Posts by MarcosRC
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Red51 said there is something going on and he will post some info about it in the next 1- 2 weeks
Sorry, I missed that...
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Any updates on the next update @red51? It's been a while!
I vote for the building changes so all things (planks/blocks) behave similar to planks (rotate, size)
Thanks!
Marcos -
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WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
Items initialized!
Plants initialized!
NPCs initialized!
Initialize Static Classes...
Constructions initialized!
Projectile-Definitions initialized!
Weapon-Definitions initialized!
Objects initialized!
Clothing initialized!
Picking initialized!
Food-Definitions initialized!
Storages initialized!
Vehicles initialized!
Crafting-Definitions initialized!
Record-Definitions initialized!
Initializing world (sqlite)
LOAD WORLD Marcolandia3
DATABASE TYPE: SQLite
/home/marcos/Files/steam/steam/steamapps/common/RisingWorldDedicatedServer/Worlds/Marcolandia3:::Marcolandia3
CREATE WORLD STRUCTURE - DONE!
2019/05/11 01:03 PM z.a
INFO: DatabaseTaskManager started with ThreadPoolSize 1
WORLDINFO Gamemode: Survival
Gametype set to Survival
WORLDINFO Seed: -51773781607014
WORLDINFO Caves: true
WORLDINFO Vegetations: true
WORLDINFO OreAmount: 3
WORLDINFO DisabledNPCs:
WORLDINFO DisabledDungeons:
WORLDINFO DisabledWaterSources:
WORLDINFO Worldtype: Normal
WORLDINFOS seed: -51773781607014 type: Normal caves: true vegetations: true oreamount: 3 startbiome: null disablednpc: [] disableddungeons: [] disabledwatersources: []
WORLDINFO Time: 18.10.5 8:27:0.5893792
WORLDINFO Creationdate: 1487073467036
WORLDINFO Version: 0.9.5.7_39
TRIGGER UPDATE
Worldconverter: Updating not required
WORLDINFO Spawninventory: 2 0 0 9 0 0 1 -65 -128 0 0 0 0 0 1 0 5 0 0 1 -65 -128 0 0 0 0 0 0 0 0
WORLDINFO Spawnclothing: 5 -1 -1 1 0 1 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1 -1 1 0 2 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1
2019/05/11 01:03 PM server.Main
SEVERE: Rising World - 0.9.5.7 - Dedicated Server
Linux 4.19.0-4-amd64 Java 11.0.3 (amd64) Memory: 2147 MB
2019/05/11 01:03 PM
____________________________________________________
RW SERVER: Fatal error occurred!
java.lang.ExceptionInInitializerError: Biomemaps are not initialized!
at commons.world.j.a(SourceFile:162)
at server.e.a(SourceFile:1378)
at server.e.a(SourceFile:1146)
at server.Main.d(SourceFile:435)
at server.Main.initApplication(SourceFile:271)
at commons.JIWApplication.initialize(SourceFile:242)
at com.jme3.system.NullContext.initInThread(NullContext.java:87)
at com.jme3.system.NullContext.run(NullContext.java:130)
at java.base/java.lang.Thread.run(Thread.java:834)
Shutdown 1 database threads...
2019/05/11 01:03 PM z.a
INFO: DatabaseTaskManager stopped!
EXIT
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And also please please the ability to work with what are now blocks in the same way as planks.
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@red51 related to this, any chances that we will be able to reshape blocks like we can with planks anytime soon?
For the "builders" there, we have been looking forward this for quite some time.
And flowing water!
Thanks!
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Amazing update! Thanks.
One thing I noticed with the indoors detection, is that quite often does not work for buildings with planks as part of the roof... which is most of my buildings as they are usually wooden.
Thanks!
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Thanks @red51!
In Debian (testing, where Java 9 was auto installed by an update, but Java 8 was left there) you need to run as root/sudo:
and choose version 8
That makes Java 8 the default and then RW server works fine again.
Anyway, you still may need to look at RW server in linux from Steam trying to run the exe instead of the linux start script.
Cheers!
Marcos -
Hi,
So I just downloaded under "Tools" in Steam, the Rising world dedicated server.
First, there must be something misconfigured as in Linux it tries to run the .exe server, you may need to look at that @red51
Anyway, if I manually launch the linux_startscript as I used to do when the server was downloaded from this site before, I get the following:
CodeWARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operationsWORLDINFOS seed: 3487590832450374257239467657656478599 type: Normal caves: true vegetations: true oreamount: 3 disablednpc: [[false]] disableddungeons: [[false]] disabledwatersources: [[false]]WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operationsI just did a basic personalisacion of the server.properties file (server name and such).
Any ideas?
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Hi @red51
We really need the "seeing through stone/soil" and "see lights through stone/soil" fixed. It really feels like cheating to find dungeons that way...
What are the plans for the next changes to the construction system? Any news on triangular or custom shaped planks? mirrors?
Thank you!
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Just to report that in the world conversion I lost all the bones, skulls, chests, etc, and also all the pelts that were on "display" on tanning racks.
I know... alpha software. Still reporting.
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I've had this issue with incorrect clipping when underground since I first bought the game about 12 months ago. Is there anything that can be done as it spoils the 'suspension of disbelief'/immersion and the excitement of discovering a dungeon! I've searched the forum but can't see any other mention of this specifically so perhaps its my gfx card (Radeon R7 200 series)?? Might have been better if I'd provided daytime screenshots but hopefully you can see what's going on...
Nah, that happens to everybody... right?
Yes, very annoying. That and that you can see light through rocks (as in the other side of the rock from the light source). hopefully that will be fixed at some point in the near future.
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That should be fixed after the latest hotfix. Or do you still run into this issue?
I had that issue too, but it seems to be fixed for me.
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That's really strange... there was an issue with rendering water previously, but that was supposed to be fixed oO
I had that issue, but it is fixed for me.
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Hmm... we really need more feedback on this. I'm not so happy about the previous stack sizes, especially when it comes to big items like pelts (previously you were able to carry up to nearly 1200 pelts in your inventory) It would be great to hear what others think about this.
Yes, smaller stacks are better, even smaller than the new ones... provided we get animals and other things to transport extra stuff!
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Ah, it's ok then
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Also, when you sit at the piano, it looks back instead to the piano
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Issue with posters.
Posters are not able to be placed. Like with melon seeds, when I place it on a surface it disappears. Then when I open my inventory it reappears in there instead of being placed in the world.
I have the same issue.