If I was not able to loot all this stuff then I don't see any point in exploring. Looting is one of the key features why survival games are popular at all.
True. And it may just be too complex for Rising World, but if there was say some penalty for looting "too much" (everything from everyone) like perhaps extra ferocious attacks, or more frequent attacks that might be pretty cool. Also I don't think the bandits can actually "bandit" your stuff. Seems like something that needs fixing! But then I usually play creative so ignore me! Red has been great about letting us customize so much, so having a user setting for banditry and looting might be something he'd do.