Posts by RunAndHideGamer

    I made some changes to the night sky....... while it was interesting having colored stars it was not exactly realistic...... so stars have been changed to a black and white mode.


    The changes have been made to the texture pack which will be released with the Prehistoric mod.


    I saw your old work in progress. :rolleyes:
    I think that, now, you could continuous with the mod and you can add hostiles npcs of same era: like chromañon men, or some rivals tribals men.
    If you want any help I can try search you the textures, because I'm illustrator and designer. :thumbup:


    The Prehistoric Rising World Mod will be worked on again after Easter...... I own my own business and had to concentrate on work the last 18 months.


    Mod will be continued now.

    It had started raining last night while I was in the mine...... due to not having protective clothing I stayed in the new mine watching the rain pour down.


    Morning arrived but it was still miserable outside and still pouring with rain. I want to get started on the smelter and building weapons and better clothes..... but I am not leaving the mine while it is pouring with rain as I will get soaked which could end up with me getting sick.


    I turn around and go back into the mine to finish digging the rest of the huge seam of coal.

    I continued digging a new mine into the ground..... heading down and in the direction of the lake.


    Getting to about 50 to 70 feet below the surface I leveled out and started looking for more precious ore. It took 20 minutes before I actually found 29 lots of silver ore..... with more digging eventually finding iron ore x 72, Tungsten Ore x 7 and then I found a huge seam of coal which I am still digging through and has given me x63 of coal so far.


    As I was about to dig for more coal I started shivering as it was pretty cold this far below ground. Rain had started above ground and I could hear the water trickling over the rocks outside the mine.


    I quickly built a fire near the mouth of the mine..... a fire deep in the mine would exhaust the supply of oxygen and I would be dead before morning.


    Spending today digging out a new mine below ground has given me a staggering 246 lots of stone which means tomorrow I can build a furnace and start processing this ore.


    Weapons are still a huge priority because of the hostile animals out there...not to mention the hostile people.


    Being Daniel Boone I look for the day when I can build a new rifle.

    Night time has arrived and Daniel Boone loves to sit back at times and gaze up at the countless stars in the sky...... keeping an ear open just in case one of those hostiles pass by.


    To see the new stars better click on the image and then click view source image.


    Though I have not seen hostiles yet I am sure they will turn up sooner or later.


    Where my camp has being setup I am unlikely to be attacked by wild boar, bear or tiger. But if hostile people are around I need to create weapons as a priority. A musket or a rifle would be great but I think it will be some time before I can get those.


    Near my drinking hole there was a rock cliff nearby....less than 30 feet away..... and my priority was to get all the stone I could from that rock face.


    To build a furnace to melt the ore I need 64 stone..... I have 100 exact from the rock wall. Perfect!

    Oh .... I forgot to mention..... the iron ore field was bigger than I expected.


    From the picture above when I dug out that area I managed to find 51 pieces of Iron Ore and 7 pieces of Tungsten Ore..... a nice start.


    As I am not using existing mines I changed the settings for the ore to a higher setting to give me a better chance of finding ore when I dig in the ground.

    By ignoring existing mines this brings an added level to the game as you need to create your own mine and hope that you are lucky to find some ore.


    Working in the mine also helps keep you hidden from any hostiles that may be in the area.


    If they see the light coming from the mine will they come to investigate? I hope not. I have no weapons yet.

    Now of course if I tried to hit that little area to get the ore I am not going to hear that metallic noise I so want to hear when hitting the ore. So much like with dealing with prehistoric fossils I dig carefully away at the dirt covering the ore and find out exactly how big the ore is.


    Now if I hit the ore I get that great metallic sound.


    I have been away from Rising World for a couple of months but have come back after seeing the latest update bringing more danger to the game in the way of hostile people. Looks great.


    I am going to document here the way I play Rising World with screenshots which may be a little different to how you play the game.


    Example...... I started a new game 20 minutes ago and the first thing I did was find a source of fresh water. Now with hostiles in the game I have decided to go up high with water near the top of a hill so I can see around me and keep an eye out for hostile people.


    When I started playing this game early last year I always liked to find water as well as a nearby source of stone....eg A mine.


    Well now I am doing it different and this time all I need is the water. I no longer use the mines that appear in the game.


    Once I have water sourced I then look for a suitable area in which to begin digging a mine.....in most cases into the side of a hill covered with grass.


    As you can see in the screenshot here I have started a nice looking tunnel through the grass and dirt heading in a gradual downhill location.


    As I made my way through the forest I passed a lake which I suspected was now potentially toxic with algae. If i drink this water I could become very sick.


    I look at the trees around me once green and vibrant ..... but months of little rain has left much of the forest brown and dry.


    As you walk through this mod you will see the leaves, grass, trees and even flowers are dry and in need of water. Such was the climate during prehistoric times as dry conditions covered most of the planets.


    With these changes to the mod it is now harder to find apple, lemon and cherry trees as the fruit on the trees are now less obvious and you will not be able to spot these trees from a distance.


    With my gameplay I have added in the idea that not all water is drinkable and that if you can drink the water you need to throw one dice and roll either a 5 or a 6. As yoiu can see this means that 67% of the lakes you come across will have toxic water you cannot drink.


    This is how I decide if water can be drinkable . If I drink water that may be toxic then I throw another dice . If the results are 1 to 4 then the water has made me ill. if this happens I then have to not eat or drink until I lose 50% of my health.


    Note that the developer has announced the following earlier this year:


    "Diseases are planned, and in combination with that water purification is also planned (and ofc ways to cure a disease) :) But probably that will only be implemented after the new playermodels and items"


    Back in the old prehistoric days water was generally not blue and was a more greenish color due to rapidly growing algae which covered the surface of not only lakes and rivers but also seas and oceans.


    When the Great Asteroid struck the Earth half a million years ago, the green algae was destroyed by the lack of light after dust and rocks were thrown into the atmosphere and over the next half million years blue water eventually covered the Earth.


    The dry twigs shown in last 2 pictures may be added as a separate part of the mod where there will be different options for the type of biome you intend to setup your camp in.


    For example, the dry twigs would be best used where you are camping in a forest type biome.


    If you are in a grass biome, the paths and clearings would be more grass with random leaves etc


    Snow biomes would of course be snow paths while there is also an option for dirt tracks etc