The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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@red51 We are experiencing an error that resets our server when crafting clothes on the loom and then placing them in a crate. The error occurs (below) both when crafting clothing on the loom (with "freecrafting" permission, no resources needed) and when placing the crafted clothing items into a crate. We experimented some and could not narrow the issue down to any particular item of clothing. Also attached is the server log (with a number of lines removed to trim it down).
Rising World - 0.9.0.1 - Dedicated Server
Linux 4.4.26-nitradoV3-MC-1000-nH-dP-d-i Java 1.8.0_101 (amd64) Memory: 9544 MB
2017/12/12 10:06 PM
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RW SERVER: Fatal error occurred!
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Buffer.java:527)
at java.nio.HeapByteBuffer.putFloat(HeapByteBuffer.java:474)
at commons.util.Utils$ConversionUtils.chestToByteArray(SourceFile:1413)
at x.c.d(SourceFile:256)
at A.d.d(SourceFile:112)
at C.w.execute(SourceFile:42)
at y.b.run(SourceFile:24)
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Did the rate of tree growth get modified with this update? I am getting reports that trees are taking a long time to reach maturity. I this potentially set to long?
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I was wondering if it would be possible to somehow make it easier to cleanup areas in the world where players have "abandoned" their builds. Currently it is difficult to cleanup an area and return it to a "natural" look. The "Paint" terrain tool currently paints down deep in the ground when painting with a large "brush" size. This makes it difficult to paint an area with say "Grass blades" without making the ground under the area "in-natural" with "Grass blades" too deep into the ground. Maybe the "Paint" terrain tool could have a RMB option that only paints like 1 block deep regardless of how big the "brush" is.
Also, wondering if the "Add/Subtract" tool could be improved with a similar capability for leveling areas. When using the tool with the "flatten" option (enter key) maybe the tool could again on level like 1 block deep with say "Grass" (cut grass) when clicking with the RMB or something regardless of how large a "brush" is used.
Both or these improvements would make maintaining a "natural" environment much easier when either cleaning up areas or flattening area for players.
Thoughts?
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Not sure if this has be asked yet, but... In regards to:
[New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
Could this feature be added as a group permissions setting (unless it is already there and I missed it) so that it can be "denied" even while in creative mode (a "semi-creative" configuration)?
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Bump @red51
Did not see either of these new block constructs in the latest update... Would love to see these.
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Yes, sharkbitefischer may allow that for now
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Is there an update planned for the pnb plugin. Seems to be messed up with the update.
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Not sure what you mean by a "curved ladder", but anything is possible with PNB and rotation of small segments....
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Bump.... Would still love to see a way to locate/retrieve your animals
Well been trying this out in my SP Lan server...
This is pretty slick, but a couple of suggestions (maybe they have been mentioned)...
Animals still don't seem to stay penned up in the game reliably (especially chickens in a coop). A way to locate your roaming animals would be nice. Even a way to "recall" them from afar.
Maybe some way be able to tell who the owner is of a roaming pet.
Very Nice job here!
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Did not know about F10! Thanks.
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Probably a dumb question, but are you holding the shift key while you use the arrow keys to resize? It is not a toggle button.
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Don't you have to put the plank-beam placement into "Manual Placement" (R-Ctrl) before any of the placement movement keys will work?
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Bump... Is this only a problem that I am seeing?
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Well been trying this out in my SP Lan server...
This is pretty slick, but a couple of suggestions (maybe they have been mentioned)...
Animals still don't seem to stay penned up in the game reliably (especially chickens in a coop). A way to locate your roaming animals would be nice. Even a way to "recall" them from afar.
Maybe some way be able to tell who the owner is of a roaming pet.
Very Nice job here!
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I'm not sure when I started noticing this with respect to the updates, but I suspect it was after the ability to "undoblueprint" was added.
When placing multiple of a blueprint in a row (like fence or road sections), I used to be able to just use the arrow keys to move the blueprint to the next location and RMB again to place right away. Now it appears there is a delay (about 10secs or so) before I can place another copy.
Are others experiencing this? It makes it more difficult to place multiple blueprints in a row quickly.
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small comment, could there be an option to remove the onlogin messages from your plugins? The server chat gets full with them (even more when we have more than 1 of your plugins installed) and especially admins get twice the messages containing almost the same information.
what about if i make it that you only see the message once when you very first join ?
@yahgiggle
Since this is for "Admins Only", could any onlogin messages be removed for "Non-Admins"? I'd prefer that Non-Admins not be aware of the plugin at all even if they can not use it.
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Looking good so far!
Not sure I'm keen on this idea...
3) modify the area boundaries (not implemented yet, but I plan to add it)
Wouldn't think that allowing owners to expand there areas is a good idea.
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Ah! Yeah that is not good that they turned off your whitelist. I had issues with them when they messed up my RCON port.
Problem is, I have not found a good replacement hosting service yet. Haven't looked hard, but no luck so far.
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They removed your Area Protection script? Setting up area protection in the first place is not a Nitrado responsibility. But, they actually removed files on you?
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Ok... Still different then the old "World Edit" where "/clear" would delete blocks, objects, construction and vegetation. But, this will work, just have to do "/delete boc" and "/delete veg" to get everything except land. But, since the selection tool stays until you do a /cancel, not a big deal.
Thanks @yahgiggle!