Posts by RunAndHideGamer
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Wow! This is really awesome! I love it for the better looking night sky alone. Regarding the NPCs and custom tree textures, did you find a way to override in the API or does your mod require modifying jar files? Hopefully the API will make it easy to add custom NPCs that extend or override the built-in variants.
At this stage I am changing the textures but I am looking for options using the API.
Below is a better view of my new night sky. -
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The pumpkins shown 2 pictures back have been updated to version 2 with a new color which makes them easier to see with torchlight.
Back in the stone age pumpkins were not the traditional round orange upright fruit we think of today when you hear the word pumpkin and were different looking way back then.
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I completed work on the new look for the pig which is now at version 2.
Improved the details around the eyes and the matted fur is now a higher resolution than it was in version 1.
So why is the pig no longer pink?
Humans began raising sheep, pigs, goats and cows for food around 10,000 years ago which changed the way these domesticated animals appeared and the thousands of years of breeding has resulted in todays domesticated animals being far different from what the looked like a million years ago.
Therefore the sheep, pigs, goats, chickens,etc are different in this mod to how they look in 2017 and this also applies to the wild animals who have also changed appearance over the years.
Version 2 of the domestic pig is now showing in the prior post with an updated picture.
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`Very early look at the sabre tooth tiger................
I had been wondering through the savanna during the day and night had just fallen when I heard the sound of a big cat.
Then I saw it in the long grass ahead of me...... a sabre tooth tiger.
And it had just killed another big cat.... first time in Rising World where I have seen one predator kill another. -
Have completed about 50% of the first stage of creating the sabre-tooth and the next step is to do an initial test in the game to check how the texture appears in the mod.
My experience with modding is to constantly test throughout the modding process to check the progress and fix any issues which develop. Creating the sabre-tooth is a fairly complex task so I am doing it small steps at a time.
Also the mod files are backed up in a separate folder to the game files as any game update could override the mod files so keeping work copied to a separate folder is essential.
With the sabre tooth my priority is to make sure that the cat's "sabre-teeth" appears on the model as this is the most unique part of this particular prehistoric cat.
I have also sourced what I believe will be the prehistoric version of the pig in Rising Worldwhich will be an interesting animal to come across in the game.
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Over the next few days I will be working on adding a saber-toothed cat to the mod with the ultimate aim being that you will be attacked by a sabre-tooth when you travel in specific biomes.
The sabre-tooth that will be added will most likely be the Xenosmilus hodsonae. The challenge with the Xenosmilus is that it has a small tail (as shown below) unlike wild cats today but I have an idea how to add the smaller tail to the model to give the correct look of the sabre-tooth.
After the sabre-tooth I will look at adding the Woolly Mammoth followed by a version of the Entelodont prehistoric pig.