Posts by Harv

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
    Quote from Moderndaybardx

    Your shack looks very authentic

    Thanks for the comment. The building process itself felt very authentic itself, even without the "improvements" we're suggesting in this thread.


    Pre-fab walls, window frames, trusses, etc. are an interesting concept, but I really wouldn't mind doing the pre-fab myself as long as I could replicate them later. I wouldn't want this type of building to become too easy.


    Or would I? :rolleyes:

    VERY nice, FortuneQuacker. :thumbsup:


    Hopefully we will eventually have boats that can actually row/sail/paddle around. Red51 hinted that it may be all that far off. Fingers crossed.

    Quote from Minotorious

    gold is found in big quantities after -400 in depth

    In my very first single player world I started finding gold just after I passed the -100 mark. I remembered this when I began my mine on foxbox, so I made a landing (stone blocks) at exactly -100 and just started digging in all directions. I hit two significant deposits of gold within a couple dozen blocks from that point.


    I guess our mileage can vary, but that was my personal experience. ^^

    I hear ya, Beam, but I see blueprints as an overkill/workaround for this, and blueprints are not always accessible on some servers. So I was thinking of something built into the crafting system itself, with the same placement mechanics as the planks and beams. Maybe craft prototype assemblies that could be placed in an inventory and when placed, can be duplicated along a path as planks and beams can now.


    Just a wistful idea at this point. I'll have to ponder the details. 8|

    We're on the same page, Fox. And I don't particularly care about the difference between rough cut and finish cut sizes. I'd be happy as clam to have all rough cut sizes.


    That chart is interesting to me, though, since I remember "finished" 2x4's used to be 1-5/8" x 3-5/8". Either times have changed or there are variations in final milling that I was not aware of. Maybe the lumber industry has found a way to cut costs. :/


    And although the metric system is used by most of the world, it turns out that 50mm x 100m, sold in UK, is remarkably close to 2" x 4". (Ref: UK Lumber)


    I'd be happy with either system in the game.

    Thanks for the kind words, Darwin. :)


    While doing that project I was already thinking along the lines you mention. In the past, when I wanted to lay out a floor plan and maybe whip up a 3D model that could be used for a walk-through, the software choices were few, expensive, and required a super computer to run on. Now, decades later, we have an affordable game which does all that, with realistic graphics and silk smooth performance on even lesser home computers or laptops. And the build mechanics are only a fraction of the whole game.


    I wouldn't expect Red51 to spend the time to make it a real architectural tool, but as I was building, I did kinda wish there were at least some standard plank/beam cross-sections like 2x4, 4x6, etc. commonly used used in real house construction. I wouldn't mind being able to snap studs to 16-inch centers and other common spacings, either. Again, NOT a priority for development at this point. Maybe after the game is released and Red51 has time on his hands. :D


    When/if that day comes, I would also love to be able to group objects (planks, beams) into structures, like trusses, door frames and so on, that could easily be replicated (if adequate materials are in the inventory). Dreaming is the easy part, writing the software is a whole 'nuther matter. ;)

    I was not aware that fools gold had any practical uses. I have now learned something. :thumbup:


    How it might fit into the game is an intriguing question. Gold itself doesn't have much use yet, so the pyrite might wind up being more valuable than the real thing. Oh, the irony. Or would that be 'goldy'? English is such an unpredictable language.

    I've been fascinated by the truly impressive builds I've been seeing in this game. I can't compete with the incredible works some people have done, so I thought I'd just go simple and build a mining shack/storage room. My goal, however, was to see if I could build it the way I would do it in real life, give or take a keg of nails. The amazing build system in this game makes it all possible.


    So, put down some concrete piers to support the floor joists. Then frame up the walls as best I can, followed by trusses for the roof. And lastly lay a roof and siding on it. The heck with paneling the inside. It's supposed to be a shack, right?





    Fancy? Not hardly. Fun? You bet. ;)


    I can't get enough of this game.

    Quote from zfoxfire

    I was quickly harvesting in my garden and noticed saplings and vegetables sitting on the earth

    I had the exact same incident when I was harvesting corn recently. And I really appreciated that I could just take the time to transfer my load into the ol' corn barrel and still get back in time to pick up what I had dropped. Another positive step towards reality in this game.


    Kudos to Red51. Again. ^^


    And thanks for corroborating my ore-mining observation.

    I've written enough "random" routines to realize that I could just be on an unlucky streak, and by definition it could happen anytime. Just thought I'd check if anything has changed.


    @'Minotorious - Yeah, when it happens I always check to see if my inventory is full and I somehow missed the message. At least now if you miss the "inventory full" message, you still have time to re-arrange or go stash stuff in a chest and get back in time to pick up the drops. Love that we can do that. ^^

    Been playing the game for quite a while now, and I'm enjoying the steady evolution of the game. ^^


    So lately I've been doing a lot of mining, and I'm noticing that when I see an ore clearly, whack it with my pickaxe, and hear the metal-on-metal sound, there is still no guarantee that I will get anything more than stone dropping. I understand the random aspect of the process, but it seems that my chances of totally striking out have increased somewhat.


    For example, I just came upon a sizable deposit of copper, which I totally decimated, but wound up with NO copper. Just stone. The same thing happened with an iron deposit a little earlier. All in all, I'm doing okay with building up my resource stash, but I was wondering if the odds have changed lately.


    Anybody else had this experience?

    I'm sure it can be modeled, and the window frame would make a fine start if we could then fill the frame with a material like glass, wood panel, chicken wire, mesh, etc.


    The remaining question is still how hard would it be to animate the rotation of such a structure on its hinge?


    Full-size image can be seen here: http://imgur.com/a/przFj


    As ArcticuKitsu said, there seems to be a consensus among players that being able to export the map as a single image file would be a really nifty feature to have. The way the map files are laid out suggests that actual "stitching" wouldn't really be required, since the map is already chopped up into little pieces in a manner that also specifies how they fit together.


    In this example, I was trying to visualize a water route from my place to the main settlement on Arctic's server. Just by walking and swimming I can now see both the land path and possible waterway at a glance. Just in case boats make their appearance in the game. ^^ The only problem this time is that I had to take a zillion (give or take) screenshots and stitch them together with a combination of a program called PhotoStitcher and Gimp.


    If building the feature into the game is not feasible, then we'd settle for a little guidance on how some of our hearty software enthusiasts might go about creating either a plugin or standalone app to get the job done.


    It's easy enough for us to make such requests. I know it's another thing altogether to come up with solutions. (Yes, that was aimed at Red51 :rolleyes: )

    It would appear that your server is not visible to the outside world. Have you done the proper port forwarding?


    Is this server running on your local computer or is it hosted on an external host service?


    You probably want to switch over to this thread: Hosting a multiplayer game.

    Yes. Create a directory named "permissions" and add files in there. Add a subfolder for groups, too.
    Check out examples where you can find them. It's not as obvious as you might think.


    I don't know a lot of details myself, but the op of this thread, zfoxfire, is getting pretty good at it.

    I think we've already learned that this level of detailed permissions has odd consequences, but I'll keep posting oddities that might offer clues as to where the problems are. This is all fringe usage, affecting very few players, I would guess, so I'd have to rate it as a low priority in the overall scheme of things. Something Red51 can poke at in his copious spare time. :D


    Anyway, here's a case where opening the personal inventory crafting gui offers me a block, of all things. I have no blockbench and block crafting is not permitted in this experimental environment anyway. Fact is, the block displayed here is from my last crafting session on a different server altogether.


    When I manage enough sticks, the Craft Object button lights up, and when I click it I get the skewer as the selection indicates it should. Purely an image faux pas in the gui, I guess. After crafting, the image corrects itself. Just thought I'd share.



    Hmm... starting to wonder if our test server itself is set up properly. :/

    My latest observation about the crafting gui image thing is that when the problem first appears, it persists, not a random time, but until I do something that affects my inventory, like mining some dirt or stone. I'll have more observations in a little while.


    [Addendum: Another symptom seems to be related. At/near the beginning of a game session, I cannot move items around in my inventory. It eventually works again, but I don't know what triggers the recovery yet.]