Posts by Minotorious

    The builders of the world play in creative mode where blueprints will never need resources, in survival mode everything should need resources that is what survival mode is all about :/


    The main point is that most admins want blueprints but can't allow them in survival worlds because they are unfair since they use no resources atm.


    Btw survival mode in RW is the easiest, fastest, and least grindy compared to any other survival game I have ever played, and I have played a lot of them, for instance in Conan Exiles or 7d2d the sole fact that while gathering resources anything can spawn behind you and kill you is insane something that RW doesn't have at all


    PS: The size command is available in survival mode too but only in the original size range, in creative mode you can go outside the normal size range too ;)

    Well in survival mode free blueprints means you can build without needing resources which is not what survival mode should be like ;)


    Anyway the resource requirement for blueprints in survival mode is planned and will be implemented :)

    The errors crashing your server are thrown by Miwarre's GPS plugin, since the server was working before this new plugin was installed I assume there is some clash between either public variable/field names or public method names, or something similar :/ can't say for sure without seeing both plugins' full code :/

    from the game database (values in seconds):


    "baconraw" "180" "baconcooked"
    "baconcooked" "90" "baconburned"
    "beefsteakraw" "250" "beefsteakcooked"
    "beefsteakcooked" "120" "beefsteakburned"
    "ribsraw" "550" "ribscooked"
    "ribscooked" "200" "ribsburned"
    "chickenraw" "450" "chickencooked"
    "chickencooked" "200" "chickenburned"

    Du solltest die methoden: .setEditable(boolean set) und .setListenForInput(boolean set) auf true für den TextField setzen und dann das PlayerGuiInputEvent mit die .getInput() Methode nutzen ;)

    @red51 have a look :)



    Rising World - 0.9.2.7 (Steam)
    2018/04/23 08:27 PM



    Windows 8.1 (x64) 6.3 Java: 1.8.0_131 amd64 0.9.2.7_39 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, MS-16GF, 16301 MB (4225 MB Heap)
    NVIDIA GeForce GTX 950M 20180323000000.000000-000 23.21.13.9135
    Intel(R) HD Graphics 4600 20150804000000.000000-000 10.18.14.4264
    ______________________________________________________________________


    JVM Arguments:
    -XX:+UseConcMarkSweepGC
    -XX:+UseParNewGC
    -XX:-OmitStackTraceInFastThrow
    -Xms512m
    -XX:MaxDirectMemorySize=3072m
    -Xmx4096m
    -DMemDirect=3072
    -DMemHeap=4096


    Found display mode 1920x1080 @ 60 (32 bpp)
    Start game...
    Start context...
    PixelFormatChanged: false
    com.jme3.system.lwjgl.LwjglDisplay WARNING: Selected display mode: 1920 x 1080 x 32 @60Hz
    LWJGL: 2.9.4
    Display Scaling: 1.0
    CURRENT RENDERER: GeForce GTX 950M/PCIe/SSE2 (NVIDIA Corporation) 4.6.0 NVIDIA 391.35
    GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true
    Initialize Static Classes...
    Collision Shapes initialized!
    Constructions initialized!
    Items initialized!
    Projectile-Definitions initialized!
    Weapon-Definitions initialized!
    Record-Definitions initialized!
    Objects initialized!
    Clothing initialized!
    Plants initialized!
    Picking initialized!
    Food-Definitions initialized!
    NPCs initialized!
    Record-Definitions initialized!
    Crafting-Definitions initialized!
    SETUP SPECIAL COLLISION SHAPE FOR giraffe
    Initialize Default Options...
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    1920 X 1080
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    Initialize Bulletphysics...
    Initialize IngameContext...
    Initialize Materials...
    Initialize FMod for Windows64 ...
    FMod - Load native library: fmod64.dll Filesize: 1692672 bytes
    FMod - Load native library: fmodstudio64.dll Filesize: 1835008 bytes
    FMod - Load native library: fmodL64.dll Filesize: 1850880 bytes
    FMod - Load native library: fmodstudioL64.dll Filesize: 2584576 bytes
    FMod - Load native library: JavaFMod64.dll Filesize: 159232 bytes
    ... finished
    FMOD INIT
    FMOD CREATESTUDIOSYSTEM
    FMOD GETLOWLEVELSYSTEM
    (0) Line 1 (Virtual Audio Cable), STEREO, 2, 44100
    (1) Speakers (2- Realtek High Definition Audio), STEREO, 2, 48000
    (2) Line 2 (Virtual Audio Cable), STEREO, 2, 44100
    ______________________________________________________________________


    Initialize Music...
    Initialize Sounds...
    Sound initialization done!
    content.Game INFO: Initialize RenderingSettings...
    Initialize SerializerRegistrations...
    FMOD Driver: Line 1 (Virtual Audio Cable) ID: 0
    content.Game INFO: FMOD Mode: STEREO Channels: 2 Systemrate: 44,100
    Initialize InputMappings...
    Initialize LocalPlayer...
    Playername: Minotorious
    Construction elements quality 256
    Initialize AppStates...
    Initialize GuiStates...
    warning CollisionDispatcher.needsCollision: static-static collision!
    154628696 bytes loaded
    MATERIALS INITIALIZED
    SET ANISOTROPIC FILTER TO 16
    Initialize GUI...
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    friendlist show: false
    Loaded 49 Steam friends
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    friendlist show: false
    com.jme3.texture.plugins.DDSLoader WARNING: Got 11 mipmaps, expected 12
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    clothing element update player
    clothing element update player
    clothing element update player
    clothing element update player
    288 blueprints initialized!
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
    screenresolution 1920x1080
    aspect ratio 16:9
    loading texture dimension: 1920x1080
    friendlist show: false
    NEW CONSTRUCTON SELECTOR
    Initialize PostProcessFilters...
    -> reattach
    WaterProcessor initialized!
    GrassOccludeProcessor initialized!
    WeatherOccludeProcessor initialized!
    SSAO Filter disabled
    SET REFRACTIONS ENABLED: false
    SSAO Filter enabled
    SET REFRACTIONS ENABLED: true
    SSAO Filter disabled
    Loadingtime: 28.71 seconds
    SET REFLECTIONS ENABLED false
    SET REFRACTIONS ENABLED: false
    friendlist show: false
    SSAO Filter disabled
    set lightscattering samples: 45
    SET REFLECTIONS ENABLED true
    SET REFRACTIONS ENABLED: true
    CANCEL
    SET REFLECTIONS ENABLED false
    SET REFRACTIONS ENABLED: false
    java.net.ConnectException: Connection refused: connect - 72.49.194.36:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 192.168.1.11:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 108.162.144.68:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 192.168.1.112:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 89.244.83.42:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 192.168.1.6:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 73.162.85.1:4255 (4255)
    CANCEL
    CANCEL
    FAVORITE: 45.79.211.222:4255 - null
    FAVORITE: 85.190.158.239:12600 - null
    FAVORITE: 149.202.82.68:4255 - null
    FAVORITE: 76.18.150.191:4255 - null
    FAVORITE: 89.163.254.162:4555 - null
    FAVORITE: 198.245.71.106:4255 - null
    FAVORITE: 85.190.158.183:10600 - null
    CANCEL
    CANCEL
    java.net.ConnectException: Connection refused: connect - 45.79.211.222:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 76.18.150.191:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 198.245.71.106:4255 (4255)java.lang.Error: Interrupted attempt to acquire write lock
    at javax.swing.text.AbstractDocument.writeLock(Unknown Source)
    at javax.swing.text.AbstractDocument.insertString(Unknown Source)
    at javax.swing.text.PlainDocument.insertString(Unknown Source)
    at javax.swing.JTextArea.append(Unknown Source)
    at ah.a.a(SourceFile:19)
    at content.g.write(SourceFile:148)
    at java.io.PrintStream.write(Unknown Source)
    at sun.nio.cs.StreamEncoder.writeBytes(Unknown Source)
    at sun.nio.cs.StreamEncoder.implFlushBuffer(Unknown Source)
    at sun.nio.cs.StreamEncoder.flushBuffer(Unknown Source)
    at java.io.OutputStreamWriter.flushBuffer(Unknown Source)
    at java.io.PrintStream.write(Unknown Source)
    at java.io.PrintStream.print(Unknown Source)
    at java.io.PrintStream.println(Unknown Source)
    at aI.c.a(SourceFile:184)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
    content.Game SEVERE: Fatal error occurred:
    pool-5-thread-7
    java.lang.Error: Interrupted attempt to acquire write lock
    at javax.swing.text.AbstractDocument.writeLock(Unknown Source)
    at javax.swing.text.AbstractDocument.insertString(Unknown Source)
    at javax.swing.text.PlainDocument.insertString(Unknown Source)
    at javax.swing.JTextArea.append(Unknown Source)
    at ah.a.a(SourceFile:19)
    at content.g.write(SourceFile:148)
    at java.io.PrintStream.write(Unknown Source)
    at sun.nio.cs.StreamEncoder.writeBytes(Unknown Source)
    at sun.nio.cs.StreamEncoder.implFlushBuffer(Unknown Source)
    at sun.nio.cs.StreamEncoder.flushBuffer(Unknown Source)
    at java.io.OutputStreamWriter.flushBuffer(Unknown Source)
    at java.io.PrintStream.write(Unknown Source)
    at java.io.PrintStream.print(Unknown Source)
    at java.io.PrintStream.println(Unknown Source)
    at aI.c.a(SourceFile:184)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)


    java.net.ConnectException: Connection refused: connect - 72.49.194.36:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 192.168.1.11:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 108.162.144.68:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 192.154.225.121:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 192.168.1.112:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 31.214.235.129:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 192.168.1.6:4255 (4255)
    java.net.SocketTimeoutException: connect timed out - 73.162.85.1:4255 (4255)
    integrated server reset
    RESET LUA
    STEAM SHUTDOWN
    destroyed errorhandler...
    SHUTOWN DONE

    Completely agree and as far as I am aware this is the way red is planning on realising modding in RW in the future (hopefully sooner rather than very later :D ) :)


    (that is unless I have missed a post saying otherwise @red51)

    No worries and yes unfortunately in the game's current state the only way to "mod" it is by extracting files out of the .jar archives, editing them, and then repacking them in the .jar archive they came from.


    Modding in the way you describe above is the easiest and most common way to go, at least judging from experience with other games.


    Having said that you can change the base block textures by adding a custom texture pack. The way for you to do that is by creating your texture pack and then adding the path to it in the config.properties file under this setting: "custom_texturepack=PATH_TO_CUSTOM_TEXTURE_PACK"


    There is this german tutorial (which I should sit and translate to english at some point :/ ) on how to set up a texture pack: Eigenes Texturepack erstellen , hopefully with the help of google translate you can use it for now :/


    There is also this thread that could possibly help you as well: Custom textures like posters in blocks, Planks 'n Beams?


    Please note that by adding a custom texture pack you are replacing the existing textures with your new ones, you are not adding them to the existing list of available textures

    oh I see, no no this method or the API in general cannot add new (not already existing in the game) items, clothing, objects or anything else.


    What you describe is actually planned but it is not clear yet if it will be under the Java API or Modding (i.e. no coding involved just adding files to the game's files) which will most likely be realised through the steam workshop :)

    This is a plugin API discussion about a java method to spawn clothing items in a player's inventory. Please keep suggestions in the suggestions or discussions sections of the forum as not many people read the Java API part of the forum that is mainly addressed to plugin developers ;)


    to partly answer your question thought: a few new clothing items are added with every update so I am pretty sure other types of clothing like the ones you mention are in the works. :)