Posts by MommaT

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    These are wonderful! Curious if you worked larger and then shrunk them to appropriate size? I am finding that working small is so very HARD to get accurate placement of little pieces.

    Perhaps the speed of the flood could slowed, but to my mind this is exactly what should happen! We do need a water pump and lines to send water elsewhere. Until then maybe Red could make the water in the lower caves static water.

    I check in here almost on a daily basis to see if there is anything new! I have a long list of wants, but one thing I think so many of us would like to see is the ability to put items down in the world with persistence. So a bushel of apples for example. Or tools on a workbench or anything at all on a shelf. Turning a blueprint into an object so we could pick it up and move it would also be cool.


    So many things!

    I have a question about how to fix this. I copied another user's Blueprint in order to isolate a single item from a group. In the save dialogue I changed the creator name to that of the original user to make sure he got properly credited when I place the item in my build. But now when I make my own blueprints, and change the name back to my own, it doesn't stay changed. It keeps reverting to the other creator's name and I have to change this field every time.


    Is this a bug? Or is there a way to make it stay selected on the last used creator name, until I change it again?

    well its possible now with a little coding and unity work, all blueprint models can be exported as .obj files an obj is a 3d model the only downside is they have no textures, this means you will need to import them into unity and add your own textures, and turn them into a prefab that you can then program using the API to move and float on water, kind of like my helicopters i added

    Wow. That seems like a complicated process, but I am impressed with your work. I really hope that Red might use that work (compensated if you wished) to create a system for us to do precisely this sort of thing in game!

    Would there be a way to keep animals off the shore or built structures? Or land where we've changed the shore? I have a canal they just won't stay out of.


    Animals seem to get stuck on the very steep shorelines and either drown or just endlessly tread water. And where I have built a dock they get stuck in the boards and don't move on. In fact, it would be helpful if animals would try to avoid areas where we've built things. Having them wander the village streets is a bit weird.

    May suggest that as a temporary solution we really don't need realism. Putting a saddle on a horse doesn't automatically tame it IRL, nor does whistling as in other games. But at least those are solutions for gaining control of the animal npc and don't require new animations. Singleplayers aren't very concerned with animations (admittedly).


     Picking up a small animal and having it just appear in inventory would be fine also. Then we can place it like any other object when we get to our enclosure.


    A mechanism for herding other kinds of animals, goats, sheep, pigs, cows similar to the whistle method could be employed if you wanted something semi-realistic. And it would use the walking animations already in the game. You could point at the critter and issue the "you're tamed" command and voila it's yours. Though I suppose you could have some other hoops for us to jump through first.

    It's not that complicated :) if you have a reference picture of the ship you want to build i might give a go to build it for you ;) if you want

    Thanks for your kind offer, but what would be the fun in that?? ;) I did download your yacht and looked at it, noticing that you used regular blocks at different angles, which is fine, the build is beautiful. But up close it has a bit of wonky angles too. So I don't feel so bad, now, if the great Drakonas also has imperfections. Sincerely--you are great! I tried several methods and finally settled on Frankenstein-ing some different shaped pieces together... It almost works. LOL. :crazy:


    I'll post it when I am done. I'm sure with more practice I'll figure out something to make those parabolic(?) shapes better. Though, what I wouldn't give for bezier curves and editable single points of a block!

    Well, yes I know how to do that, but when there are multiple angles and it expands in two directions. That's where I am having trouble. I'll look at your yacht and see how you did it. I'm probably making it mor complicated than it needs to be.