Take a look at this: Customisable or better Predefined World Generation
Posts by Minotorious
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
-
-
Shouldn't be a problem unless the poster is not publicly available and the owner doesn't want it published. Or unless your building context/surroundings are defamatory towards the poster or its creator.
-
The correct thread is this one: Blueprint Texture Editor version 0.2
This is the older thread, I better just close it tbh to not confuse people.
-
Merry Christmas everyone
-
oh yes maps are local, you need to manually copy it to the other PC
-
Are you playing on a server? If yes did the server owner maybe change the server's full name? (Even a small dash will cause the map to be recreated. If that is the case then you can find your old map in the game's files in the maps directory, just copy the contents of the old map to the new map folder and you will have your map back)
-
Well if you buy the game a second time yes, each account is one character with its unique ID.
-
It is not possible atm
-
Hey there, there is no such bug in the game atm so she is probably just doing something wrong with the keys.
Is she holding the left/right click or the interaction key down for long enough for the actions/animations to complete? If the animation doesn't complete nothing will happen.
Are you maybe using area protection and she is not added to the area she is in? In that case it would make sense that she wouldn't be able to interact with anything.
Do you have any group permissions set up on your server? Does the group she is in have permissions to do all these actions?
It would be much easier if she posted and explained what exactly she is pressing/doing so if you wouldn't mind telling her to either post here or find me on Discord to talk
In case it is possible a short video recording of what she is doing would make things much clearer
-
There is currently an issue with the blueprint undo command (undoblueprint) and the building is not fully deleted. With placement there is no known issue atm
-
Hey,
first of all this is the thread of the published version of the Blueprint Texture Editor: Blueprint Texture Editor version 0.2
Block replacing is planned but it is not implemented yet, I am not sure when I will have the time to add the missing features to the editor as I am really busy atm irl.
For replacing blocks for now you can use the creative mode F6 placement tool.
-
To add images you just drag and drop the .jpg or .png or w/e they are files in the text window when you are typing a new message. Then just click submit and they will be added, you don't need to specifically add them as thumbnails to your message.
The modular parts look nice
-
The AP plugin is not fully functional and has bugs atm.
The developer Miwarre has been away for quite a few months again so we have no information as to when he will come back to possibly finish it.
What you want can be done with the AP Lua script atm if I am not mistaken.
-
Can you post a screenshot of your spawn area? If it is too heavily built with PnB then it can take a long time to load for new people and thus they fall through the world.
The setspawn command sets the spawn point of all new players and they will 100% spawn on that point, if they then fall through the world that is another problem. Have you tried changing the spawn to a completely different location to test?
Where are you running your server? Is it company rented or are you running it off your home desktop or equivalent? How much RAM, how good internet connection, etc. does it have? Could be that it is not sufficient for the server to load and send all the data on time resulting in the falling through problem
-
I don't think what you are asking is possible with the old Lua AreaProtection script.
The new plugin is not fully functional yet so you would need to write your own plugin to do what you are asking for.
Miwarre hasn't been here for quite a while so I would assume he is really busy irl to make plugins for a game atm.
PS: they are called signs not shields
-
Ah no I don't point on the other block, that causes overlaps. I point on the ground next to the block and try to get the next one as close as possible to the already placed one. Sometimes as the game offsets it a bit from rounding errors you need to point slightly next to the already placed block to get them to touch exactly
-
0.1 x 10 is not block size
but 0.1 x 10 is block size as I have shown above you just need to place them very carefully....
-
No I fully understand you there is no misunderstanding.
What I am saying is that the way you place the 0.1 blocks causes your gaps, you can place them without any gap as I did in my screenshot above. I place them by aiming with the mouse and hitting right click not using Ctrl or any other key.
10 woodbeams of size 0.1 0.1 0.1 make exactly 1 block length if placed properly. You are not placing them carefully enough thus you have gaps.
See screenshots below how I replicated your U shaped box experiment:
PS: if you use modular placement (Enter key) that makes the construction elements snap to each other and overlap a bit so there will always be a small gap there in that case.
-
-
If you want to keep gaps to the minimum then it is better to use "modular snapping" with the Enter key. This way construction elements are aligned directly on one another