Posts by MarcosRC

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    Hi!


    Suggestions for the beginnings of the industrial era:


    - Steam machine (for power):
    - add coal
    - add water
    - ligth
    - get movement that can be then attached to the two other ideas below


    - smelter:
    - just drop one particular ore (or a couple if there are mixes later)
    - add coal
    - force air (powered by seam machine above
    - make tray and put tray
    - get ingots
    - as long as there are ores (you could be adding as it goes down), coal and forced air, smelting happens. put a tray and open lever to get the melted metal into it so it becomes ingots.
    - must be difficult to start (as real big smelting things are: lots of coal, lots of forced air) but once going it is efficient: this will mean it is not worth for small batches of smelting, but very efficient time wise for large batches.



    - fabric machine:
    - sort of the same, just drop thread (made with a similar machine?)
    - select fabric type perhaps
    - attach to steam machine for power
    - get fabrics


    Cheers,
    Marcos

    The converters however haven't always been perfect and some strange things can be seen sometimes in the land. Holes to nothingness (can be fixed most times by pressing F10), flying plants, et cetera.


    Also I read somewhere that Red51, even though tries his best to not break previous maps, does not guarantee that. He has said before not to get very attached to a map, just in case.


    I think that's perfectly fine, it is an alpha game after all, we should expect changes that are not backwards compatible with previous maps, in particular with big updates like the one coming.


    I would be happy just with blueprints being converted properly from version to version so you can deploy your builds from previous version maps into new ones :)


    Go @red51! :thumbup:

    Hi,


    What's the correct way to get Launch options for Rising World as a Java game in Steam. I would like to pass to it the -Xms parameter for extra emmory (for example -Xms8196m)


    Shall I just write that in here:


    Cheers,


    Marcos

    Hi,


    In the latest Debian the script fails. Looks like the "screen" version in it expects the options in a different way.


    Changing from:


    screen -dmS ${SCREEN_NAME} -L ${SCREEN_NAME} java -Xmx${MEMORY}m -Xms$(($MEMORY/2))m -jar server.jar


    To:


    screen -dmSL ${SCREEN_NAME} java -Xmx${MEMORY}m -Xms$(($MEMORY/2))m -jar server.jar


    fixes the issue.


    @red51, you may want to change it, it should work for other versions as well.

    Hi @red51,


    Are there any plans to fix things like you being able to open chests or take thing from tanning racks through walls/glass, or animals walking through them?


    Less important but also nice to have fixed is trees going through walls :)


    Cheers,


    Marcos

    Well, the traditional way of making mirrors is glass + a solution of silver that deposits metallic silver on the glass.


    How cool would it be to have flowing water? The problem being maybe the ponds would dry up and have to be filled up by rain?

    Red51 has said that flowing water will come, but probably not the drying/rain filling as it is too computationally expensive to do (ie: you will need a hell of a computer to calculate it).