Posts by Minotorious

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)

    you don't need a plugin to do that really you can go to the config file in your RW directory and set the game time speed to a value that would resemble real time (haven't calculated that value but it should be relatively straightforward to calculate it yourself) then the only thing you have to do is in your game open the console and type "tod XX" where XX the current time in 24 hour format, also note that in SP time only goes by when you are playing so it really doesn't make sense to set that in my opinion since you would have to deal with 12 hours of playtime at night. If you want to avoid night it is much easier to open your console every time and type for instance "tod 8"

    yes that is because water is in blocks in the game at the moment it does not deplete nor flow nor do anything water with normal physics does. Dynamic water up to a certain degree is planned but it is not a feature currently in the game. The only way to remove it is go in creative mode (type gm 1 in the console) and use the F5 -> 5 tool

    I understand your confusion and yes the fact that the direction you are facing influences the rotation/resizing direction is a bit annoying from time to time but having 500+ hours in the game I can assure you that you will very soon get used to it :P

    not sure about the spawn point but the only "safe" way to find your way back to your place if you don't want to use commands is setting up lines of torches as you explore pointing towards your base

    ok I think I understand now, what you can do is use the smallest grid and change the resizing precision to say 1 by "setl 1" in the console (default is 10) then you can make your gaps as big as you want ;) other comamnds such as setr X and setp X exist for rotation angle and positioning precision try them out they are quite useful ;) Also you can use beams to "break" the giant plank in pieces.


    Defaults are 15 degrees for setr and 15 points for setp


    also the pnb plugin just uses console commands already available in the game. To get beams/logs/planks/triangles with the console you can type this: item woodplank/woodbeam/woodlog/woodplanktriangle Amount Texture e.g. for 3 plain stone planks: item woodplank 3 21)


    Don't worry about your suggestions many of these things have been suggested before as you suspected and many are certain to come so it is just a matter of waiting for the updates ;)

    Quote from Nekobi

    I think some raw food should make the player dizy. Raw potatoes are horrible to eat, and can also induce sickness... Maybe adding a "disgusted" or "dizzy" debuff if the player eat too much raw potatoes and meat? The players should cook their food in order to not have this. This "disgusted" debuff could make the hunger bar decrease faster for example.


    Sickness, consuming raw meat (even more for the raw chicken) and drinking dirty water (like in swamps) could poison the player. A debuff that make the hunger and thirst bars decrease a lot, prevent to run, and so on. Players have to take medicinal plants to heal themselves.


    Not really possible until the cooking update comes but this should definitely be included in the end.

    Quote from Nekobi

    I have encountered some problems when building floors, walls, and roofs with wood planks... When I lock a plank (with Ctrl), I can't make a row with it (mouse left click), it's annoying me since the rows made by the left click are the only ones that make the tiniest gaps between the planks (for my roofs I could only space it with the Ctrl and the directionnal keys, the gaps are too big and let rain go through!). I hope you understand me on this point, it's not easy to explain

    well you are probably doing something a bit wrong there because using the grid (G key) you can place planks one next to each other without gaps. you just need to use the smaller grids (by +/- keys). Also don't try to make a row with the left click place one plank at a time. I would be more than happy to show you how if you want to just send me a message on steam or discord (username is the same as here).


    Quote from Nekobi

    I know you're planning to extend the block building, but I think that other constructions items are missing still... I thought about flat stone to make our own stone path, and also stone walls, like planks but with stone bricks! You could resize the depth of them too.

    you can use the pnb (planks and beams) plugin for planks/beams/logs/triangles/windows with all the textures. You can find the plugin here to download: [Plug-in] Planks 'n Beams with ANY (built-in) texture


    Also I think a sphere and a cone are planed as further construction elements.


    Quote from Nekobi

    Two things that are bothering me in such a realistic game are Hell and mithril ore... I mean, mithril is not real, and there is no place with red stone and lava underneath the earth in real life... Maybe adding it as an option? And if there is no Hell, adding an unbreakable stone to the deepest layer of the map (and a lot of heat too) can be nice.

    well as you said it is realistic not real, and it is a game so such mechanics that don't exist in real life are expected and for most people wanted. Mithril will probably be used for armour in the next updates and hell well that is at -800 you need to try to get there so if you don't like it just don't go there ;)



    Quote from Nekobi

    When you will add rivers, you should add underground rivers! Lave lakes will be cool too.

    underground rivers are planned (i don't remember which thread red51 mentioned it in) and yes I would like to have lava as a placeable object too with the F5 tool.


    Quote from Nekobi

    Maybe smaller grass? Placed in the forests, cold plains, some patches of small grass in plains...

    if you want shorter grass for the area you are building you can use the sickle or scythe and instead of left clicking try right clicking. That should bring the grass to half the original size.

    all crafting stations and furniture can be picked up and moved except for the furnace and the grinder. They can be rotated by Shift and arrow keys for the y direction or can be rotated in every direction by Blueprinting them and placing them by blueprint ;) (Though I don't think a furnace upside down makes any sense tbf)

    Good idea to have this in English but in text format it is not that easy to follow for beginners. An idea would be to take Deirdre's videos and either sub or dub them in English. (or make new videos in English but that takes more effort)


    A small note, the console does not always open with the tilde key, the symbol on the key depends on your keyboard what remains the same is the location of the key (i.e. next to 1 and below Esc)

    Not sure if this the the correct section to ask but @red51 do you plan on making RW compatible with NVIDIA GeForce Experience "share" feature? It is really easy to use and thus would make creating videos of RW much easier for quite many people I believe.

    Unfortunately we have no info on an ETA for the plugin, I think the problem is that the API is currently missing some parts necessary for it. I think all servers currently use the lua script (the server I am an admin in Artisan's Realm included) so no avoiding that for now :P

    Hey all I made this beer shaped bar the other day and everyone seems to like it so I thought I should share it in case you want to add it to your builds or BP collections :) Up to 3 people can fit in it at one time.


    Hallo zusammen ich hab ein Bar in Gestalt von einem Bierglas gebaut und wollte es mit euch teilen. Hoffe ihr mögt es. :) Bis 3 Leute können gleichzeitig in der Bar sein.



    Minos_Beer_Bar_1489969048.blueprint



    giant_beer_1489871598.blueprint