.NpcSpawn spawnPacket) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Content.Network.Listeners.ClientNpcListener.NpcInitSpawnReceived (JIW.Network.Core.Common.IPacket packet) [0x00000] in <00000000000000000000000000000000>:0
at JIW.Network.Core.Client.AbstractNetworkClient.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Content.Network.NetworkManager.OnUpdate (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0