In the java version you could copy the terrain and transform it, that's fine, but what I mean is having the possibility of creating an environment in which I could decide which biome I want and modify it in every way, height width inclination and rotation.
I don't know if this is possible, in this way you could make worlds
Plans that I would later adapt to what you really want.
Posts by Foxnyu
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I mean it has to have the predefined mountains but with the possibility of modifying it in size, designs and textures.
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Thank you
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Here you have some more photos of this world.
I hope you like them
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Hello everyone, I have a suggestion in my head, which I don't know if it could be done and it is to create a tool for creating mountains.
It would be the same as what makes the generation of worlds. -
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The problem is the Config.Properties file, it is deleted so that it generates it again.😁
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Thanks for the quick reply
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Hello, I have not received a response to the request I made a long time ago.
Please give me an answer to my proposition.
I don't know if it can be done, what I ask but give me an answer.
Thanks.
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Hello everyone, I'm testing the new version of RW and I think it's a great advance, especially in textures and blocks. I have some suggestions in the blocks, you could put five parameters in the cube-cylinder blocks and there would be two in the lower part, height and two in the upper part, in the window it only has two parameters and I thought that you could put thickness and depth, I am missing two blocks that would be good to introduce: a hollow half sphere for creating domes and a concave cylinder to create decorative objects. On the ground, you need to be able to rotate the mesh to create slopes without steps. You could include a copy paste for pieces that are repeated many times and not have to save it as blueprin. I don't know if all of this can be included in the new engine, but it's a great job done so far. Thank you.
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How can I create a flat creative world in the new version rising world?
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Hello everyone, here are two videos with the new buildings of the city of Memphis. Now I have parked the building a bit to dedicate myself to creating the temple, since the one I have built is not with the correct measures and when I place the surrounding buildings I cannot include them all.
This new building, I will place it in the new version.
I hope you like it. -
Thanks, I will make more videos of zones so that the details are seen.
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Here I leave you an overview of my Egyptian world, the city of Memphis of the game Assassins Creed Origins, built in Rising World.
I hope to be able to export it to the new version, and my thanks to all the players that their Blueprints have been able to decorate with many objects my world.