Old usable clawfoot bathtub.
Posts by ZaCormyr
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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If there are say.. oil pockets or pools, or some kind of natural gas.. a lit torch dropped into one should make things fairly interesting..
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Yes that happens when chopping down a tree, but not cutting it into pieces. When walking away, the collision of that area will be unloaded, and when you return, the physics for the log will be activated before the collision of the ground is fully loaded. That causes it to dance sometimes We will fix that in the future!I didn't leave the area. I simply turned and faced away from the tree. I think I did some crafting or just spaced out a bit haha. When I turned back to the tree it was doing it's dance. I didn't go more then say 6 feet from the tree. Anyways, I'm sure it will be dealt with as you said. I'm not too worried about it. Just wanted to let ya know.
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I honestly wish they would change this zombie dog into say a dire wolf. Then there could be dire bear, dire wolverine, dire cougar etc.. if that was wanted. And no zombies period. The only close to a zombie I want to see is some form of undead monster.
After reading your post there Geneo, I would have to agree. The whole currency thing is a bit tricky. For my last post, I was just excited for new features, didn't think it through haha. Even if there are NPC villages the barter system could be used so... I don't know. I agree though, the game should control the value of items and coin if currency is used. Then there's the question, are values set and don't change or do they dynamically change based on supply and demand? I'm torn on this whole idea really, because in the end this game is about mining/gathering and crafting/building... so if you want something, just go out and get the materials to make it etc.. But there should an ability to trade other than just dropping stuff on the ground.. anyways.
Crafting artificial lures would be good. It might be interesting if different fish require different baits or lures to be found or crafted.
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If I remember correctly, the devs want a zombie dog. But other than that, no zombies. I agree with you, no damn zombies. Currently in the game there are no bears, but the devs show screens of them so they are already in the game in some form. Other than that, I think they are leaning towards more fantasy type of monsters. Goblins and trolls kinda stuff. We shall see.
Fishing is planned (have a look here at what is planned https://www.rising-world.net/en/page/more/features.html). Would be great to dig for worms and use them to increase your chances of catching a fish.
Prospecting for ores would be interesting. Add more depth to mining then just hack away at what's in front of you. It would promote exploring more. Also, the gold panning would be interesting IMO. I'm sure there will be gold in the game, at least for jewelery. If gold is used for currency, it should be another thing to learn how to do, make coins. If gold is valuable, would be interesting if there was an extra step in obtaining it... the panning. So prospect for gold and find a vein, mine the gold ore and you end up with say a pile of gravel with gold flakes, then you pan through the gravel to extract the gold, smelt it into gold bar and craft it up from there...
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Maybe add the ability to herd them after they're tamed?
I suggested herding as a way to get animals into the pen a few posts back there.
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Piggybacking off of this topic, I also think it would be interesting if the devs were to include some sort of easter-egg or extremely rare/valuable commodity at absolutely ludicrous depths below the surface.
Anyone who has ever played Motherload in their lifetime knows exactly what I'm talking about.
It would absolutely add another layer of depth (pun intended) to the game and extend it's play-value when combined with the fact that these resources could be necessary for more advanced construction and crafting.
Just my 2 cents.
Have you gone really deep underground to see what is down there? If not, you should.
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It's only like that because of the current state of the game. I don't think it is meant to be part of the final release of the game. So no worries!
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Guys,
just found this post with the issue that the game is not running because of a sound bug.
On my wifes rig the speaker was not attached, when she starts the game the game ends with the same error msg.
We were able to solv the problem as we pluged in the speakers.
Sounds funny, but in my case it was the solution.cheers, Loki
Going to test this now haha
Edit: game loaded for me fine with no speaker plugged in. weird.
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I posted this in another thread but thought I should give it it's own thread. Just an idea of what types of biomes to have and possibly what animals might be in them in order to create an ecosystem in each biome. Please remember these are just ideas.. no need to get offended because in your mind I put some animal in the wrong biome haha
Alpine (area in mountains between snow and temperate forest)
Predators – grizzly, badger, lynx, golden eagle
Prey – rabbit, mountain goat, pheasant, song birds, sheep
Usable vegetation etc. – moss, berries, roots, flowersArctic (borders tundra and is the tops of high mountains, above alpine)
Predators – wolves, polar bear, arctic fox, snow owl
Prey – arctic hare, seals, salmon, bison
Usable vegetation etc. – umm.. snow? hahaCoastal Rainforest (borders temperate forest, wetland, prairie, swamp)
Predators – black bear, cougar, raccoon, eagle, owl,
Prey – salmon, shellfish, sea otter, skunk, song birds, mosquito, firefly
Usable vegetation etc. - berries, moss, roots, shell, fruit, mushrooms, flowers, birch treeDesert (borders savannah and tropical, possibly prairies)
Predator – snake, scorpion, spider
Prey – ants, vulture, lizard, beetle
Usable vegetation etc. - cactus, shrubsJungle (borders tropical, savannah, swamp)
Predators – spider, snake, panther, tiger
Prey – poisonous tree frog, pig, monkey, parrots, centepede, fire ant
Usable vegetation etc. - vines, rubber tree, fruit, flowers, mushroomsPrairies or Grasslands (borders temperate forest, wetlands, coastal rainforest, possibly desert)
Predators – wolves, red fox, snake
Prey – cow, horse, rabbits, moles, bison, grasshopper, sheep, pheasant
Usable vegetation etc. - grains, flowers, berriesSavannah (borders desert, jungle, tropical)
Predators – lion, hippo, rhino, hyena, crocodile
Prey – meerkats, vulture, gazelle, termite, water buffalo, mosquito, black fly, ostrich
Usable vegetation etc. - reeds, vegetables, flowers, cactusSwamp (borders jungle, tropical, coastal rainforest)
Predators – poisonous water snake, anaconda, alligator, panther
Prey – mosquito, catfish, dragonfly, toads, midges (no-see-ums), dragonfly, turtle
Usable vegetation etc. - vines, moss, reedsTemperate Forest (borders alpine, prairie, coastal rainforest, tundra, wetlands)
Predators – cougar, raccoon, black bear, raven, owl
Prey – deer, rabbit, song birds, trout, squirrel, mosquito, horsefly, crawfish
Usable vegetation etc. - flowers, vegetables, berries, fruits, moss, birch treeTropical (borders savannah, jungle, swamp, desert)
Predators – jaguar, alligator, komodo dragon, snake
Prey – parrot, turtle, tropical fish, lizard, pig, monkey
Usable vegetation etc. - fruit, vines, vegetables, berriesTundra (borders temperate forest, arctic)
Predators – wolves, grizzly, white owl, lynx
Prey – caribou, hare, bison, lemming, mosquito, midges (no-see-ums), pheasant
Usable vegetation etc. - berries, mossWetlands (borders temperate forest, prairie, coastal rainforest)
Predators – Water snake, badger, raccoon, moose
Prey – Beaver, moose, blue heron, frogs, mosquito, dragonfly, trout, firefly, duck
Usable vegetation etc. - reeds, vegetables,Please add more!
Edit: removed monsters...
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Yeah no "hold this and they will follow..." haha. Not sure I like the idea of seeing 10 cows, but in reality there are hundreds. It's just too much and OP. Some balance needs to be found once this feature is in the game. How many cows in one area starts to cause lag for client? How many cause lag for server?
I like the idea of leaving something in the pen to lure them in, like their favorite food. But it would be nice if the herding option was available also. Or maybe herding works for some, but others you need to lure...
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haha well that would be great! But I imagine a little too much to ask from the devs. So just stones and boulders embedded in the dirt and stone which will fall out once dug out enough.
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It also might be determined by altitude. So that as you ascend a mountain the temperature would drop and the biome would change as well.
This would be great too and just makes sense.
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Some form of usable crystals would be great too. Crystal caverns are good places to find certain monsters, so there is some serious risk involved in getting specific types of crystal. They should also be embedded in the stone, found while mining.
Crystal swords or spear heads would be great. Crystal armor? Not so much for me..
Maybe they could be used to focus a laser or something like that?
Maybe they can be charged with some form of energy then used as a fuel cell for a futuristic vehicle?
And yeah, maybe they can be used to amplify magic, or contain souls...
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Exactly, you could end up in the southern hemisphere. It would be quicker to head south to get to the cold regions. I would like to see biomes from pole to pole (not just from the equator to the north pole). Not just scattered all over the world randomly. That can be a world generation option. But I would like this idea to be default.. just my taste.
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Tiers of underground biomes would be great for sure!
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There was a mod for Minecraft which made it so mining was a challenge because if you were not careful, you could have a cave-in and get killed by falling earth or rocks etc.. I would love something like this in RW.
Been thinking about it, and I think the easiest way would be to add boulders which are generated in the stone and dirt which have physics and collision. Once the surrounding dirt or stone is dug out enough they fall out of their hole with physics. This could also be used to make the surface more interesting with boulders sticking up out of the dirt. Maybe you find one in the middle of your build while raking and it needs to be removed somehow. Tie it to your tractor or whatever and pull it out of the way, once it's been dug out of it's hole enough of course, otherwise the rope just breaks.
People could collect these stones / boulders and use them in cool traps etc.. drop smaller stones down murder holes. Or cover them in tar, light them on fire and roll them down hills. As ammo for catapults! Lots of things to do with stones and boulders.
I could have added this to the other post I made about underground fluid pockets but thought it best to make a separate thread...
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First off, I know water is being worked on etc...
So, imagine when the world is generated, it also generates pockets of fluid underground. Water, oil, natural gas (gas pocket!), lava, and maybe some fantasy element like a cavern with an ooze lake where specific monster lives?
- source of underground water, and maybe a reason to have pumps in the game so you can get that water to the surface?
- a way to introduce something like oil and natural gas instead of just a pool on the surface or whatever
- increased danger while mining
- interesting building opportunities
- increased monster ideas -
Chopping a tree by hand gives you some control yes, but it is always somewhat unpredictable. And yeah it would be great if you could be crushed by a falling tree. It isn't just dangerous for you, think of your buddy standing close by and you can't tell him fast enough to move.... haha or the tree ends up falling on something you've built. But collisions like that might get too crazy to do. I could live without them. But they would be great fun!