Thought it was gm 0 -> suvrival and gm 1 -> creative, was this changed?
Posts by Minotorious
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oh i c lol must have missed it, anyway what i said still holds true for falling through.
yes indeed for slow PCs the extra portals do help a lot
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have you seen the albion online skill tree? That kind of a skill tree would be needed for an open-world crafting game like RW in order not to make any compromises or steer the player in distinct directions (i.e. keeping the do whatever you want kind of playstyle)
To make that happen you would need countless new materials (be they ores, plants, trees, etc.), countless new recipes, as well as countless new pieces of equipment to create a lot of tier sets. Not saying it is impossible because it isn't but it would need a much further version of the game to function either as a core feature or as a huge mod/plugin.
here is the skill tree i am talking about:
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i'm trying call ths from the
PlayerCommandEvent, could that be the prolem? it stll will NOT show the item name.no that can't be the problem.
ok I just saw what you are trying to do and that if is impossible to access, like if the first part is true which will always be if an item is in the slot the second part will never trigger, and when the second part triggers, i.e. the slot is empty, thus null so it has no name to get.
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yes it was a game problem in one of the small bugfix updates that followed the player model one, red said he fixed it
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An Item [] contains an Item object in each array slot, that means that to get the name of each item you need to call the .getName method of the Item object.
i.e. write: Invent[i].getName().equals(Pack)
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if it works anything like the setinventory command, then you have to first put the clothing you want on, then type the command, "setclothing" with no extra parameters. this will set whatever you are currently wearing as the default. setinventory works the sameby setting whatever is in your inventory as default.
this is exactly how it works
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There is also the new primitive furnace which only costs 64 stone to make. Use this one to make iron bars to create the bigger smelting furnace.
You can find it in your inventory's crafting tab under "Crafting Stations"
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Die alte Version soll noch kompatibel sein, in unser Server haben wir keine Probleme mit die alte Version.
Außerdem bitte geb mir Bescheid ob java-Fehler oder andere Probleme gibt
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Found a bug when i want to place a triangular piece of wood with the longest side against a triangular piece of stone (see images before and after placement).
that happens with all triangles atm, this is because they occupy the whole block position and not just the triangle you see, we have asked for a fix to this and hopefully red will change this behaviour when the construction system is reworked
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I don't think there is one but yes a mailing notification option on the forum account settings for when an update comes out would be great (Having said that I have the forum open on my browser 24/7 so I don't think I personally would need the email )
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@yahgiggle as a matter of fact I just checked red's code snippet and he actually has a mistake, that 1 should be a 0 in his code too.
See thread: Create a Plugin
in the last example after "Here is a more complex Plugin-class which listens for the PlayerCommandEvent (when a player enters a command) as well as the PlayerChatEvent (when a player writes a chat message):"
this line (No. 48): else if(cmd[1].equals("/adminmessage")){
should be: else if(cmd[0].equals("/adminmessage")){
I am sure he wrote that in a hurry without really testing it thus the error
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@red51 can do it for you, just email him on support@jiw-games.net to make sure he sees your request faster
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Java
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you need to type /createarea AreaName not just /createarea, just in case you missed that.
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Could you post the red text? or the log file which will contain it and would make reading it a lot easier for me?
In general if you follow the command plugin example from red51 your plugins will not have any problems colliding with other plugins (that is unless both plugins use the exact same command).
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yes indeed the are all in the loom now. But you can spawn them by: clothing ItemName Quantity 1 (always use 1 at the end else you might spawn corrupt items)
Item names: (ignore the empty slots I copied it from the game files directly )
"rags_shirt"
"rags_shoes"
"medieval_shirt1"
"medieval_shirt2"
"medieval_shirt3"
"medieval_shirt4"
"medieval_pants1"
"medieval_leatherarmor"
"medieval_leatherpants1"
"medieval_leatherpants2"
"medieval_shoes1"
"medieval_shoes2"
"sandals1"
"empty"
"sox"
"robe1"
"robe2"
"robe3"
"medieval_suit1"
"medieval_suit2"
"empty"
"empty"
"empty"
"empty"
"pirate_suit1"
"pirate_suit2"
"pirate_suit3"
"empty"
"empty"
"poncho"
"empty"
"tux_jacket"
"tux_coat"
"tux_pants"
"tux_shoes"
"tshirt1"
"empty"
"empty"
"empty"
"undershirt1"
"empty"
"boxershorts"
"empty"
"pullover1"
"empty"
"jeans1"
"jeans2"
"jeans3"
"cargopants"
"shorts1"
"poloshirt1"
"shirt1"
"shirt2"
"empty"
"ghillie"
"empty"
"bomberjacket1"
"winterjacket1"
"empty"
"militaryjacket1"
"militarypants"
"militaryboots"
"trekkingshoes"
"sneakers1"
"sneakers2"
"overall"
"captain"
"indy"
"highvisjacket"
"empty"
"hazmatsuit"
"heatprotectionsuit"
"rubberboots"
"empty"
"diving_suit1"
"diving_suit2"
"flippers"
"aviators"
"sunglasses1"
"empty"
"empty"
"empty"
"empty"
"boonie"
"cappy"
"felthat"
"fedora"
"fez"
"cylinder"
"captainhat"
"wooly"
"safarihat"
"sombrero"
"turban"
"grouchoglasses"
"questionhat"
"helmet1"
"empty"
"helmet2"
"empty"
"militaryhelmet"
"empty"
"wizardhat"
"xmashat"
"vr"
"gasmask"
"empty"
"crown1"
"empty"
"empty"
"ushanka"
"mask1"
"empty"
"empty"