Just saw this post, your small gap is probably caused by tiny overlaps in the small woodbeam blocks. Construction elements are not that easy to place without the tiniest overlap
Posts by Minotorious
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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A block is 0.5m exactly, i.e. doors that are 4 blocks high i.e. 2m for an average 1.7m person to easily go through them.
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Depends on which one you want, look in the plugins' section of the forum to find them all
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You can use the Portals plugin to set that up (link in my signature)
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Well if you enter 1 1 10 that means 1 block length in X, 1 block length in Z, and 10 block lengths in Y.
if you want to make something small you need to go for 0.1 0.1 0.5 for example
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After the update, the character has become taller. Please, return the previous growth, but because of this, I now can not normally go into rooms with low ceilings. Because of this, I can not climb into the pipes, the character does not fit into the space at all.
The fact that you could until now do those things at those height was the bug. This bug has been fixed now so unfortunately the only thing I can say is from now on build higher structures
PS: the doors always were 4 blocks high so that should have given everyone an indication of what proper height was for structures. Also remember this is Alpha so things can change over time even unexpectedly.
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Well this is why the permission system/area protection exist to block new players/potential griefers from doing exactly that.
People like them unfortunately exist and we server owners/admins have seen a lot come into our servers.
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Hey wenn ich die Zeit habe, kann ich gern etwas helfen, bei mir ist es eben genau anders rum. Mit dem Englisch ist Google mein bester Freund
na ja keine Sorge ich schaue mal selbst und wenn du was falsch siehst du kannst es korrigieren
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Oh I see the changes to the API are more extensive than I thought, Unfortunately I cannot give an ETA for an update at this time
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Unfortunately I haven't had the time to update this plugin to the newest version of the game, could you please post the error message/server log?
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On games. When you use any type of vehicle, you see forward, so you see the direction you're traveling in. You don't get in a car and reverse everywhere. On elite dangerous you don't face the back of the ship. That's my point. Not what is the correct way to row a boat.
This is a good point and I fully understand it. I believe that once the 3rd person camera is implemented then this is going to be addressed as well
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Basically a boat has a bow and a stern. I think he means he sees the stern while rowing, and in RL this isn't correct.
But actually you can row a boat in two ways.As I wrote before a rowing boat is only (properly) rowed with the paddlers facing the stern for them to see what the commander of the boat wants them to do. Maybe a canoe or a small one person vessel can be rowed both ways but most of them are anyway built with the benches so that you have to face the back of the boat to row it properly else you cannot sit right.
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Just looks weird to me, that, you're on a boat but you can't see that you're on a boat. You may as well not have the boat and activate fly mode and fly over the water on the water level. It would look the same. It's like the boat is there, but when you get in it, it's not there anymore. The camera just moves where u tell the invisible boat to go.
Can you please post a screenshot? as in red's post above you can clearly see the boat the player is in
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Silly question but did you change the values in your client's definitions.db or on the server's definitions.db?
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This sounds a lot like you want to play cities skyline in RW from my understanding
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The problem is most likely not with your command but with the fact that this plugin hasn't been updated in more than a year with 2 major updates changing a lot of things in the game and Java API in that year.
tl;dr this plugin most likely doesn't fully function anymore
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- Basically when u row the boat, this should be what you see, in the direction you're traveling. The way this game works, it's like the character is facing the back of the boat (stern?) I've rowed a boat forward before in real life. This is what I saw. Maybe it's different over there in continental Europe. But when we row boats here in England, it looks like it does in my pic.
Rowing boats/ships since ancient times had the paddlers looking towards the back of the boat/ship.
This is for practical reasons as when the commander is on the back (where the wheel or the rudder is) and looks towards the front of the boat to steer it and make sure it goes in the right direction he can see the faces of the paddlers and give instructions to them.
See image below (commander in red, paddlers in green):
Also see this video of rowing in the Olympics:
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this is something that will most likely be implemented when blueprints need resources to be placed. (in survival mode only ofc)