So editnpc and editnpcclothes comes back with command not found.
How do we do this in unity?
So editnpc and editnpcclothes comes back with command not found.
How do we do this in unity?
Also happened when killed by a bear (I.e. an NPC)
Hi red51
When you die from burning, your health goes back up around 5% which then stops you from seeing the respawn option.
You have to exit the game back to the lobby (both on SP and MP) to respawn.
I haven't tried it yet with other forms of deaths... it may just be limited to burning?
Yes, that definitely makes sense
Indeed a rarity for me
Also a question box one might be a good idea?
I think that covers most basic UI options?
Hi Red,
Another one! (I'm sure others will come across these posts and find them useful! )
How can we set the max character limit for message input boxes?
I see we have: https://javadoc.rising-world.n…#setMaskedCharacter(char)
But it looks like it's only possible with TextField?
Hi Red,
I see we have, error, success, and warning messages boxes. Can we also get a show a simple info message box to the player?
Oops, lol , took me some time to realize that
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There should be a React option
Or do we mean game as in bird?
What's the new game?
Where's the glitch? The crosshair?
Hi red51 there is another small bug.
When you have a watermellon in your hand, and press and hold LMB to change the item into slices of watermellon, you get the slices, but the graphis of the watermellon doesnt change.
I dunno, I think a shortword is actually longer than a longword.
Still better than a shortword
Juggernaut I think there was an issue with seed right at the very start. The seed may actually be 1 or 0 ?
I may be wrong, but you may want to give them a try?
There are some sample plugins in the API forums to get you started as well as some pretty comprehensive guides for starting up.
The API itself has a lot of coded examples.
Hi, thanks for the @ hehe
I would say the sky is the limit, but with the new version you can actually go into space.
Jokes aside, you are correct, C# and java are very similar syntactically, if you can program in one, you will be able to program in the other.
The API (as you probably already know) just provides an interface between your code and the game code. You can do as much or as little as you want.
My advise, would be to just dive in and code!
we could maybe add a method to the Internals class which allows you to log a message to console with an arbitrary foreground/background color
That would be really helpful.