Well, I understand you experienced admins are accustomed to those commands, but I am against them, for several reasons:
Ok, I understand the not using them for commands that require a name (ie /addplayertoarea, etc.) and agree (provided the search player/area lists is implemented). I also understand making too generic a command (like /info). Would a compromise be possible (I like command line myself ) and provide the commands:
/ap showareas (to stay consistent with the next ones)
/ap hideareas (to stay consistent with the next ones)
/ap areainfo (no input required)
/ap arealist (no input required, with it ordered by order of creation, this is handy for checking out newly created areas)
/ap adminpriv (as you mentioned above)
1) The permissions turned on in each preset: if the permissions of a player match those in a preset, the preset name is shown near the player name. If the permissions of a player for an area do not match the permissions of any preset, then " (Custom)" is shown.
Ok, I think I understand how this import/conversion is working now. I think I can setup the original .group files to match what is in the .presets and get the import/conversion to do what I think we need. Will check it out.
Hmmm... strange you find this item backward and not the very first one, which uses the same strategy "Hide areas" when they are shown and "Show areas" when they are hidden). Would "Turn admin priv. ON / OFF" clearer?
I see your point here... Maybe if you make the clickable line say either "Turn Admin Priv ON" or "Turn Admin Priv OFF" (and yes I prefer the capitalization shown here ). It would be nice too if, for admins, the current state of "Admin Priv" be displayed on the screen just under the area name (something like "Admin Priv: ON" or "Admin Priv: OFF) and this would be a status only not clickable.
Something I noticed when trying to test out how nested areas work... When in a nest area (ie: BigArea|NestedArea), and you go to edit while in that nested area, the area that is brought up to edit is the "BigArea". How would one edit the "NestedArea"?
I am not sure I understand how nested/intersecting area permissions work yet, but I don't think it works the way I believe they would be used and I want to check it out, but can't edit the areas individually as I'd like to test it.