Posts by MarcosRC

A big new update is now available, introducing biomes, caves and much more!
Latest hotfix: (2024-02-21)

    Error when just staying still in an open to lan game with one other player. I am serving:

    Linux 4.13.0-1-amd64 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Error occurred during application-update (25)
    com.jme3.asset.AssetNotFoundException: Textures/Items/Repeater/k98512.ddse
    at com.jme3.asset.DesktopAssetManager.loadAsset(
    at com.jme3.asset.DesktopAssetManager.loadTexture(
    at content.Materials.loadTexture(SourceFile:1398)
    at content.Materials.loadTexture(SourceFile:1379)
    at ai.o.a(SourceFile:190)
    at ai.o.a(SourceFile:175)
    at ai.o.a(SourceFile:152)
    at O.e.<init>(SourceFile:32)
    at at.g.a(SourceFile:343)
    at ai.E.a(SourceFile:156)
    at aJ.o.a(SourceFile:142)
    at commons.JIWApplication.update(SourceFile:286)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(

    Another one, just when browsing what was available in the crafting table:

    Linux 4.13.0-1-amd64 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Error occurred during application-update (25)
    at H.m.b(SourceFile:845)
    at H.m.a(SourceFile:827)
    at H.m.a(SourceFile:715)
    at H.n.onSelectionChangeEvent(SourceFile:221)
    at de.jiw.gui.elements.ElementSet.onMouseButtonEvent(
    at de.jiw.gui.core.Screen.onMouseButtonEvent(
    at com.jme3.input.InputManager.processQueue(
    at com.jme3.input.InputManager.update(
    at commons.JIWApplication.update(SourceFile:299)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(

    In Linux:

    Linux 4.13.0-1-amd64 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Error while loading the game
    java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Byte
    at L.O.d(SourceFile:141)
    at L.O.<init>(SourceFile:107)
    at content.Game.initGui(SourceFile:2660)
    at w.h.update(SourceFile:148)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(

    I am in Perth. I play on Serenity, and get between 200 and 500 (depending of other users at my home). Until around 380-400 is playable (exploring, mining, building). Note though that there is no PvP in Serenity. I haven't tried hitting someone in other servers.

    There were two people on Discord who posted on in the 'Game suggestions' channel questioning why they bought a 'shitty' game. They laughed like a bunch of morons that they are, assuming they're so clever when mocking Rising World, comparing it to Rust & all that stuff. I wanted to read the whole chat log, yet it was purged so I couldn't make full sense of it. They left soon after once both Botchikii & rock0head132 intervened on there. I was too busy at work to do anything, yet glanced at it at 6 am & around 1 pm.

    The negative reviews also taking advantage of the silence that people want their 5 seconds of fame. It's silly, and they should indeed feel embarrassed about it, something they won't.

    Best way to deal with trolls is to ignore them.


    Suggestions for the beginnings of the industrial era:

    - Steam machine (for power):
    - add coal
    - add water
    - ligth
    - get movement that can be then attached to the two other ideas below

    - smelter:
    - just drop one particular ore (or a couple if there are mixes later)
    - add coal
    - force air (powered by seam machine above
    - make tray and put tray
    - get ingots
    - as long as there are ores (you could be adding as it goes down), coal and forced air, smelting happens. put a tray and open lever to get the melted metal into it so it becomes ingots.
    - must be difficult to start (as real big smelting things are: lots of coal, lots of forced air) but once going it is efficient: this will mean it is not worth for small batches of smelting, but very efficient time wise for large batches.

    - fabric machine:
    - sort of the same, just drop thread (made with a similar machine?)
    - select fabric type perhaps
    - attach to steam machine for power
    - get fabrics


    The converters however haven't always been perfect and some strange things can be seen sometimes in the land. Holes to nothingness (can be fixed most times by pressing F10), flying plants, et cetera.

    Also I read somewhere that Red51, even though tries his best to not break previous maps, does not guarantee that. He has said before not to get very attached to a map, just in case.

    I think that's perfectly fine, it is an alpha game after all, we should expect changes that are not backwards compatible with previous maps, in particular with big updates like the one coming.

    I would be happy just with blueprints being converted properly from version to version so you can deploy your builds from previous version maps into new ones :)

    Go @red51! :thumbup:


    What's the correct way to get Launch options for Rising World as a Java game in Steam. I would like to pass to it the -Xms parameter for extra emmory (for example -Xms8196m)

    Shall I just write that in here: