Posts by MommaT

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    I have done the worm hunting with the rake during a rainstorm ... and there aren't many worms for me (temperate zone). Just two after many spots digging. So maybe up the number a bit?


    But here's my more important issue: the rake does make holes or lowered terrain with raking, and it's kind of annoying when you don't really want the lowering to occur. Perhaps we could have a different tool for digging worms, or and different setting or key command for raking without changing the ground depth? I know I can go back and raise it, but I'd rather not have to. For now, I guess a pit outside town will need to be my worm farm!

    I just test drove the update, and that you the fishing is fun. I was also able to pick up two chickens and a hare. They are in my workshop right now so I guess the next task is building a chicken coop and a rabbit hutch. The chickens are content, and laying eggs on the floor. The Rabbit is pretty nervous!


    I'm not running around in my undies anymore! Also the lightning storms add some nice atmosphere, too.


    Game is running fine for me.


    Thank you, Red. Great update.

    Wow! I've been away from RW for a while and just popped in to see if there was anything new. LOL there is!


    I'll have to get back to building my fishing village now, because now we have fishes! But I imagine my bay may be freshwater ...? I guess I will see. Would so much like to be able to put those lovely fish models (and other things) down in the world as props (fish market for starters). I made my own fish and lobsters for that recently, but yours are better! Maybe someday we'll have placeable objects/items.


    Very excited to check all this new wonderfulness out.


    Thanks, Red!

    Adding seeds for flowers would be welcome for those playing in survival too!


    I also want more decor! So I have been making some and also examining and downloading all the wonderful blueprints people have been donating to the community. I will have some new things to add to the collection soon.


    I do hope that Red adds back in some of the patterned tiles that we had in Java. I didn't love them all, but some were useful for floors and wallpapers. We can of course use jpgs (posters) for that, but having more native patterns would be better/easier.


    A couple of the fabric textures painted make passable carpets.


    I would also love more shapes! A couple of classic moulding/trim profiles would be really handy!

    These are wonderful! Curious if you worked larger and then shrunk them to appropriate size? I am finding that working small is so very HARD to get accurate placement of little pieces.

    Perhaps the speed of the flood could slowed, but to my mind this is exactly what should happen! We do need a water pump and lines to send water elsewhere. Until then maybe Red could make the water in the lower caves static water.

    I check in here almost on a daily basis to see if there is anything new! I have a long list of wants, but one thing I think so many of us would like to see is the ability to put items down in the world with persistence. So a bushel of apples for example. Or tools on a workbench or anything at all on a shelf. Turning a blueprint into an object so we could pick it up and move it would also be cool.


    So many things!

    I have a question about how to fix this. I copied another user's Blueprint in order to isolate a single item from a group. In the save dialogue I changed the creator name to that of the original user to make sure he got properly credited when I place the item in my build. But now when I make my own blueprints, and change the name back to my own, it doesn't stay changed. It keeps reverting to the other creator's name and I have to change this field every time.


    Is this a bug? Or is there a way to make it stay selected on the last used creator name, until I change it again?