Hello together ^^.
I'm currently working on the World3 Model. Placing, positioning, rotating and inteting everything works great. Could move well along the guest book.
Now I have gone and position my object in the raycast in the 1x1 block grid, and here I want to show in which Bock area the mouse pointer is located (for example, top-left, center-center, ...).
For this I have Plane objects with the (^) texture.
Now my question to @red51 and the forum how do I get here the Transterens?
Do I need the DDS format for this? (create my textures with Gimp and Inkscape, I like the PNG format ^^)
Are there special options that must be attached to the *.obj (created with blender)?
Or is not that still working?