Inspired by the Direction Trees Fall thread:
Talking to/listening to/reading about other people in the game, I see that tree felling is a common issue with a lot of folks, including myself. I recently spent time designing and testing various tree farm layouts that would make harvesting wood more efficient. They pretty much all failed in one way or the other. And now it dawns on me -- in real life trees don't fall in a random direction when felled by an experienced woodcutter. The good ones can practically thread a needle with their accuracy.
I've actually felled a couple dozen good-sized trees in my lifetime. The basic principles are straightforward enough that I had reasonable accuracy most of the time. Rising World is now bringing back those memories, except those principles aren't implemented in the game. Yet.
At the very least I'd think trees should fall in the general direction of the side you are chopping on, or maybe within a few degrees thereof. The animations and attention to gravity as the tree falls are already amazing. We just need some bit of control over the initial lean when it starts to go.
If it's possible to have the wedge-cut become visible as you chop, even better. Gives you a visual aid to your aim. Not an absolute requirement, but it would add a whole new dimension to the task.